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boothy
S2 licensed
Quote from funRacer[83] :No, I lose my position and that is fine because that is what also happens in reality, but in iRacing they add to the lost position a punishment trough SR.. That would be like punishing Hamilton after he got crashed by Vettel with a +10 for the next race..

The above quote supports the following, and disproves your own point!

iRacing: lose position + lose SR
real life: lose position + lose money repairing car

You mention that you "only" got +0.1 - you need to read more about the SR system, and you'd know it's only on your last 2600 corners, so obviously you didn't improve that much only your corners per incident rate to warrant more of an SR gain...
boothy
S2 licensed
The best way to save the environment is to kill yourself.
boothy
S2 licensed
Quote from funRacer[83] :that is not an excuse for the broken sr..

It's not broken, it's working as designed. Creating a system to detect fault would take forever and have as many, if not more, complaints than the current system. I mean, I'd say in most incidents people could do more to avoid crashing into those who've spun etc, so making a system to absolve people behind who crash into spun cars of blame wouldn't be a good idea. It's not the best currently but it's decent enough, putting avoiding crashes as the responsibility of both parties.

Week 13 only has 1 official series in both road and oval, for the entire userbase to drive in. Of course, that is going to put a lot of people together who wouldn't normally race in the same series - namely complete rookies and class A drivers. I actually boosted my road iRating/SR last week 13, by qualifying well, and staying out of the incidents.

In general though you need to drive smart in iRacing, and assume everyone else is an idiot - plus if you're constantly getting into crashes then perhaps you need to look at your own driving
boothy
S2 licensed
Week 13. That is all.
boothy
S2 licensed
Quote from Poldy1603 :If you take a look on our forum you will see the sign up thread with the google spreadsheets link.

I wouldn't be asking for the signups if I had the link already - the google spreadsheets link is a form to sign up, not to display the list of signups
boothy
S2 licensed
Quote from Poldy1603 :^bump^

Would help if you actually displayed signups somewhere, otherwise no one is going to join anything with no one signed up...
boothy
S2 licensed
Then be so kind as to tell us which layouts and which corners
boothy
S2 licensed
Have you even bothered to look at the layouts in the first post?
boothy
S2 licensed
You could always just have an Americas edition a few hours later
boothy
S2 licensed
Quote from AstroBoy :So quick question. I just go to 4.0 Rookie now im D 3.42 if i do the 4 races before Monday ill jump to C right?

Also to run in a multi car series i have to have the other car even if i dont drive it right?

You cannot go to C by just doing Rookie races, you need to complete your MPR (minimum participation requirement) in either your own or a higher class car, and since there's no D+ races in week 13, you cannot do your MPR to get to C.

Indeed, you need both cars.
boothy
S2 licensed
There's a 31 car grid on the previous page Dygear (where I got 20 fps live )
boothy
S2 licensed
(though why wouldn't the lap ahead/behind work? :s)
boothy
S2 licensed
It quite simple: autocross/open with a start point = rally start, autocross/open from a grid = race start
boothy
S2 licensed
A football in this iRacing analogy is a ball that you lease from your local park, while the iRacing subscription is the fees you have to pay your council to use your local park for the use of the changing rooms and everything else needed for your amateur league game
boothy
S2 licensed
Quote from Scawen :I don't know what you mean about the autocross lights, they seem to work ok. Maybe you are talking about the sequence of the lights? I can't change that easily, Eric did it how he wanted it, and it is stored in the lights object.

I've had people say that the lights don't work like the rest of the tracks - i.e. they have a predefined hold time on the red lights, so you can work out how long they will be on for, before going green, rather than the normal random delay.

Just tested it out in single player and it seems to be true: take KY2R for example - normally it goes 1 - 2 - 3 banks of red, then a delay between 1 and 2 seconds I timed on my stopwatch. But on KY2Y, it goes 1-2-3 red and then onto green much quicker, seems to be exactly 1 second on my watch
boothy
S2 licensed
http://www.lfsforum.net/showthread.php?t=40857 does most of what you need (cba to look at your zip file though), plus you can give penalties or RCMs to people manually if you bother to read docs/commands.txt.
boothy
S2 licensed
Couple of things Scawen - where are the shift + u views actually stored - are they in a file so we can share these with others? Also, can the autocross lights be made to work the same as the other tracks?
boothy
S2 licensed
Quote from AstroBoy :Not amused with the new oval stuff the street stock as fun as it is to drive twice ive had my race ruined by guys who spin in the middle of the track and just stop me having no where to go, i hit them 4x cant even turn the car race over -.7 or some crap its stupid.
Had a good race going then got spun by a car moving up the track mid corner hits my rear end i get a 4x multiplier then had a crashed car hit my side and i get another 4x for incidents that werent even my fault and out of my control. Im starting to wonder about how its calculated let alone how people cant turn left?
Guess i wont be hitting 3.0 this week if i keep racing time trials here i come.
Just a side question is doing the whole towing thing and starting again even worth it?? Does the safety score go up down or what??

RANT OVER WOO!!!!!

Ah yes, you appear to have started at the wrong time, week 13 is the end of season races, where due to the fact that there's only really 2 road/oval series, and they are open to everyone, it can become a bit of a wreckfest.

I would make sure you test "offline" the tracks in week 13 before you do them, so you know yourself that you are safe and can keep it on the track. And then just keep your wits about you in the race - assume everyone else is an idiot
boothy
S2 licensed
Quote from EQ Worry :What other new/alternate tracks of the layout pack you think would deserve to be fully supported using Airio/AIRW? It is quite easy to support tracks that just combine standard paths. It is much harder to define completely new turns and parts of tracks. And, frankly, would you be interested in having such support? I see many people have fun just with the layout, never mind no data being stored and no race positions/flags are available.

At the moment definitely yes, always useful to know where you are in the race, to have flags and all of the other things path files bring - wrong way is useful as well .

As for ones you could do next, up to you really, whatever is easiest/quickest to do tbh, we can wait on the others, but here's a list of the tracks we've used over the past few days:

A11, A12, A14, A23, A24, A28; B11, B23/R; F11, F12, F25 (FE2R with new T1 + oval), F26 (F21 with different final corner); K21 (KY2 but with T2 of the oval), K32; (this reminds me that we need to upload some more pics/layouts :schwitz

Is it possible to get track lengths from new .pth files?
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Also just as you're here in this thread , can you implement the choice between vote kick and vote ban in Airio, to allow one or the other? And if someone is banned without giving a reason, can a reason be added afterwards in the Airio banlist?
boothy
S2 licensed
It should be simple, really, clean install and then see if it works. If it does, start putting your textures etc back in, if it doesn't then dunno
boothy
S2 licensed
Would it be possible to implement a positions list for autocross/open layouts, which updates on crossing of splits, rather than real time? The positions list is quite important, and would make everything a lot easier in autocross/open tracks.
boothy
S2 licensed
Quote from NSX_FReeDoM :What are some good tracks and cars to purchase?

I got my D-license and I am interested in buying three cars/tracks. I haven't got Skip Barber and I heard it's a must-have. So what else should i get?

Skip Barber is the most popular non-Rookie series, so it's a must have tbh, you always get a race and it's good for learning. Tracks, well Zandvoort is used twice, and Watkins Glen and Spa are used in most road schedules - all are great tracks imo.
boothy
S2 licensed
Indeed, GTR number plates should be on skins, but that's a different matter altogether.

Would be interesting if we were able to place braking marker boards as autocross objects, for those corners where the boards have been removed.
boothy
S2 licensed
Already been done by PMD
Last edited by boothy, .
boothy
S2 licensed
Yeah, that was fixed for the Rallycross Long Alternative route, will fix it for F21.

There's been changes made to some layouts while we've been using it for NDR.Z30 Racing, and we also added a couple of more tracks - F25, F26, K21 - so we'll be updating the pack and images soon
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