I think safety was another big factor. The amount of g-loadings and vibrations that would go into a wing structure directly from the wheels gave everybody the willies.
Pfft. lemon sqeezy. There must be hundreds of people out there with the php skills to do that. ESL have an automated system, as do most leagues I think.
Yeah, you can actually. You just use the custom view and actually set it to be looking to the left by 20 degrees or something (assuming RHD). That way, whatever you point the view at will be where the bar is on your view. If you set it up right, it feels like you are looking forwards out of one monitor and sideways out of the other.
Yeah, I'll often jump in a try a car I know on a track I dont. The most fun thing is trying to race in a car you know, on a track you know, but have never driven the two together.
Yeah, although sometimes in the Online sections the rules get a bit fuzzy as people do release 'unfinished' versions of mods etc. So long as they clearly state its an alpha release, but one which is out there and worth paying for, then I guess its ok.
So presumably at the moment, you are copying the whole LFS folder from one machine to another each time you synchronise. Which means that the license files are waking up, finding themselves in a new machine, and locking.
I'm not sure which folders contain the license data, but the only ones you actually need to copy are:
/settings - for setups and colours
/raf - for any telemetry data you've output
/spr - replays
/mpr - multi replays
/skins
/skins_x - autodownloaded setups
/knw - are ai files if you've trained them
/layout - any autocross layouts
If you just copy those, you shouldnt have any locking probs.
Well the way I see it is that there are a set number of car/track configs that make up each rank, which you can see by clicking on the rank info button.
Main Hotlap Rank seems like a good attempt to have an attainable 'benchmark' ranking that doesnt take too many laps to acheive, a bit like the classic GPL rank. The cars/track configs are just a selection of 18 from accross the range available.
The nutter rank is basically every single combination ie. 744 of them.
The car ranks are again just a selection of 18 tracks in that particular car.
The way all the ranks are calculated is based on time above/below the benchmark, which is 103% of the world record.
And scroll down to Rollover Threshold. There is a very useful table that shows lateral G rollover threshold for typical types of vehicle. Compact car = 1.1-1.5. So as you can imagine, a skinny wheelbased car like a UF1 could easily be expected to rollover at 1.3G.
The sad thing about this is that nobody cares about LFSWorld overall stats apart from the desperate souls who compete for them. Nobody looks at them, nobody knows the the names of the people who get them.
Now if someone was 'cheating' to get first place in the Main Hotlap Rank, or the most world records, or win a league, then it would be another matter.
Its a bit tragic that he feels the need to do this (see also his flaming rant at the devs when some of his races didnt register on LFSWorld), but like with the crazy guy singing to himself in trowbridge park, just walk on by.
Coo touchy. I just meant that the exchange rate currently means that imports generally are expensive for americans, wasnt trying to make a political point (nor would I bother because I suspect our politics are light years apart).
If its any consolation, american goods over here, particularly computer and entertainment products, just get the dollar symbol swapped for a pound sign and the numbers left the same.
I think any developed country tends to only export its higher value goods, or its Unique Selling Points.
Hey there calm down. I'm guessing you havent read the 4 page thread in which Scawen admits its a bug. Its effectively a logic error in that the code works how its intended but the formulation of the logic is incorrect.
I wasnt having a go at him, just pointing out the facts. Here is Scawen's take on it from that thread.
So maybe you can get down off your high horse then. You're defending someone who has already admitted the error.
Yeah, well you can blame your ecomony for that. USD is weaker than a school disco shandy at the moment. Used to be that you got 1.4 USD to the pound, now its about 1.8-1.9.
No its not realistic. There is a known serious bug in the aerodynamics model which basically means that the aero force acts perpendicular to the wing, rather than relative to the airflow.
This means that if you set your car with the nose up in the air, the wings actually impose a forward component of force on the car as well as slightly reduced downforce. This gives you greater acceleration and speed.
I would expect that it will certainly be fixed in the first incompatible physics patch.
Yeah, I released the PHP scripts for the unofficial hotlap charts a while back on RSC. That would enable you to do what you want I think. Some other guys updated it to include all the S2 tracks and cars as well.
Do a search on RSC for unofficial hotlap chart source code.
I dunno, Renku isnt doing too bad. He's an average of 0.7 over benchmark accross all 744 laps. Which is not bad going at all really. He's also got 11 world records, so it obviously just a matter of time before he gets that figure down.
The other guy obviously needs to get a life though. He's an average of 7.4 seconds per lap over benchmark. I'm sure how its even possible to be that slow, even if you only drove a couple of laps at each track.
Hmm, not really for Scawen. I've done a fair few bits of coding now, and I know whether I'd rather add a black border to a dot, or write a system and interface for people to customise their GUI colours.
Personally, I think that each setup should save a complete history of itself, together with PB's at each stage of its development. Then you can always wind it back to a previous position.
This saves you having to have a million different setups, all with virtually identical names because of the ridiculously short character limit on setup filenames.
There may be some kind of good reason for this, but why on earth is Scawen actually drawing all these fonts by hand? There must be about half a trillion available fonts in the world these days in a variety of easily usable formats.
I understand that they try to keep development costs down by doing most things themselves, but this seems to be taking it a bit far.
I'm building my own extension to save on builders costs, but I didnt start by making a forge to cast my own tools.