You've had very limited experience testing single seaters, not going to be enough track time to really get to know a road car let alone a completely new type of car well enough to make useful observations about them. Presumably you just stumbled round like any new driver will do in the first time the drive a car with meaningful downforce, driving far too slowly to get tyres warm and the car working.
The Fomula Ford will almost certainly have been a driving school chassis, which is a less rigid (but lighter and cheaper) than a proper chassis, sometimes people appear with these in competition but always find that they just far too soft and useless. The other two single seaters were both on big flat wide tracks that are about as useful for evaluating the capabilities of a single seater as the M25.
Isn't your experience in reality all karting, which both hasn't been modeled properly in a sim (yet) and is far more dependent on body position/forces than real racing.
Why not? I can't imagine there being a lot more detailed simulation and using some kind of somewhat more look up table based system would allow for a lot more accuracy than trying to generically calculate things on the fly. Given that F1 teams can produce all the tables they need to get rF correctly setup then there should be none of the usual botched physics.
Don't get confused between real time simulation and the engineering packages that the teams have been using for years. Real time simulation will be completely useless at trying to learn anything about a car.
The price is peanuts, a small motion simulator and some modified software (ie. rF) would soon pay off for a team running in national level motorsport for basic driver training and improvement, testing at any circuit will benefit a driver wherever he goes, obviously the same circuit for testing and racing will have a greater improvement but simply getting virtual track time (even in a different but similar type of car) at a fantasy circuit will help improve drivers techniques and give them far more time to try different things. The cost to an F1 team to create a relitively advanced simulator in house is still unlikely to be greater than the tea budget.
No that is after fire caused by unburnt fuel getting into the exhaust and igniting, and is often accompanied by a visual display of flames. If the rev limiter was hit in the process of a downshift then the shift would have been far too early and would only audibly engage the limiter during the throttle blip, which is only momentary.
A piece of metal fell off the back of a scrap lorry in one of my driving lessons, which I couldn't avoid running over, it damaged the nearside front and blew out the rear tyre.
Done that before as well, though we lost 8 in one go, that had decided to make a bid for freedom from their tyre trolley (had been loaded the wrong way round) smashing open the side door and bouncing away
Certainly in the case of the team using nK the modeling of certain components is very detailed, namely the diffs and the public version is still much more detailed than LFS/rF.
They're the same organisation.
Presumably there's a much larger market for smaller less expensive motion simulators, both for smaller teams to use in house and at shows/entertainment venues.
There is a video of Williams' simulator in action on the ITV F1 site. The only commercially available simulator to claim to be used by an F1 team as a simulator (for drivers rather than promotional work like LFS/rF) is nK. The Singtel free release is claimed to be a slightly modified version of the car used by an F1 team for testing (namely the differential model is a conventional clutch pack rather than whatever the team actually runs).
A lot of servers run fixed layouts, Conedodgers run AS3 GTRs, Redline run SS at fixed tracks (although members of the LFS community are automatically banned) and there are a couple of servers that run exclusively road cars at Blackwood (non-demo).
They are being sold to a totally different customer, the 9ff is much lighter and RWD and will be much harder to drive fast and will require a sensible and experienced driver to show it respect in order to safely get it round a track. All things that Veyron owners typically are not.
It is a GT3 body lengthend by 300mm with the engine mid mounted, presumably the rollcage is stressed.
It would almost certainly be slower in every aspect except possibly top speed and much worse round a track with the Veyron's larger, heavier and taller engine, which would mess up weight distribution (especially CofG), probably have an adverse aerodynamic effect (due to packing a bigger engine and cooling system for it) and make the car heavier when it already has more power that it will ever need in any situation other than a straight line at high speed.
It is also 4WD, overweight and automatic. It will be completely useless at any kind of performance task other than going fast in a straight line and would be embarrassed by pretty everyday machinery on a race track, hence why none have ever been track tested.
It is the second huge accident at that exact spot in BTCC from senseless car to car contact, only time before something like what happened at the Britcar race is caused by avoidable contact and there will have to be a pretty radical shake up of driving standards.
The race doesn't start until 1pm, I haven't even left for the pub yet! If you're watching it through a digital box try watching it on terrestrial, you should get a picture even if it isn't very good.
Err... no people buy several tons of exotic supercar as a status symbol to drive to the Ritz in, they definitely care that everybody sees there car, and matching perfume in a carbon fibre case, just as much as they care that you see their modest 100m yacht.
This car is different, it is the kind of car those obsessed about going fast rather than posing would buy and should be pretty light, track capable and engaging to drive. You're more likely to see it turn up at a track day than Monaco.
1. The redlines are too high for a 1.3 - total nonsense you could produce a 1.3 litre engine that redlined at 18000rpm if you wanted to, likewise you could build one that struggled to rev beyond 4000rpm. Typical redlines for small sporty road engines are probably between 7000-10000rpm, though that is often a long way above peak power/indicated max revs or the rev limiter.
2. Ideal shifting points should come after the redline - If they do then the gearing is wrong
I quite enjoyed Crysis, despite hating it for a variety of reasons I found myself rather addicted to completing it, which was far too fast. I think it made a much better job of doing the aliens than Farcry but it was just too short. The multiplayer was far too long winded for me to bother trying properly. If Farcry 2 and CoD 5 are any good I can't see a shortened version of Crysis lasting very long.
It looks to me like an updated demo version with the 2008 Sauber (which ISI has released publicly). I would be very careful seeing what it is and describing it accurately before selling it as rFactor.
You've missed the point entirely, a lorry engine has as much relevance to this conversation as what you think the XFG has in it, all we know about it is it is a 1300cc 4 cylinder 4 stroke petrol engine, we don't know anything else about it other than peak power and peak torque figures.
Are you sure the 8600GT doesn't have two outputs? Would be far better and simpler. It possible to use a second graphics card to run a third monitor, software like Soft TH manages it.
What's your point? We have a lorry that produces peak power at about 2500rpm but it happily revs to over 4000rpm (due to incorrect gearing). A Series engines routinely put out over 130bhp in historic racing series these days (though they never did in period) and there are claims/rumours that someone got over 200bhp out of a naturally aspirated A Series for hillclimbing. Then of course rotary and forced induction engines can easily produce 5 times the power of the XFG for the same capacity. Capacity isn't what defines an engine.
I would be all for getting rid of that chicane on the longer layouts, it requires unrealistic jumping off the kerbs to take quickly, until LFS improves and punishes such behaviour I can't see it adding much.