The online racing simulator
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colcob
S2 licensed
Quote from skiingman :I don't know the exact rationale, but it probably had something to do with the governing bodies being able to more easily check the safety of the wing-mounts, as well as desire to reduce the benefit provided by the wings. Wing mounted to back of body is a little easier to inspect for safety than a wing mounted through the body directly to the suspension uprights I would suppose.

Think about how great that would be today though....you can set the car up for nearly optimum mechanical grip, and the thousands of pounds of downforce you create are fed directly into the tires, not through the springs and dampers.

I think safety was another big factor. The amount of g-loadings and vibrations that would go into a wing structure directly from the wheels gave everybody the willies.
colcob
S2 licensed
Its a great track, although I think I marginally prefer Aston GP, just because it less irritating corners.
colcob
S2 licensed
Pfft. lemon sqeezy. There must be hundreds of people out there with the php skills to do that. ESL have an automated system, as do most leagues I think.
colcob
S2 licensed
Quote from P5YcHoM4N :There is an option. But I only know where it is in the CCC:

Link.

Check that. Then you can use LFS in dual screen, without 2fps. But the bar down the wheel sucks, and I spent ages trying to fiddle with the views, but if I get it so I could see forwards, and see to my right, I couldn't see out of the left window.

Can it be setup so you can force the wheel to be on the right(left) screen, and the dash and such on the other, so you get a bigger view range?

Yeah, you can actually. You just use the custom view and actually set it to be looking to the left by 20 degrees or something (assuming RHD). That way, whatever you point the view at will be where the bar is on your view. If you set it up right, it feels like you are looking forwards out of one monitor and sideways out of the other.
colcob
S2 licensed
Yeah, I'll often jump in a try a car I know on a track I dont. The most fun thing is trying to race in a car you know, on a track you know, but have never driven the two together.
colcob
S2 licensed
Quote from dUmAsS :i still cant understand why magazines are reviewing alpha code. they never do that

Yeah, although sometimes in the Online sections the rules get a bit fuzzy as people do release 'unfinished' versions of mods etc. So long as they clearly state its an alpha release, but one which is out there and worth paying for, then I guess its ok.
colcob
S2 licensed
Mate, if its stiff nipples you're after, you have definitely come to the wrong place.
colcob
S2 licensed
Quote from Tweaker :And here are a few examples of what I mean by a 'LX4 Track Day car'

http://www.seriouswheels.com/p ... Suzuki-Track-1280x960.jpg
http://www.caterham.co.uk/press/hires/Tracksport2.jpg
http://www.carpages.co.uk/cate ... aterham_cars_14_07_05.jpg
http://www.vfsvideos.co.uk/750caterham.jpg

Even better:
Caterham CSR260 Race ---- http://www.caterham.co.uk/press/auto-hires/47.jpg
http://www.auto-rennsport-page ... der/cat/04/2/CAT04_18.JPG
See More here

Don't say this isn't cool

Its interesting that only one of those 6 shots has the car running on full slicks. The rest all have tread pattern of one sort or another.

I must admit I'm suprised as like other people I assumed that competitive track racing = slicks.
colcob
S2 licensed
So presumably at the moment, you are copying the whole LFS folder from one machine to another each time you synchronise. Which means that the license files are waking up, finding themselves in a new machine, and locking.

I'm not sure which folders contain the license data, but the only ones you actually need to copy are:
/settings - for setups and colours
/raf - for any telemetry data you've output
/spr - replays
/mpr - multi replays
/skins
/skins_x - autodownloaded setups
/knw - are ai files if you've trained them
/layout - any autocross layouts

If you just copy those, you shouldnt have any locking probs.
colcob
S2 licensed
Well the way I see it is that there are a set number of car/track configs that make up each rank, which you can see by clicking on the rank info button.

Main Hotlap Rank seems like a good attempt to have an attainable 'benchmark' ranking that doesnt take too many laps to acheive, a bit like the classic GPL rank. The cars/track configs are just a selection of 18 from accross the range available.

The nutter rank is basically every single combination ie. 744 of them.

The car ranks are again just a selection of 18 tracks in that particular car.

The way all the ranks are calculated is based on time above/below the benchmark, which is 103% of the world record.
colcob
S2 licensed
Quote from Lord_Verminaard :Hmm, I was playing around with the "slickmod" and made the mistake of putting slicks on the UF1000. First turn in FEClub and the car flipped right over! Noticed that the GTI would do the same thing. Does that mean that if I put slicks on my Scirocco it would flip? And I dont even think it's that the slicks have too much grip- I think I saw a max of 1.3G's at the moment of "flippage". I know of a Race-prepped Scirocco with slicks that can turn 1.2 G's in a turn and it doesnt flip. Not the best comparison but it's all I got right now.

Go here http://www.rqriley.com/suspensn.htm

And scroll down to Rollover Threshold. There is a very useful table that shows lateral G rollover threshold for typical types of vehicle. Compact car = 1.1-1.5. So as you can imagine, a skinny wheelbased car like a UF1 could easily be expected to rollover at 1.3G.
colcob
S2 licensed
The sad thing about this is that nobody cares about LFSWorld overall stats apart from the desperate souls who compete for them. Nobody looks at them, nobody knows the the names of the people who get them.
Now if someone was 'cheating' to get first place in the Main Hotlap Rank, or the most world records, or win a league, then it would be another matter.

Its a bit tragic that he feels the need to do this (see also his flaming rant at the devs when some of his races didnt register on LFSWorld), but like with the crazy guy singing to himself in trowbridge park, just walk on by.
Last edited by colcob, .
colcob
S2 licensed
Quote from Racer Y :Really? I can?
Gee whiz, as far as I can remember it was always roughly 2dollars for a pound.
LOL kinda like buying meat or produce... But I thought that was because the
UK had to overinflate things to help pay off it's BIG Gov't social programs...
Gee I didn't know that pererpetual over pricing was due to the good
'Ol US of A.... Man, we're such a bad country.... Shame on us.......
Please.............

Coo touchy. I just meant that the exchange rate currently means that imports generally are expensive for americans, wasnt trying to make a political point (nor would I bother because I suspect our politics are light years apart).

If its any consolation, american goods over here, particularly computer and entertainment products, just get the dollar symbol swapped for a pound sign and the numbers left the same.

I think any developed country tends to only export its higher value goods, or its Unique Selling Points.
colcob
S2 licensed
Quote from KiDCoDEa :1) its not a bug, its an exploit.
2) has nothing to do with aero force on wings from what i recall. of course it acts relative to the airflow. any jump on 2 wheels can prove you that.
3) its all about undertray effect linked to angle/and height (lacks code)
4) its nothing that wasnt observed during testing, yet to test is one thing, to implement is another. takes more time to complete the incomplete model than just for me to say , "hey man its incomplete".
5) even when thats coded, a slightly tilted back car will probably still be useful in ovals, as any irl oval event can show you, since the effective angle of wings is reduced. the downsides will however appear then and make it not attractive for roadcircuits.

Hey there calm down. I'm guessing you havent read the 4 page thread in which Scawen admits its a bug. Its effectively a logic error in that the code works how its intended but the formulation of the logic is incorrect.

I wasnt having a go at him, just pointing out the facts. Here is Scawen's take on it from that thread.

Quote from Scawen : I think the analysis on this thread is right, it did make me laugh. Just funny how people always find out how to exploit the physics bugs in any game.

I had a look in the code and in this case it's true that the downforce and resistance forces produced by the wings in LFS cars with downforce, do indeed act relative to the vertical (z) and longitudinal (y) axes of the car's body. So it doesn't surprise me that it could be giving you an extra speed boost, compared with running the car level.

It's well known that the aero is underdeveloped at the moment. This was of course implemented as a "reasonable approximation" for the current model. I did not realise until now that the wrongness of it would lead to this high front exploit...!

So maybe you can get down off your high horse then. You're defending someone who has already admitted the error.
colcob
S2 licensed
Quote from Racer Y :most everything that I've seen either being sold in or being imported from the UK is expensive.

Yeah, well you can blame your ecomony for that. USD is weaker than a school disco shandy at the moment. Used to be that you got 1.4 USD to the pound, now its about 1.8-1.9.
colcob
S2 licensed
No its not realistic. There is a known serious bug in the aerodynamics model which basically means that the aero force acts perpendicular to the wing, rather than relative to the airflow.

This means that if you set your car with the nose up in the air, the wings actually impose a forward component of force on the car as well as slightly reduced downforce. This gives you greater acceleration and speed.

I would expect that it will certainly be fixed in the first incompatible physics patch.
colcob
S2 licensed
Yeah, I released the PHP scripts for the unofficial hotlap charts a while back on RSC. That would enable you to do what you want I think. Some other guys updated it to include all the S2 tracks and cars as well.

Do a search on RSC for unofficial hotlap chart source code.
colcob
S2 licensed
Quote from danowat :
What should my punishment be?.

Dan.

Well, if you're playing GTL instead of learning Kyoto GP long, your punishment will be a sound thrashin on Monday night.
colcob
S2 licensed
Bah, intels just cant take the heat. My Athlon 64 goes up to 95 before it shuts down .
colcob
S2 licensed
I dunno, Renku isnt doing too bad. He's an average of 0.7 over benchmark accross all 744 laps. Which is not bad going at all really. He's also got 11 world records, so it obviously just a matter of time before he gets that figure down.

The other guy obviously needs to get a life though. He's an average of 7.4 seconds per lap over benchmark. I'm sure how its even possible to be that slow, even if you only drove a couple of laps at each track.
colcob
S2 licensed
Quote from evans :
No, seriously, color customization would be the easiest way.

Hmm, not really for Scawen. I've done a fair few bits of coding now, and I know whether I'd rather add a black border to a dot, or write a system and interface for people to customise their GUI colours.
colcob
S2 licensed
Personally, I think that each setup should save a complete history of itself, together with PB's at each stage of its development. Then you can always wind it back to a previous position.

This saves you having to have a million different setups, all with virtually identical names because of the ridiculously short character limit on setup filenames.
colcob
S2 licensed
There may be some kind of good reason for this, but why on earth is Scawen actually drawing all these fonts by hand? There must be about half a trillion available fonts in the world these days in a variety of easily usable formats.

I understand that they try to keep development costs down by doing most things themselves, but this seems to be taking it a bit far.

I'm building my own extension to save on builders costs, but I didnt start by making a forge to cast my own tools.
colcob
S2 licensed
1. Dont tell Bob he's awesome. Bob thinks he's awesome enough already
colcob
S2 licensed
Yeah, I meant the static value given in the textbooks, obviously.
FGED GREDG RDFGDR GSFDG