So the money arrived to my PayPal, but that didn't do anything. Despite the fact that I had nearly €800 Euros on my PayPal it still was asking for a credit card, so I ended up adding my father's credit card to my PayPal account. Should have done that yesterday. Expected shipment in May... thanks again PayPal.
I hope it's going to change over time to April at least, as they remove fraud attempts, people who cancel preorders, etc...
€742 total cost with shipment to Poland if anyone wonders.
Yeah, I don't think banned users should be able to send private messages, definitely something for Victor to look into. He is still going BTW: http://i.imgur.com/4XWclEV.jpg
If he is on a temporary ban, you should consider extending it to permanent... I don't think he is reformable.
Yes, it's not gonna ask me for funds because it asks me to add a credit card to my PayPal account, because I have no funds. It's stupid, but what can I do. I think my money will arrive tommorow because today it's Epiphany (holiday).
Hope my Rift will still ship on 28th March if I preorder tommorow morning, probably not :/
When you don't have enough funds on your PayPal account it asks you to add a Credit Card to your PayPal account and I don't have one so yeah no front seats in the preorder line for me, cash will probably arrive tomorrow.
So the "Very big technological breakthrough" they were trying to justify the last-minute-delay-announcement with is nowhere to be seen but there is alot of improvements over the DK1.
Noisy basestations problem seems to be fixed, Scawen
Last edited by Amynue, .
Reason : Pre Vive > Vive Pre
They are giving CV1 bundled with SDK 1.0 to those developers.
DK2 was announced before the Facebook money came in and allowed them to make CV1 better than initially planned and therfore alot different from the DK2.
How many launch titles there might be? 50? 100? It would be a waste of resources to design a special submission page just for ~100 people which they'll use only once. So I think they just used their store submission page instead, since it menages to gather all the info they need from the launch title candidates. Still, they could modify it a bit to make some things more clear, but it works good enough.
Not everyone have their game compiled into installer like you do, so ZIP is a convenient way of gathering all the files into one. It also compresses the files so it's a bit faster to upload/download. Most of the games I've download for DK2 were either in ZIP or RAR.
It's impossible to tell at this time. We don't know anything about Vive CV1 yet. HTC claims that those 7000 units that they will be shipping to developers as DK2 were supposted to be CV1, but they decided to delay the release until April because of a "Very big technological breakthrough" which will be unveiled at CES 2016 (Jan 6-9). Preorders for the Rift are "comming soon after new year", presumably also at CES 2016.
So yeah, it's too early to tell and too early to choose one, since we still can't preorder neither of the two. Wait for CES.
It obviously contains some informations that they don't want to disclose yet.
CV1 is completely different from DK2 (two sceens, different resolution, distortion, lenses, tracking system) and has built in headphones and microphone. While the games built with SDK 1.0 will work with DK2 you want to be sure that they will work with CV1 on launch and how can you test the game on the CV1 when you don't own one and noone else does, so you can't get anyone to test it for you. I think it's better than releasing DK3.
That was known for quite a while. It will be what Steam VR is for the Vive. It's good for those who build VR-only games, but for people like you - who are adding VR support to existing game and already have their own store - kinda shit.
That submission checker is for APK - Android - Gear VR. They should be more clear about that.
I menaged to upload LFS, but had to put it in the .ZIP since this it the required file format.
If LFS will work with the Rift on the launch day, it is a launch title - and it already does.
I was speaking of singleplayer games, since this is what most of VR games so far are.
Online games that require you to be connected to the game server can obviously do succesfull DRM, just like LFS or iRacing, but there is no problem with that since you have to be logged in anyway to play online.
Yes the world is online, but not at all times and not everywhere.
I'm sorry for spreading fake information taken directly from Vive website and SDK.
And stop acting like I'm a Oculus fanboy. I created this thread. I've suggested to Scawen to sign up for the Vive Devkit. I never said that Vive will be bad or Rift will be better.
You on the other hand are acting like a some extreme Vive fanboy - saying things like "Oculus is dead", "Oculus are liars", "Vive is vastly superior".
If you are required to be online to play offline games you bought, there is something wrong, buy maybe its just my point of view.
DRM is pointless, every game is getting cracked within hours/days anyway, so what's the point. It just pain in the ass for those who actually bought the game - you have to login or put the CD/DVD in to play.
HTC apparently is planning to have their own store with some nazi DRM, which is weird - I thought that Valve will handle games distribution via Steam VR: http://i.imgur.com/tuTthBf.png
To sign up for DK2 you have to agree to "deploy your application to HTC's store first at debut: https://i.imgur.com/7YUJiVY.png
Updated website where you can sing up for DK2 and download "DRM SDK v0.8.0.0": http://www.htcvive.com/
"Vive DRM User Policy: 1. Users must be signed in with their HTC Account in order to download any content (free or paid)."