The online racing simulator
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CodieMorgan
S2 licensed
When I asked 'Were is Africa" -- I meant " WERE IS THE CRATER THAT BELONGS THERE -- SOMEONE NUKE MY COUNTRY PLEASE - THE STUPID SOUTH AFRICAN DUTCHMEN ARE DRIVING ME NUTS! "


Now is the part were I say " Oops, caps! "
CodieMorgan
S2 licensed
Why the hell is this /thread still alive?
CodieMorgan
S2 licensed
Were is africa? 0.o
CodieMorgan
S2 licensed
Quote from PoVo :
.... if I knew the OK button's "ClickID"??

I'm seriously late noticing this but.....

What the heck do you mean by ClickID?

You are working in C# right?

You are trying to track a C# button click, or a click else were ( btt)?
CodieMorgan
S2 licensed
Quote from Nadeo4441 :You know, I was once playing NFSU and I was happy, then I downloaded the LFS demo from lfs.net, and it interested me. Although I'm not a big racer(I like drifting), I bought the game and that's it. Now I hate all NFS games for being so arcadish, I play rFactor, LFS, I even tryed netCar. I'm talking about cases like me.

Im exactly the same way D:

I cant stand Arcade Games anymore (Except for Rollcage )
CodieMorgan
S2 licensed
Quote from boothy :You've mentioned XHTML1.1 in two posts now, I hope you're not serving it as text/html and also waiting for XHTML2.0

Not at all . XHTML2 is totally not my thing - I don't like it - Im interested in HTML5 (and current XHTML 1.1 'Strict')...

I tread all XHTML as XML - when parsing it!


Change of topic :

I created this using GDI to prototype some buffer matrixes using multiple renderbuffers. (vb.net)



Now I want to start the final product - and am having trouble decing eather to go DirectDraw9 clean - SlimDX, or any other - as my little project has peaked in GDI (cant do more without killing GDI framerate now )

Any suggestions of either any .Net friendly wrappers, or frameworks ( NOT XNA please... ) ? I am already testing some stuff in Axiom (Ogre/Mogre) .. but I need something lighter ... otherwise ill be doing Raw Direct2D and DirectDraw
CodieMorgan
S2 licensed
Quote from Speed Soro :I think many here cant understand my point: I am not saying that they are obligated to give us s3. What Im saying is that anyone here that complain, has the right to complain, because it is a client right. It is business, not joke.

If Scavier will not give S3, so say "we will not give S3". If they "plan" to give S3, and people wait for 3 years, I think this people has the right to come here and protest.

If there was a Duke Nuken Forever forum, people would be there also complaining. And if Scavier keeps this forum alive, they cant complain against complainers that come here.

It is about the right of complain that Im talking, not about obligations of the Scavier team, however I could say a lot about it too.

You know - S3 isnt in even in development yet. The NEXT is 0.6A ALPHA - which hasn't been marked as S3 by anybody, officially or not .

In other words NO ONE has promised us S3 with anything yet.

He is working on what he said he is working on ( Scawen, that is ). His promise is "Its done when I feel its good enough to be done!"

Thats all we need.

-_-
CodieMorgan
S2 licensed
Quote from Dygear :Thank you for making my point for me, so I did not have too. On a side note, I hate SVG (as it seems very unwieldy right now). I wonder if the spec is as bad as some of the output files I've seen thus far.

And that mean everyone is gonna buy a new phone as soon as it is released just because of HTML5?

I doubt that much.

Thing about the large percentage of people that will be on XHTML1.0 phones - especially the unlucky ones that use embedded browsers - not all of them have 3D or Wireless broadband - in in some counties - are very unlikely to update their browsers on the ones that support update downloads.


RSA for example - bandwidth is crap - and expensive - and is GPRS half the time.

Backwards compatibility is a standard and unspoken rule - particularly with CSS


- if It doesn't degrade well - alot of people are gonna miss out for some time.


U should at least have HTML1.1 fallback . Going HTML 5 is also pointless to force if u don't use alot of it's features.

EG: degradability by using <div> tags instead of <article><description><footer> etc..... or have a regex-replace if the browser string reports a non HTML 5 browser....


If someone who is as poor as me is excluded from the audience - they will look for another service, if they one they looking at now is absolutist will not cover at least 2 years backwards comparability.
CodieMorgan
S2 licensed
Quote from bunder9999 :what about all the textural bugs and object placement bugs already present in lfs?

Those are mostly programmatic glitches - or just not updated yet.

Hey - sometimes in real life an odd artifact will exist on a real track......
CodieMorgan
S2 licensed
Its too early to use HTML5 - because not all phones are expected to support HTML5 right away....

Use XHTML 1.1 for another year or two - or have a template engine that swaps between XHTML1.0 <--> HTML5

Otherwise some people will have issues
CodieMorgan
S2 licensed
Quote from MaKaKaZo :Hi, I'm doing some work on a new league project and I've come to uploading results.

My initial idea is to get the results from the mpr header. I have already done that, using an hex editor to extract just the header. But now I'm wondering if there is a way to upload a file partially using PHP, or opening it directly from my local machine. This way I don't have to upload a full mpr file which can be several MBs big, or edit it with any software to extract the header.

So, the main idea is to be able to parse the mpr file header without having to upload it completely. Any help?

The only available upload possibility directly in php is using $_FILES (html form post).

You can stream files stored on a server - but not from the client. Getting access to a client's file system would be a security risk - and therefore is not possible in PHP.

Alternatively - you could look into Java applets - or perhaps using an AJAX uploader - but - this needs to be given permission to do this.

Realistically - an AJAX based uploader to upload a complete file (a large one) would be safest way to do things - opening the mpr file afterwards.

But - a "COMPILED" php script ( google bamcompile ) -> as an exe will have the access to the file system its running from (eg : the client ) you will need to do this without uploading - some research and I think you can come up with some good ideas.


EG:

--> client downloads compiled PHP script ( compiled to unix or win32 ) ( this can have access to GTK btw )

--> MPR loaded into executable script on client side...
--> Header extracted by client PHP script
--> passed to web url via HTTP vars (Post/Get please) as binary safe string to a web site
--> website processes the header the compiled exe sent to it

It does mean having the client to download a small file first - BUT means that you don't have to use multiple programming languages...
Last edited by CodieMorgan, .
CodieMorgan
S2 licensed
Quote from Scawen :
When I had something to say, I said it.

Which makes perfect sense. If people don't understand simple logic as this - then well.... how do they understand anything at all.

Quote from Scawen :
It's up to Eric what of his work gets released, never have I tried to stop something of his being released!

That's awesome - basically - each developer has control over there own work independent from each other - while still being dependent on each other at the same time.

I can somewhat back this up for noobs that probably still think otherwise:
I had sent a email to the dev's before asking about permission for use of certain textures... the response was this:
Quote :
We would like to request permission to use LFS ... textures ... for our opensource game project.

Quote :
Hello,

I have asked Eric Bailey who spend a lot of time on the textures, but he does not grant permission for you to use them I'm afraid. Sorry we cannot be of any help,

Victor van Vlaardingen

Understandable - ( I was hoping to spend less time working on RollcageX textures - and more on models - I don't enjoy texturing so much - because I'm not very good at it ) * sulk

- in the end I'm still stuck doing both modelling and texturing - ( AT RollcageX- I am pretty much the only art related team member atm )




btw - we need a texture artist to help me lighten my work load....


Quote :

What if Scawen has never had to stop Eric because Eric hasn't wanted to release?

Are 'you' assuming that eric does nothing

- when for the first time - he is using actual laser scanned track data from the first 'real' track in LFS.

- attention do detail can take a hell of lot of work - especially when Eric wants to achieve 'absolute' accuracy as much as he can - as should be assumed from any 3D artist, track designer, level editor.

- In LFS there is only ONE ERIC --- in other games there are often 5 Bob-the-level-designers, 7 Mike-the-prop-modelers, 8 Tiffany-the-go-for-girl's etc....

Quote :

What if all Scawen was actually saying was "I'm not the boss, please stop assuming I am"

What if he is?
Quote :
What if they have a good laugh between them about "one angry post Eric" and Scawen was just adding a little fuel to the fire?

Then we will all have a good laugh too....
Last edited by CodieMorgan, .
CodieMorgan
S2 licensed
Quote from Bob Smith :I'll send you a postcard.

I look fore ward to it.
CodieMorgan
S2 licensed
Quote from hazaky :Audio producer needed? I could offer some help at this category. Music, Sound effects and such.

We don't have audio yet - but sound effects are definitely needed - as well as sound effects...

... because while RCX doesnt work it yet - RCX animations will need it - fairly soon...

It's opensource - so if u think you can contribute in any way at all - you are definitely welcome to - even if your content cant be used right away yet.

When I first joined I waited I think 3 whole months before my stuff ended in an actual RCX build. But - by that time I had already generated about 45MB worth of Acii Format 3d model files.... which is quite alot ---

Just pop in an say high - perhaps Slinger might have a sudden need for something.


Slinger is getting on his way to planning out the interface and menu's - to me - its a sign that this sort of thing is on its way sooner or later.

Particularly since generic audio buffers in DirectX (and OpenGL ) are easy to code - so music and generic interface sound effects wouldn't take that much time to implement.

Likely you will have to use OGG format as your output though - we are avoiding most proprietary formats as much as possible, I'm certain MP3 is likely.

Just remember - for credit purposes - always fill you MP3 info tags as well as IDV2 and IDV3 tags....

... because the PHP systems I am coding for the next RCX website will be reading from them to generate credit files automatically.

etc - ( I'm getting carried away here - sorry )
CodieMorgan
S2 licensed
Of course the AI aren't 'human enough' yet .... but ... Scawen has already said many times that he has this on his to do list .... his current priorities are far more important however.


Look for the search feature - u will find it eventually.
After eventually finding the LFSFORUM search function you can use that to search for Scawen's posts

.. or even search for Scawen himself and lookup his previous posts directly on his publicly viewable profile here at LFSFORUM....

Its so easy - my imaginary cat even did it.

I don't mean to be overly sarcastic - but alot of people really really need to read THIS: http://en.wikipedia.org/wiki/Web_search_engine

It will solve alot of your problems before you even create a thread about it - trust me - it really does...


EDIT - READ http://www.lfsforum.net/showthread.php?t=28618

Its 3 years old - but some of it has been implemented - the rest only ended up on a to do list .

EG : every now and then something 'is' implemented: here is one example:
Quote from yaper :AI shouldn't stop at the middle of the track after finishing the race.

Which is now solved - amongst many others.

However - I will review anything that is still valid in that thread, remove those fixed, and update a fresh thread about the AI improvements topic - removing anything that seem like bad or useless ideas now .....

-- Additionally - Scawen has mentioned that the AI are benefiting from the Tyre Model update in addition to the Scirroco - He just said it here

So any immediate post about the AI could become invalidated easily if I create a post now - before the next release.

I promise - ill recreate the AI Suggestions thread the very instant I have had the opportunity to test the 0.6A we are all waiting for - and ill bump it continuously. Even though im sure Scawen is already aware of most things that would show up in such a thread anyhow.

I have been driving offline allot lately - but usually not against AI - as opponents can interfere with certain setup testing scenarios.
Last edited by CodieMorgan, .
CodieMorgan
S2 licensed
Perhaps this will help explain Scawen's point of view better in addition to his own comments.

http://www.lfsforum.net/showthread.php?p=1455007#post1455007
CodieMorgan
S2 licensed
Quote from MadCatX :
Bottomline is that good graphics attracts attention, but it's the other stuff(physics, online community, game system etc.) what makes players love the game. If you want an example, take World of Warcraft. It's technology is even more outdated than LFS in some respects and it still has millions of players.

I hate World of DumbCraft - but that last line is 100% Agreeable....

I am playing a MMO that has been around since 2002 though ...
lifelong games, sims - thats what we need.

Quote from Tomba(FIN) :
Developers will not hire new developers, they would have done that already.

.. backed up by the reasoning that Scavier have every intention to keeping LFS pure - adding additional devs could mean changing the way the sim functions - we certainly wouldn't want some EA dev to come along - the kind that codes NFS....

Quote from Tomba(FIN) : There are people who would work for them free.

I am one of those people - thats why I take part in the project mentioned in my signature - It's fun to be part of a game development project ( especially when u get in one early).

I make no money from it - whatsoever - its just --- for me --- as much fun creating content for a game - testing it - and posting issues on engine bugs - stuffs - physics notes etc to our 'developer' (without that 's') guy....

... its just so much more fun than 'just playing' a game. Because at the end of the day - Ur playing something that makes you feel good - even if it is still primitive - and even if u have no benefit other than self satisfaction.

Try it - it's great. Been basically me and 4-5 other active team mates for almost a couple years now - and dev is CRAP slow since our 3d engine is scratch built..... but its still fun...

Every time I load one of my models into the RCX engine to test - i think ' In 2 years this is going to be facking awesome - in 5 years I will look back and see how much I have learned from being part of a game development team. Maybe ill even be a part of a bigger project by then...'


On the other hand - your community get's impatient - then they pretty much force you to shut up and work behind the scenes - because no matter what you say - an idiot will always open his mouth - this much can even be learned from working on FPS mods and such as well - if you end up in a big one....


Quote from e2mustang : we already have shine,go and download lynces pack,done.
.

The perfect solution - that pack rocks =)

Quote from JPeace :I'd love to see you make a better simulator than LFS...

I would love to see anyone who has shown the same dedication and passion coders like Scawen have - in the sim racing industry.


Quote from xtraction :
Good luck on finding activity etc, its not gonna rise as much as people think when S3 come out.

Usually --- that type of thing would usually spark a form of curiosity.

I'm as curious as a kitten --- if LFS does 'anything whatsoever' ---

There are things in the BF1 im still curious about so constantly - I have been putting in 50 - 100 OFFLINE laps a week -

- because studying telemetry and physics in LFS - will benefit the notes I email to Slinger (at RCX )

... come to think about it ---

-- I have learned a great deal from this sim - even if I hardly race online anymore - Im still there - offline testing - or eyeballing the forums weekly...

I remember when I was a noob ( on Fragmaster's servers ) .... I gave them hell... I think Failure probably even hated me ...

But - I have learned from Failure as well - in fact - I learned a GREAT DEAL from him, and Plaztik ...

FM - SCAVIER , ... certain other smurfs around here ( Bob Smith , I want to know everything u know... ) ... they are actually pretty good teachers..... they just dont realize it





BTW - have I drifted off topic, I may have gotten carried away.....
Last edited by CodieMorgan, .
RollcageX (RCX)Game Development Project - GNU - recruiting always
CodieMorgan
S2 licensed
Some of you may have seen this before - things have progressed quite a bit more since my last post here on lfsforum during 0.05 ....

We spent time rebuilding a large portion of the engine ( 0.04 to 0.06 , effectively ending the 0.05 branch )
- The code was moved from C to C++...
- the 3D engine and OBJ loader is completely rebuilt - multi-threaded - and now makes use of threading and VBO memory
- ODE and Update stuffs now threaded
- Our current development build is 0.07
- 4WD is no longer functional (for now)
- The engine is constantly modified to be heavily and easily mod-able at all times....
- Complete remodeling of all 3d content is under way for 0.07 and 0.08
- Texture Mapping development will be starting soon
- and alot of geek stuff....



Quote :
RollcageX, or RCX is a community driven opensource development project that aims to continue the "Rollcage" and "Rollcage Stage 2" game universe originally created by Psygnosis (now Sony Liverpool) for PS1, PS2 and PC.

It is a GNU Public License Project.

RollcageX is described as a more realistic representation of the Rollcage game, featuring more realistically designed cars and realistic physics. The game intends to incorporate all the game modes from Rollcage and Rollcage 2, with some added modes and tracks, such as Sandbox environments, stunt tracks, GP style tracks.

With realistic physics combined with arcade-ish gameplay - we hope to add many more challenges to driving large overpowered, indestructible and dangerously armed machines at speeds in excess of over 600mph - ( once we work around the limitations of 'realistic physics' - of course, to retain certain arcade elements)...

make a post on goRCX.net/forum or contact me directly for questions: codiemorgan[at]gmail.com , or post here

I am the lead 3D Modeler/Designer for this project, with Mat(Soul Slinger) as the lead developer, and additional development by Spontificus and and Mac. - as well as others from various locations around the world. With our small team - development is relatively slow.

The project was founded by Jon (Me AKA Jon) -- the current owner of the domain.

We are seeking fans of the great classic with any C/C++, and 3D modelling experience to assist us in our future releases. We could really use some additional help in the code or art.

We need:

--> C/C++ coders familiar with OpenGL - GlUT, UNIX/WIN32 / SDL (or any one of these)

--> Concept Artists for cars, tracks, etc - any form ( We are all Anime fans )

--> 3D Modelers familiar with popular tools Such as Blender - 3DStudio Max , XSI Studio - unclosed ( open ) meshes are welcomed
( Please NOT Cinema4D, UT-ENGINE, or POSER/DAZ - they output crap standards when OBJ - or other formats are involved )

--> Pretty Soon - Track Designers

--> Texture Artists

It is openGL driven - built for for Unix and Windows- using ODE for physics - a long term project - After 1.5 years of development we are at development version 0.07 atm - with working scratch built 3D engine and working ODE implementation - multi threading - and more. It will be targeted largely at Multilayer gaming.

This is also a long term project - a side hobby. Don't think it will be a fast trip to fame... dedication and patience is always the key to victory.

Some examples of in-engine shots and recent 3d work :







Physics Testing in 0.05


More here : http://www.facebook.com/album. ... 56189691&l=195df1a334

Visit goRCX.net/forum and navigate our imperfectly organized forum =)


edit : this will give those I-Hate-Scawen's-Slow-Progress screamers something to do if they are bored enough to spam the 'rcx-is-dead' thing so long. Anti-productive and impatience gets u no were.
Last edited by CodieMorgan, .
CodieMorgan
S2 licensed
He sucks a lot of power - a thermo nuclear reactor in Robot B.Smith's heart backed up by a second high yield reactor.
CodieMorgan
S2 licensed
Bring back Ward Burton ...............



I just isn't fair.... even after the years have passed....
CodieMorgan
S2 licensed
Heh....

This is what I think:

3days ago I .....
CodieMorgan
S2 licensed
I WANT to see my country lose... so that I can turn towards the half-british-dutch locals , point - and laugh my god damned ass off as their poor egos float down the crime ridden hillside along with the mugged tourists.
CodieMorgan
S2 licensed
Do I really need to post my previous statement.....

if so, I will start slapping morons....
CodieMorgan
S2 licensed
Quote from G!NhO :His name is dustin.

Maybe I should create a 'If I were a girl...' thread and include 'The Very End' somewere in the topic.....
CodieMorgan
S2 licensed
Quote from Mango Juice :LFS is dead and gone.
The excuses about 3 developers is unjust...look at RuneScape, started with ONE person nearly 10 years ago. He developed the game on his own. He got more people on board (more people = more progression, if the developers haven't realised that yet) as he started to get more money from a paid version of the game.
Look at the game now...largest free multiplayer game ever, huge amount of content, huge improvements from where it started.

LFS was a good game, but it's a shame the developers were too stupid to realise. Even if getting more developers wasn't an option financially, there is a large dedicated community willing to help out.

Our only hope is that when they give up, the source files are released.

Lets put your head into perspective:

Development Cost of Pac-Man : $100K

Development Cost of modern FPS: Multi-Millions


Development of a OLD Game by one person : reasonably hard work.

Development of games in the MODERN WORLD. A crap load of hard work for even a full Live Team, 3 People in a realistic racing sim that also have a huge community to tend to, server maintenance, and what now -- most likely extremely overloaded.

And then the community bitches when Scawen (or all of Scavier) goes on X-Mass leave.......

Try programming a Modern game engine, from scratch, with you OWN Physics model, your OWN 3D engine, YOUR OWN audio management framework, your OWN AI, you own Image loading, decoding, conversion ..... overall and entire DirectX game engine framework, and additionally, the game that runs on top of that.


Now look at Everquest (i'm a MMO type as well):
3D yes, AI, no, only NPC mobs that attack nearby players without much thought, generally serverside managed.
Complex Physics, NO.
An audio synthesizer that generates all of your character sounds, NO. They use PCM formatted audio buffers from file streams.
Internet Gameplay, Yes. precise UDP position updates, no. Not needed as much as FPS or Racing sims.
Damage Model : no
Complex Tyre Model. no
Advanced player tracking and comparisons in real time (LFSworld), as well as permanent statistics for every last action anyone has ever done: Not even close, but limited data exists.
LFS: 21st century development.
Everquest: 1990s development initially.

... should I continue listing them?

Next thing your gonna try to use as comparison is Ultima, or something right? Or some old N64 racing game...? Sega Scud Race?

The LFS code in the Game Client is far more complex than MMO's released in the 90s, and most MMOs released since 2000. It is safe to assume the coding quality is much higher as well... better planned.


Do you know 3D math? try mentally working out how a huge collection of Vector3 variables need to behave by yourself, and implement it... in 2 hours... that's a huge demand....

Not only do most people lack common sense in this community, but they lack the development skills to understand what Scawen could be going through ATM. Scawen has a big issue to work around, and then he has to worry about the response the community has to give them in return.....


You want them to give you dev updates.... but then the community flames them, very harsh.

They have a right to keep quiet, in order to keep their own stress levels down (Scavier, that is)....

Quote :
He got more people on board (more people = more progression, if the developers haven't realised that yet) as he started to get more money from a paid version of the game.

Scavier WILL NOT, for reasons of purity, hire additional developers. They want the simulator to work in a certain way, Scawen codes in a certain way, Eric and Victor do their work as well in their own particular way. Adding additional developers could mean compromising the way you manage your work, since another person's code could change the whole feel of the application framework, and perhaps loose it's taste altogether. They know as much as anyone that more developers = faster development, but they also know that faster development can also mean loss in quality.


I am employed as a Web Developer. I code in .Net and PHP, I do 3D Modelling for an Opensource project, and I have 3 years of Architectural Modeling experience working for an Architect. I am in development of a PHP CMF, and I am overloaded with feature requests , from my employer alone - for this thing. He has already suggested adding a developer to assist me in coding it, and I refused. I have coded this framework by myself for a year now, and am still near releasing it. There is a waiting list of websites that want to use it as well, and they keep waiting.... and they WILL wait until I have it working the way I intend to make it work by myself with no assistance from anyone.

Most of them have been patient, and understand that I as their developer and webmaster want to give them the most powerfull PHP Content Management Framework I can conjure out of my fingertips. The others, especially those that have the IQ of goldfish, were not patient, one of them expected it to work in a week, and complained. 3 Websites that run test copies of that framework at no additional cost to their regular hosting packages, provide me with bug information.

The framework itself on the other hand keeps track of errors for me as well. We don't use a help desk for PHP development around the CMF, and we dont publicly advertise it yet for the fact that we already know that we would have to deal with a community of ungrateful know-nothing that have yet to mentally age to their physical number.

Some developers manage their code by themselves because quality is far more important to them than features. Look at the browser wars during the 90s, it is perfectly relevant to that kind of reasoning - were competition and adding as much content as possible to be better than the next guy, resulted in buggy incompetent and unstandardized web browsers. Developers who think content is better than quality have usually found themselves more more work after release - fixing all their screw ups because they were worried about get more a bugger feature set in 'rush hour'.

Scavier wants to release a content feature, but a previous portion of code made that feature imperfect. Therefore, for the sake of perfection, their new content has not been released, and WILL NOT BE released until IT IS PERFECT: is fast, reliable and usable by the ENTIRE community here at LFS.

The new physics appear to have a performance issue for slower CPUs, were generally in the past LFS has always been a pretty fast sim by itself. If the new feature does not live up to expectations, then their is no way developers should release it whatsoever until it IS perfect.

That is why they test privately. Their private tests failed, therefore they cannot release public tests. If they did it would become a quality issue in a public product.

Stop DEMANDING them to release a feature set that isn't ready, because your essentially and deliberately asking for low quality content to be delivered.

Try telling your pizza restaurant to bring you your food NOW in WHATEVER state of preparation it is in: what will you get?
Bloody red T-Bone steak, uncooked rice and a living crab on your plate, and a sheep next to your table.... will you still eat it?
No, you will instead flame the waiter and the chef because your food isn't prepared correctly, yet it is your fault for demanding it delivered right away.


The same logic applies to all industries. Games, Software, Hardware, Cars, Food, Airline, whatever - you name it. How it is implemented will vary, however.

...


... SMOKE BREAK... im biting my nails........
Last edited by CodieMorgan, .
FGED GREDG RDFGDR GSFDG