Thanks for registering. It was a lot of work but also very educational. Most of the time was spent chasing down reference material and collecting telemetry on the skidpad.
One of the most frustrating aspects of this exercise was that the car could feel completely different from one track to another. So, for example, if I tweaked the dampers for ride quality at one track the car might end up feeling very balloony on another.
Good luck with your own tweaks!
Linsen :
Sorry, no idea. I haven't experienced that problem myself - the only car I do have performance issues with is the Lexus IS-F.
I uninstalled rFactor a couple of weeks ago so I'm not able to look into the performance problems you're experiencing.
We had something similar happen here a few years ago. A 16 year old girl who had just received her driver's license was given a new car (can't remember what kind though it may have been a 5.0L Mustang or something along those lines) by her parents as a congratulations gift. She went for a drive that same night with 3 friends and ended up wrapping the car around a telephone pole. Everyone in the car was killed. Four young lives snuffed out just like that. Terrible. With a new daughter of my own and the perspective that brings, I can't imagine how devastating it must have been for the parents.
Threads like this make me hope that none of you end up featuring in threads like this one at the M5 board: http://www.m5board.com/vbullet ... d.php?t=111454&page=1
If you get bored reading through the thread, read the first 15 or so for context and then skip ahead to post #46.
Is anyone else experiencing laggy input and spikey and erratic behaviour with TrackIR since installing patch Y? I am only experiencing this behaviour in LFS - other titles work fine and the tracking appears smooth in the TrackIR tracking screen.
I haven't tested either of these two approaches but they should get you close to a working solution:
SET @num = 1;
CREATE VIEW time_ordered_results AS SELECT uid, MIN(time) AS time, @num := @num + 1 AS row_number FROM <TABLENAME> ORDER BY time
SELECT row_number FROM time_ordered_results WHERE uid = <UID YOU'RE INTERESTED IN>
SET @num = 1
SELECT row_number FROM ( SELECT uid, MIN(time) AS time, @num := @num + 1 as row_number FROM <TABLENAME> ORDER BY time ) AS x WHERE uid = <UID YOU'RE INTERESTED IN>
Sell them? Hell, they make them here! http://super7cars.com/ The company's based in Chemainus on Vancouver Island so it's just a short hop on the ferry and a relatively short drive away for you. They manufacture a range of Super7/Caterham models, from the standard Roadsport all the way up to the outrageous R-type Hayabusa.
I have all driving aids turned off, including braking help and ABS. In the control setup screens, the digital brake rate is 100% and brake axis sensitivity is 50%. In the car setup, I use 92% brake pressure.
The real car does have ABS, dynamic stability control, electronic damping controls and a host of other aids many of which can be tuned, tweaked or turned off using the M3's onboard iDrive system. This makes the car very complex since many of the aids dynamically adjust the suspension, brakes, throttle response, engine mapping, differential, etc in real-time as the car is being driven. Unfortunately, much of this can't be modeled in rFactor.
Tyres again. This new set of tyres should address the remaining concerns about handling, stability and braking.
The new tyres are attached as a zip. As before, extract the contents of the zip and copy the TBC file into your rFactor GameData\Vehicles\BMW_E92_M3_2008 folder, overwriting the file which is already there.
For those who don't have the mod or have missed some of the work-in-progress revisions, the full mod with all revisions included can be downloaded from the following links. Installation instructions are included in a readme in the zip.
'What to Expect in the First Year' by Arlene Eisenberg (baby/parenting book)
'Business Process Execution Language for Web Services' by Matjaz B. Juric (for work)
'The Big Show' by Pierre Clostermann (WWII pilot account)
I'm interested to hear your thoughts LizardFolk on 'woodies' (such as me). We have an affinity for anthropomorphic plants and flora of all types. Think shrubbery that walks and talks. I personally am a 3rd level Crassula ovataand hope to become a level 4 Cotyledon orbiculata by early March. Ultimately I aspire to become a level 62 Sequoiadendron giganteumbut then what woodie wouldn't? And don't get me started on those &@*# perverse woodchucks, giving all the rest of us woodies a bad name with their wood chuck here, wood chuck there, here a chuck, there a chuck, everywhere a chuck chuck. No sir, don't think we're all like that. Most of us are just normal, regular people - who just happen to like dress up and pretend to be plants. <rustle/>
I hadn't touched the fuel consumption settings since I didn't think anyone would pay attention to it. However, since you noticed I have adjusted the fuel consumption settings appropriately.
The real car has fuel consumption of 12.4L/100km (19mpg). However, this is for normal driving conditions. Since most of the driving in-game will be done on track, I decided instead to use fuel mileage estimates of 31L/100km (8mpg).
The attached zip contains the revisions needed for adjusted fuel consumption. Extract the contents of the attached zip and copy the files into your rFactor GameData\Vehicles\BMW_E92_M3_2008 folder, overwriting the files which are already there.
Note: I calibrated the car's fuel consumption values using the Euroring track because it's the shortest accurate track that I have installed and shorter tracks reduce calibration rounding errors. However, rFactor seems to apply fuel consumption scaling factors for each track so fuel consumption for the car at other tracks might not be exactly 31L/100km (8mpg) as calibrated.
Last edited by BuddhaBing, .
Reason : recalibrated fuel consumption settings
Another update attached. Includes reworked tyres and new wheels.
Extract the contents of the attached zip and copy the files into your rFactor GameData\Vehicles\BMW_E92_M3_2008 folder, overwriting the files which are already there.
Braking performance of the mod was tweaked to match that of the Car & Driver road test. The C&D road test showed a braking distance from 70-0 mph of 163 ft. The mod has a braking distance of 164 ft. This is not to say that the braking profile is totally accurate since there are several factors that influence braking but the gross level braking performance is close.
Road tests of the real C6 and E92 M3 show that their performance is quite close (e.g. C6 does 1/4 mile in 12.7s @ 113mph, E92 M3 in 12.9s @ 111mph and both cars have similar acceleration profiles and cornering performance) so I would expect laptimes of the C6 and the M3 to be close to one another on most tracks.
I agree that the new tyres still need work. The car's too stable and controllable and you can push it very hard indeed before it will get away from you.
Attached is an improved tyre TBC file. The previous tyres were too abrupt and pointy which made the car feel a bit nervous and highly strung. The new tyres are more smooth and progressive which makes the car more settled and controllable making it much easier to hang the back end out and hold it in a long, controlled slide.
Extract the contents of the attached zip and copy the TBC file into your rFactor GameData\Vehicles\BMW_E92_M3_2008 folder, overwriting the file which is already there.
I like them both but if I absolutely had to choose between the two, I would choose Top Gear. Top Gear is starting to become tired though and there are times when they seem to do their usual schtick without much enthusiasm. The banter between the presenters in the studio is becoming more and more obviously scripted and they're losing some of the informal spontaneity that makes them so entertaining to watch. Some of the segments in the most recent season were among the best that Top Gear have ever done but, on the whole, I get the sense that the show is past its prime and that it's now on a gradual slide into mediocrity.
Perhaps a Top Gear vs Best Motoring poll would have been closer?
After some more testing, I've decided to dump the LeoFFB force feedback plugin and use RealFeel alone. LeoFFB produces some nice, natural feeling force feedback in some situations but unfortunately there are others where it seems to mask the underlying dynamics instead of communicating them. It's a shame because the steering feels quite lively with LeoFFB but ultimately I get a better sense of what the car is actually doing with RealFeel alone.
I've been trying out the LeoFFB force feedback plugin alongside RealFeel and have been cautiously impressed so far. LeoFFB generates force feedback based on some of the pneumatic properties of the tyres and can be used alongside RealFeel by turning down the RealFeel FFB mixer setting. The two force feedback plugins working together help to give the car a lively, dynamic feel that I'm starting to really like.
JJ,
I'm going to guess that the new more conventional setup wasn't any more to your liking than the original? What aspects of the feel/handling/modeling are you disappointed with?
AJP,
Yeah, that's more or less what I was aiming for. It is a street car after all. It's not nimble but with judicious use of your right foot you can still have a lot of fun with it on some of the smaller club tracks.
There's not a lot of information available for the E92 M3 regarding suspension tuning yet. However, I suspect you'll find the attached files more to your liking. They're based on H&R kits for the E46 M3. Extract the HDV and TBC files from the attached ZIP and copy both files into the GameData\Vehicles\BMW_E92_M3_2008 folder overwriting the files that are already there.