The online racing simulator
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CodieMorgan
S2 licensed
Quote from Kristi :You are here for a year, and you wanna turn the game into a Cruise Simulator. What? It isnt.

Hi cheesecake, Theoretically LFS is a driving simulator, released as a racing simulator.
CodieMorgan
S2 licensed
Quote from [Audi TT] :hmm) And here and Scawen. Hello. I see You read the topic of peoples thirsting for something at least some news, and screenshots on the possible content s3.

Im sure scawen ill read that and think "GTFO"....
CodieMorgan
S2 licensed
Quote from Be2K :Scawen wrote on one of his last progress reports that he expected some good releases this year. So well there are only 3 Month left if we dont count this month.

Expected does not garuntee anything other than people bringing up useless topics like this one.
CodieMorgan
S2 licensed
I hope that demo racer get's banned for such a pre-puberty low brainer name.
CodieMorgan
S2 licensed
no. That is dumb.

The lowest noticable should be 15FPS.....
CodieMorgan
S2 licensed
That's good.

But ill bet the layout prolly has about 700 objects?

( I was here seing if JustASimFan was gonna say something that would give me a reason to flame him , but oh well )
CodieMorgan
S2 licensed
Dear Scawen , I want a feature that can delete idiots.....
CodieMorgan
S2 licensed
Quote from racer autov8 :More use for passengers: Childs/kids too...
Passengers can get via insim to car.
Of course, kids not are so heavy than womens and mans...
:P what you think?

WHAT THE ****?

Are you on crack?
CodieMorgan
S2 licensed
Or turn autosave for MPR replays on
CodieMorgan
S2 licensed
Quote from skywatcher122 :I bet that skin u want to report is older than ur skin...

lol
CodieMorgan
S2 licensed
There are plenty of reverse threads on LFSforum though
CodieMorgan
S2 licensed
Fortunatly my skins contain COPYRIGHT protected artwork on it , I have my Aya-chan painted on a couple of my chars. Get a lawyer and sue him youself as this has nothing to do with the devs.
CodieMorgan
S2 licensed
Dear god .


Please update Earth to include better graphics and physics.

Please add a anti hack system to assasinate Santa.
CodieMorgan
S2 licensed
Try This:

Run Z28


check server list


Run 0.6


check server list ...


See the difference?

ALot of servers aren't updated yet.
CodieMorgan
S2 licensed
Can you let the fking thread die already?
CodieMorgan
S2 licensed
Quote from [Audi TT] :Scawen, bug with marking

I was trying to point that out as well but I forgot to attach the image:


Here is mine ( this time without forgetting )


I think the 'elevation' of different color chalk above the road surface should be altered as it seems two chalk of the same type and color dont affect each other.
CodieMorgan
S2 licensed
Ran it and I think I spotted something - but ill verify it before I note it here:


On another note that has been bugging me, especially since the object limit was increased recently.

On A host with like 700+ objects layed out ......

If we get disconected and reconnect to the the same host - we have to load all these object all over again - but not the track itself ( because the track is already loaded ).

:A: Since a command exists to insta clear objects I think it would be a good idea to allow client side caching of the track layout objects so if we reconnect to the host we can simply load the cached - once connected have the client "verify" that no objects have changed.

The reason for this is on a slow or very busy server the 'repeately' waiting for the server to load the same layout over and over again is somewhat annoying. If the track remains in memory after DC or after disconnection then It could make sense to allow the layout to stay in memory as well instead of resetting it every time you are disconnected, or at least make it a slectable option in the client settings.

This way when reconnecting to a server ( or after getting joosed by a server after connecting ) we don't have to sit and wait for 800 objects to load all over again. Basically speeding up the reconnect by 'not' clearing the layout from the loaded track when your connection gets dropped. But only maintaining the layout in memory under the condition:
  1. Reconnecting to the same server
  2. Server has not changed track
  3. server has not /end-ed race
4: after connection - cycle through objects and modfy/edit/update objects that have been changed since last DC - if any ( usually not ).

:B: when switching server then load the new layout from scratch again but clearing the cached layout if the other server uses the same track.
Last edited by CodieMorgan, .
CodieMorgan
S2 licensed
Im wondering though ( possibly unrelated ) .

When connected to the server do all other clients wait for a connected player to respond ( or master server ) - ???

It's wierd that when one player is connecting/etc all other players end up unable to perform certain actions until that player has completed his current action.

Not sure if humans can understand what im saying.....
CodieMorgan
S2 licensed
Quote from Mauni :You could use button clutch when you go offroading

I didnt see this - lol u funny troll.

The idea was that I could go to nutral by pressing and releasing a button.

Clutch button would have to stay in while im shifting to neutral and and requires more work when I need to perform a split seccon action. On a sequentual it's a nightmare.

A quick press of a single button is preffererd > more than holding a button in while shifting down and trying to recover the car at the same time.

The more buttons you have to press teh more mistakes you are likely to make.

There are situations were I have accidently turned off my engine because I fumbled the swing switch - and in a BF1 - that sucks.
CodieMorgan
S2 licensed
That's cool.

I would suggest adding that switch anyhow - even though LFS doesnt have a neutral button assignable command.

It would make it possible to at least use that ability with sims that do support it.
CodieMorgan
S2 licensed
Quote from wolfshark :Or actually race...
This can be considered as cheating - because you can use the cruise control in pits.

2 notes:

1: It's not 'Cruise Control' - it's a speed limiter on some cars to prevent violation of pitlane speed - and is a safety feature.

Cruise Control allows you to change your speed when u feel like it at any time.
A speed limitor does not.

2: I'm sure a demo user has experianced speed limitors in the pits.

Cruise Control in a pitlane would not be considered cheating - it is pure lazyness. It isn't hard to control your speed in the pitlane if u have a pedal.
Last edited by CodieMorgan, .
CodieMorgan
S2 licensed
Quote from S14 DRIFT :Quite the pedo.

Yeah - and my XFG has "Free Candy" painted all over it. Im pretty legit u know
CodieMorgan
S2 licensed
The keynote as well being the skin starts with the abreviation of the car.

for XRR it would be XRR_TROLLFACE.jpg ....

RB4 it woulf be RB4_DUKENUKEM.JPG...

1: no spaces, use underscores instead.
2: no funny chars with exception of color coding escapes
CodieMorgan
S2 licensed
Quote from NSX_FReeDoM :Well the old Z34 thread is gone so I am expecting a patch to come out soon.

I don't know. Ill have to ask LFS.EXE if it has heard anything.

ME: LFS.EXE - Have you heard anything?

LFS.EXE: Meh - IDK - let me ask the Master Server for you

ME: OK ... im waiting.

LFS.EXE: I think we have a winner. DO you want it?

ME: what is it?

LFS.EXE: A Fake Scirroco.....
FGED GREDG RDFGDR GSFDG