The above quote supports the following, and disproves your own point!
iRacing: lose position + lose SR
real life: lose position + lose money repairing car
You mention that you "only" got +0.1 - you need to read more about the SR system, and you'd know it's only on your last 2600 corners, so obviously you didn't improve that much only your corners per incident rate to warrant more of an SR gain...
It's not broken, it's working as designed. Creating a system to detect fault would take forever and have as many, if not more, complaints than the current system. I mean, I'd say in most incidents people could do more to avoid crashing into those who've spun etc, so making a system to absolve people behind who crash into spun cars of blame wouldn't be a good idea. It's not the best currently but it's decent enough, putting avoiding crashes as the responsibility of both parties.
Week 13 only has 1 official series in both road and oval, for the entire userbase to drive in. Of course, that is going to put a lot of people together who wouldn't normally race in the same series - namely complete rookies and class A drivers. I actually boosted my road iRating/SR last week 13, by qualifying well, and staying out of the incidents.
In general though you need to drive smart in iRacing, and assume everyone else is an idiot - plus if you're constantly getting into crashes then perhaps you need to look at your own driving
You cannot go to C by just doing Rookie races, you need to complete your MPR (minimum participation requirement) in either your own or a higher class car, and since there's no D+ races in week 13, you cannot do your MPR to get to C.
A football in this iRacing analogy is a ball that you lease from your local park, while the iRacing subscription is the fees you have to pay your council to use your local park for the use of the changing rooms and everything else needed for your amateur league game
I've had people say that the lights don't work like the rest of the tracks - i.e. they have a predefined hold time on the red lights, so you can work out how long they will be on for, before going green, rather than the normal random delay.
Just tested it out in single player and it seems to be true: take KY2R for example - normally it goes 1 - 2 - 3 banks of red, then a delay between 1 and 2 seconds I timed on my stopwatch. But on KY2Y, it goes 1-2-3 red and then onto green much quicker, seems to be exactly 1 second on my watch
http://www.lfsforum.net/showthread.php?t=40857 does most of what you need (cba to look at your zip file though), plus you can give penalties or RCMs to people manually if you bother to read docs/commands.txt.
Couple of things Scawen - where are the shift + u views actually stored - are they in a file so we can share these with others? Also, can the autocross lights be made to work the same as the other tracks?
Ah yes, you appear to have started at the wrong time, week 13 is the end of season races, where due to the fact that there's only really 2 road/oval series, and they are open to everyone, it can become a bit of a wreckfest.
I would make sure you test "offline" the tracks in week 13 before you do them, so you know yourself that you are safe and can keep it on the track. And then just keep your wits about you in the race - assume everyone else is an idiot
At the moment definitely yes, always useful to know where you are in the race, to have flags and all of the other things path files bring - wrong way is useful as well .
As for ones you could do next, up to you really, whatever is easiest/quickest to do tbh, we can wait on the others, but here's a list of the tracks we've used over the past few days:
A11, A12, A14, A23, A24, A28; B11, B23/R; F11, F12, F25 (FE2R with new T1 + oval), F26 (F21 with different final corner); K21 (KY2 but with T2 of the oval), K32; (this reminds me that we need to upload some more pics/layouts :schwitz
Is it possible to get track lengths from new .pth files?
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Also just as you're here in this thread , can you implement the choice between vote kick and vote ban in Airio, to allow one or the other? And if someone is banned without giving a reason, can a reason be added afterwards in the Airio banlist?
Would it be possible to implement a positions list for autocross/open layouts, which updates on crossing of splits, rather than real time? The positions list is quite important, and would make everything a lot easier in autocross/open tracks.
Skip Barber is the most popular non-Rookie series, so it's a must have tbh, you always get a race and it's good for learning. Tracks, well Zandvoort is used twice, and Watkins Glen and Spa are used in most road schedules - all are great tracks imo.
Yeah, that was fixed for the Rallycross Long Alternative route, will fix it for F21.
There's been changes made to some layouts while we've been using it for NDR.Z30 Racing, and we also added a couple of more tracks - F25, F26, K21 - so we'll be updating the pack and images soon