The online racing simulator
Searching in All forums
(526 results)
CodieMorgan
S2 licensed
hmmm.. well codie.. Id have to say... Blueberry Shakes are awesome (talking to self)
Bored!
CodieMorgan
S2 licensed
Your favorite milkshake flavour.... if you like milkshakes!
CodieMorgan
S2 licensed
Quote from mike20002 :I can't find the problem, everything freezes and I have to reboot my computer.
No messages or nothing...
I have updated all drivers before when I had two soundcards active it crashed more frequently, now it seems to crash once every day.
What did the guys do with the X version, I didnt have any problem with the other versions?

Does it crash offline, or when you are online and offline...

How far into the sim do you get before crashing, does it only crash during races etc? or in menues and screens?

Just a bit more detailed information would be nice. Maybe we can help then! Sorry
CodieMorgan
S2 licensed
Quote from The Very End :Should be 5 or 10% fuel
Thats more realistic.

Tho it would look strange on short races with the fuel light indicator lightned up all the time.

Yes.. but on some race machines fuel warnings are customizable, as far as I think I know :|

Also, some GTR/Prototype class cars often have large LEDs on the sides of the cars to visually alert the pit crew of fuel status, so that they dont have to 'ask' the driver. Some forms of racing allow the pits to even monitor fuel levels from the garage!

But, overall, I think a custimizable fual warning light based on driver preference would be prefereable, or nice!

I would set it to 2% on most cars, but to 10%on BF1.. It could be an option to include into car setups, as 'when' you pits for fuels is setup specifice, and track specific - but also stradegy specific... .

You could lock it to 10% son stock road machines, or wherever... customizable n Race/GTR machines, Customizable in FO8, and NOT included in BF1 (as you have a detailed in-cocpit fuel display already inBF1)
CodieMorgan
S2 licensed
I guess this shows how much offline time I spend on lfs lol! I have another one

+ Not important: If an AI wins the race, it should do a fast victory lap if fual allows, then drive to pit! Just for realism, but not necessary .. lol
Last edited by CodieMorgan, .
CodieMorgan
S2 licensed
Quote from yaper :AI shouldn't stop at the middle of the track after finishing the race.

YES!!!! They should drive back to the pitlane.. And pit



I have more:

+ Leader aI should flash their headlights if the car ahead are a lap down, to grab their attention. (Not important, but would add to the realism)

+ Lapped AI should allow Lead AI to pass (to avoid slowcar-fastcar accidents)

+ Rolled AI Cars should Reset-to Pitlane, or drop out of race (or optional between the two)

+ AI stuck in sand/dirt/mud/goo should either drop out or reset to pit!

+ AI should track objects on custom layouts, to avoid crashing into them, while enrout to checkpoints, also, aI thet miss a chackpoint (wrong route) should drop out or reset to pit (or correct their error) -- not importannt but would be nice!

+ AI should choose their own Fuel levels during qualify, or should work out their own race stradegy (not important, but as a grid filler online, would add realism)

+ AI should choose their own tyre brands? (not important, but would look better offline and as a grid filler online)

+ AI trackable via INSIM (in not already) Although unimportant, but could be usefull when AI are being used as a grid filler!

+ Serverside AI Pacecar could be designated, and AI should follow if Pacelaps are coded in on yellow flags/rolling starts (if applicable, or when this is applicable) - But whould also respect Human vehicle positions online ... if you get what I mean! This would also free up an additional racer slot , and having to manually drive pacecars wouldn't be forced. But as an optional item!

+ When passing a BlueFlagged AI, it would be nice if, the AI pulled oneside, and used it's indicaters to alert you to wich side to pass it. EG, Pulls right, uses left flickers to alert you to pass left. For safety reasons. Especially when they are being used as grid fillers online! - Not sure how important. But would be helpfull.
Last edited by CodieMorgan, .
CodieMorgan
S2 licensed
Quote from Moonchild LT :Huh? Most servers on demo are max 12.
Though i prefer going to servers with roughly 6 drivers there - (safer)
two months? - actually two weeks but who cares!

youre confusing me..

I was on Demo for a weekk...


I was on S2 for 2 months with a 56K connction... so I was the killer-lag-machine....
CodieMorgan
S2 licensed
Quote from mxpxun :i got one question about the AI : why when i am adding some AI's FPS gets very low, i know they are using lots of procesor resources , but i was playng other racing games with AI's there i can add more AI's than in LFS and FPS did not get low at all. Will u fix that scawen?

my procesor is amd sempron 1.75 gh +2500

Probably has notthing to do with your preocessor.. AI dont use that much CPU to think... yet!

Set your user LOD lower...
+ upgrade your ram..
+ More powerfull graphics card!

+ even on low LOD setting, 20LFS AI cars can be a load to render...

For 35+ grid races online set Multiplayer LOD as low as possible, to avoid having to reder 40cars worth of polygons!

If I run a full AI grid.. I always turn my GFX all the wayyyyy doooooowwwwwnnn! To avoid laagggggggggg! BC my GFX card SUXXXXX!

Just a suggestion!
Next Patch AI Fix Suggestions - all in one thread!
CodieMorgan
S2 licensed
Quote from Scawen :Just so you know, AI is next on my list, they haven't been updated in any significant way since S1 and there are a lot of people who do want to use the AI for some offline racing, so the time has come...

Ok, I thought it would be nice if we could all put our own input in on the AI! But realistic suggestions!

Simply an AI discussion thread for those who practice offline or wish to fill empty grid positions online!


My own:




> AI should be more aware of their sarroundings (cars on left-right-front-back) and should rect to yellow flags!
ADDED: > ^^^ AI Should also have realistic blindspots for realism though... along with previous suggestion!

> AI using pit lane (suggested millions of times)
> AI should be more adaptable to different setups after learning a track! (Learning setups-per-track)
> AI running on cold tyres should wait for their tyres to warm before going all out, dependent on tyre tempurature ranges on different compounds!

> If pitlane implemented: AI that cannot drive to pitlane on their own should be sent to pit!
> Damaged/Slow AI should have their Emrrgency flickers on!

> Advanced: AI could attempt to develop their own setups per track while learning , without revealing to player! It would make 6 month (or 500lap) AI more unique in their learning and would create very interesting AI characteristic on track, as they would each have their own secret setup for that track!

> ^ Previous suggestion only after that AI actually learned the track or after maybe 300 laps exp!

> Changing AI names shouldn't create a new AI, because retraining renamed AI is annoying... instead, existing AI should simply adapt the new name! This saves hundred of laps on each track worth of training!

> LFS to come with some pre-trained AI? At least 50 laps on each track exp on Race_S!

> High Steering Lock should force the AI to apply smoother-finer steering (to prevent Oval-BF1/FO8 wobble and wobble on loooong straights with most cars)!

> AI should slow down and track cars incrementally after recieveing a yellow flag, and should track/avoid car(s) that triggered yellow flag!

> LFS should include a server-side option to auto-fill empty grid positions with AI cars if human's arent available (and AUTO launch AI cars in qually if humans arent available)! <-- as an optional piece, justa race filler!



Just some of what I to start it off?
Last edited by CodieMorgan, . Reason : I think I just posed in the wroooong spot!
CodieMorgan
S2 licensed
Quote from ajp71 :I bought S2 as soon as it came out, but I think having been playing the demo at the point when all the S1 racers were made it a much cleaner and more enjoyable experience. The demo servers must now be pretty dire if people are wanting AI to race against, LFS is all about the online racing that's what it does so much better than any other sim and there is really no alternative to racing other human beings.

I noticed this racing the FOX the other day it suddenly occured to me that LFS seemed so much more realistic because the cars I was following didn't just drive in a train and darted around the track because they were driven by humans not some AI, the ISI AI is only a bit better than LFS and not worth bothering with except to have some traffic on the track to drive around. The N2003 AI is the best for any sim but even that is just based on the cars trying to take the ideal line and then having various other lines that they take in different situations, it's still a bit automatic.

Yes. but....

ISI's AI are programmed to make 'prescripted mistakes' and arent really that adaptable!

I think the reason I want to see Finished Learning AI 'that actually work right' is for thee pure reason of offline practice.

The big problem I rate with the LFS AI at the moment is....
> They dont give a *&*% about you
> They arent aware of their sarroundings at all!
> They dont know what yellow flag means
> They dont even know what a blue flag is
> They make less than a half hearted attempt to actually avoid contact with the car infront!
> They never heard of pitlanes!
> They press the 'magic-car-fix-button' in the middle of heavy traffic, or stop to reset even if they cannot reset (supposed accident avoidence that creates more accidents unintentionally)!
> At high steering lock setting LFS AI in 'wobble' down long straights (especially BF1/FO8) and spin often as a result (AI in faster cars nead a more refined or finer/smoother steering)

All sims regardless of Online or offline, should have AI that work!

AI is also good for a server with only 2 (or minimal) people on, because they could just add ai cars to fill up the grid, while still racing online against humans! Just not with the ones we have now
Last edited by CodieMorgan, .
CodieMorgan
S2 licensed
Stop being pointless please! You'r making my cat speak french!
CodieMorgan
S2 licensed
Quote from The Very End :??
Come on, if you don`t like the idea you simply can eighter ignore it or say "no thats not a good idea, -1", or something like that, no need to act childish towards a simple question

- 700000 (thats equal to 7 beers)
CodieMorgan
S2 licensed
Im gonna go read a book..... about.... speedbumps! But I think ill nead 7 beers first!
CodieMorgan
S2 licensed
Quote from Moonchild LT :Hehe, the problem is that at the moment im on dial up after moving to another flat. And broadband aint changed it's address yet.

SO I cant play proerply on internet because Ill cause a crash cause of the lag.
And i cant play offline because AI's totally sucks. so it kinda gets boring ;-0

I know how you feel after trying to race 20car grids off 56K for 2 months
CodieMorgan
S2 licensed
Quote from StewartFisher :
HDR is great. Bloom is not.

Too bad most HDR games have laggish or bad HDR

I think Valve's HL2:EP1 HDR is probably the coolest looking fast HDR capable engine I have ever seen (HL2 fanatic speeking)
CodieMorgan
S2 licensed
Quote from Batterypark :Isn't that what the CMX viewer uses?

Projector shadow could cast shadows on everything....... spokes/ dash/ etc/ somewhat scanline! (EG: F.E.A.R and Nexus:the jupiter incident are two excellent examples. Or the excessive Homeworld2 Geometrty detail combined with DX9 Projectors.... ouch)

At the same time it isn't (very) GPU hungry, and it would make dynamic lighting FAR cooler!

I believe the model viewer is just using vectors for those shadows.... i thiiiink!
CodieMorgan
S2 licensed
The LFS AI can't do jack S*** right!

"So god... PLEASE GOD>.... GIVE ME A RESET BUTTON!!! "

"I want to do that 'instant-heal-in-the-middle-of-heavy-speeding-traffic-thing that those AI do"!


AHMEN!
Last edited by CodieMorgan, .
CodieMorgan
S2 licensed
Uhh.......

'these demo users are obviously missing something....


I played the demo for one week.....

... the next week I had S2......

... The week after I was still up 24 hours a day 4 days a week without sleep!'

WeellllL!

Now Im addicted to LFS, Coffee, and Ciggarretes.... all at the same time.....
CodieMorgan
S2 licensed
WTF??????


Somebody hand me a shotgun , with noobshot rounds!:sheep:
CodieMorgan
S2 licensed
There is a problem!


You get erritating teenage noobs that will ignore penalties and will ignore pitlights and just 'drive'! Particularly if it was a a NO-VOTE server (no bans.... ugh)!


But otherwise, the few that 'actually' pay attention to track rules will follow the light! But nothing is garunteed!

I personally think the [FM] method of enforcing rules is nice.... ScrewUp=SpectateWithoutChoice ... because it helps keep the track clean... (Shift-p when crash rule, failure to do it yourself is either a kick, ban or autospectate there)...

But then, I hate noob friendly servers.... so I dont know what else to say etc.. blah blah blah!

It all depends on the maturity of the person behind the wheel.


+50 in the name of private servers + Event servers + hopefull chaos avoid(ment)!
Last edited by CodieMorgan, .
CodieMorgan
S2 licensed
If I was a dev, I would say.....

.... I would only give the Demo Racers more cars........ If they Paid me for them!!! ....

If not.... demos exist for a reason.... 'to taste the pie, but not eat the pie'! U Pay to Eat The pie!
CodieMorgan
S2 licensed
My opinion is blunt for this matter!

NO!!!!

Go play Driver, Driver2, NFS or some other speedbump infected game!

This sim is called Live For Speed. Why the hell would we want speedbumps? It's a racing sim!

The cruise servers however, enforce speed control their own way, using cops and traps! You get fined for speeding , etc... (LTC).

Speedbumps would only bring more incident to tracks (suspensions, noobs, +especially noobs on cruise servers)

Sorry for being flat on my response.. but this is just the way I am!


Last edited by CodieMorgan, .
CodieMorgan
S2 licensed
Hey... turn right!!!! NO... RIGHT!!! WTF.. NOT LEFT.... RIIIIIGHT!!!!!
CodieMorgan
S2 licensed
Quote from richy :quick bit from me...

What happens if a game developer creates a game that equals LFS on physics but on a DX-9 or higher graphics engine? GTR2 was pretty close.

End of LFS? Possibly.

Don't let NFS get physics and make you all eat your hats.

NFS has overkill effects and barely uses a true physics model!

Dont compare LFS to NFS please.. its annoying to hear the vast amounts of people who do!

LFS is an online racing simulator.

NFS is some arcadish racing game targeted at those who can't handle realism too well!

And ... because of the community and how lfs is evolving according to the community in wich LFS exists, there is no racing sim out there that can kill LFS...

LFS simply grows stronger over time.. period!
CodieMorgan
S2 licensed
Uhhhhhhh...


no!


The best shadows to have in any game are the textureless DirectX 'Projector' shadows!

But LFS doesn't implement it (yet...)!
FGED GREDG RDFGDR GSFDG