a typical FM (Plaztikman) Setup can cope with a 3 car bump interchange. A 4th car usually screws it up.
A 6 car bump drafting train ( or more ) requires a 3-3 or 3-4 wing setup otherwise you can kiss your stability and grip goodbye. More wing allows the added grip to hold a stable 6 car drafting train.... BUT -> if you fall out of the train you have extra drag that will screw your race over.
Bump drafting is usefull for sprints, but not recommended for 100 LAP endurance races, it will screw your pitstops up, as well as cause excessive tyre wear.
For endurance races "your dance partners" ( AKA draft buddies ) should avoid making contact whatsoever, but should hold a solid drafting pattern for such events.
Hard tyres are recommended on oval with BF1 race setups - less tyre drag = less speed dropoff on oval corners ( in conjuction with the smoothest and tightest line you can drive ).
However less grip also causes speed drop off if your tyres slip. So a balance is required.
Do ou really want scawen to try and replace DirectX with OpenGL? You realize there's a hell of alot of work to do here just to switch to an API that works on mac before cross platfrom code can even be cared about?
IF LFS development DOES stop, its because of demo racers in a thread about the VWS, which they wont get to drive anyhow because they havent "supported" the development process.
a: IF it goes wrong it can cause people in Madrid to spawn 4th legs...
B: if it goes horribly wrong it can decimate it's surrounding area, and your grandkids can come back to find what's left of your house, and still lose their hair.
Santa will come to your house at 2AM in his Scirroco... do burnouts in your yard while holding the hooter in and making a ruckus. Additionally he wil knock down your mailbox and spill your trash can.
He will say "Here is MY Scirroco! Bitch!"... and he will drive off into the night yelling "NO NEED FOR RUDOLF... NO NEED FOR RUDOLF"!