I never said that. It seems that you made the same mistake that almost every one here: you don't read what I say. See:
We're at the same team, man. I agree with you in almost everything that you said. We like the game, but think that there's a lot of things to be done, and must of those things must be done as fast as possible. So, take it easy.
You are all completely wrong when you think I can't play it or say anything about it just because I don't have the license. I thought you had read what I said about it.
I'm only trying to read this thread, but it's difficult sometimes.
BTW, Victor answered some of my questions, but I think that the most important thing is that he gets my main point (or I hope so).
I'm doing what the fans don't do: tell the problems, without fear or something like that. But you simply didn't answer any of my questions and thoughts. Strange...
Look, I like the game, and think it has a lot of potential things, but I can't deny there's still a lot to be done. And things that had to be done a long time ago; that's the main problem. And you (DEVs) thought this is normal, and that you don't have to say anything about it to the consumers. I remember that before you realeased the alpha version, the progress reports were abounding. Strange...
I think you know the most important bugs and problems: sound (where's the multi-channel support? where's the gear sound? doppler? could the crash sounds be at least closer to reality? and so much more...); aero bugs; visual body damage bugs; tyres physics (please, it's impossible that you think a car loses grip at such low rates of speed.); force feedback (how about shaking the joystick-wheel as the engine rotation increases? and how about simulating bumps on the track? there are so many things yet to be done with force feedback...). Well, those are some of the things.
Thanks for you cooperation, and don't lose your mind, man. You have an image to be uphold.
I think it was a mistake to think that every one that plays LFS comes everyday to this forum. How much time would you spend writing a few words about the progress of the LFS in the main page?
I think it was a mistake to promise the final release to december/2004, and not have it done almost one year (!) after that. I think it was a mistake to charge an expensive price to something that was not ready and has a lot of old and critical bugs.
But I understand one thing: since most people love your game, so you thought there was no reason to care about those things. It's sad, just sad.
Just to make myself clear: I don't play Starforce (even hating it). Poor physics is your opinion, that can't be proved. Fake force feedback, idem (BTW, have you ever read what you said in another place?). Netcode is worst, you're (finally) right, but I play offline almost all the time. More expensive is in your insane math world. Oh! I forgot to say: GT Legends is a finished game.
I don't think people you'll hear what you perfectly said. They think that all people in the world are just fans. So, if you don't like one thing in LFS, you must love GTR or rFactor or... They can't see that all the games have problems (I can list a lot of GTR bugs, per example), but if a game has a problem it must be fixed yesterday. And if a game has too much problems, so the DEVs must work 24 hours, everyday to bring back the consumers money spent. And if a game has a lot of old problems, there's something wrong with the DEVs. AND if a game has all these things associated with a precarious game-play, so we have a really serious problem.
Nevertheless, the point here is that we (you alone and me) talking with blind guys, that will gonna do anything to protect the love of their lives. So, give up. Congratulations to the DEVs, that trick out so much people. I'll play GT Legends: more beautil (dynamic lighting, pixel shaders, high polygon count etc.), more loud (real samples, multi-channel support, doppler), more realistc, more cheaper and it has almost all the great cars I care about. See U.
The DEVs forget about the most old bugs: tyres physics, FFB and sound. And now the aero physics bug. Pretty well, ahn?
You must be kidding. One time you said that GTR & co can be better because they have a lot of things that LFS doesn't, like licenses. Now you don't care about licenses. Besides, we all know that real cars are more real than fake cars, just because real cars exists and can be simulated step by step. Fake cars are only physics guess.
You're not so good with fallacies. You compare different things, but insinuate that they are close enough to be compared. I'll reply only this: what do you preffer (and listen): MIDI or WAV? Now we're talking about the same subject.
"Will improve...". Man, look at that argument. You say it since LFS is on the first alpha stage, more than three years ago. Your arguments tends to be a circle.
Another wrong analogy. And again you want to defend the game because it doesn't have enough money. So...? You play the game, don't you?
It's not that simple. Even at S2 stage we have a little more money at the price. But soon you'll say that the problem X, Y and Z will be solved at S3 stage, which cost more $12, a total of EDITED$36. Yeah! The most expensive game ever! And more: the most sold old work in progress game ever. Can you deny it?
You all don't say that the hole thing is about taste. You all want to 'prove' that the game is good (perfect, ahn?).
LFS wants to be the ultimate online racing sim, come on. It isn't even the ultimate racing sim...
You don't know me. You don't even read what I said. I hate tuning stuff. And how can I like it if I don't like NFS, Grand Turismo and Juiced? If I like GTR and GT Legends. Think about it.
You don't know what they said about the games. You're precipitating the things. Ask before say wrong things.
No, wrong. The pilots know LFS, play LFS, but preffer GTR. They say that LFS isn't close enough to the real world. That's it.
Games have three real feedbacks: sounds, graphics and force feedback. If one of these things is bad, the game suffers. But LFS doesn't have only one of these things bad. All the three things are wrong (sound is the worst, then force feedback), and much more: the tyres physics and the aero physics are insane. Why you all have to deny these things? Asking the DEVs for these things we'll be a gain of all of us.
LFS wants to be the ultimate online racing sim, but it isn't even the ultimate racing sim... If you have problems at single player, you'll have the same problems (except AI, of course) at multiplayer.
I know what these guys say: GTR is undoubtedly more real than LFS.
I'm not a fan of anything, except good games (f*** about the DEVs, money, names, entreprise etc). But whats the relevance of this thing?
BTW, I never attack people here, but I'm suffering several attacks. Is there any moderator here? Or they are LFS-fan too?
I don't want to reply this thread anymore. But I have to say to you some things.
And sorry for my really bad english; portuguese is my official language.
I've see you're good with fallacy. But you're trying do apply thoughts on wrong places. Think that way. If you don't know the history of a game, you will only want to play it. If the game is bad, is bad, and you'll be desapointed. You don't wanna know how much people, money, licenses or the time invested; you'll care only about the game. If the DEVs can't acquire licenses, so this a problem with their games, and with you, that bought the game. Again: you play the game, not the DEVs. And don't think "I have to refute what he said". Think, only.
Tell me one thing: do you really think that the sounds of LFS are close to the reality? Listen without hurry. Pay attention to the crash sounds. F*** about 'real time' (...) sounds. We all know that synthetic sounds sucks, and never can't be close to the real world. My Ad hominem goes on a propitious moment. If you ask anyone that never played LFS what is more real: synthetic sounds or sample sounds? You'll undertand. But there's more. Why you think other games spend so much time (money...) recording too many samples if they could make synthetic sounds, more easy, light to the CPU and disk space, and, supposedly, more real? Why you think GTR wins so much awards with the sound stuff? Only think about it.
The user "_rod_" already answered this question.
You must be kidding. Patches is only to improve games, not to make them. All the games you told about came ready to be played; and the patches came to improve FPS, multiplayer codes and other little stuffs. If you insist to compare LFS patches with all the other games, you're making a mistake, commiting a fallacy. LFS has more versions and patches then any other game I have seen. And LFS still has the same basic bugs that the first versions. There's something wrong here, and we all must agree, don't you think?
You're pushing a wrong argument. Imagine if we all have to know the history of game to be ready to say something about it. Imagine we all searching the time, money, people and other things related to the game, only to be ready to say: is good, or is bad, or is unfair, or is prety right. Doesn't make any sense. You play the game!
The game wants to be the ultimate race sim. Why we never see any award (when compare to other games) or real pilots playing LFS and saying 'wow, pretty amazing real!'? Here, in Brasil, we have online servers for GTR, rFactor, GT Legends and LFS. Why the real pilots never play LFS? Why they ALL prefer GTR?
You can't prove it. I have a lot of bug reports that are simply ignored, just like here. BTW, where are the DEVs? Why they never reply my comments? Strange...
You know, fallacy is an invalid argument because can be wrong or illogical thought. But you know that some fallacies are true. But, whatever, you can like LFS even if it were a black point moving through the screen.
Yep. LFS is right in the middle. Now we agree. Better than NFS, GrandTurismo, Juiced etc. But worst than GTR, rFactor, GT Legends etc.
But LFS can be one of the greatest games. Fixing some bugs and be more humble, changing some things, like sound, lighting, FFB, tyres physics etc; things that are wrong a long, long, long time ago.
I don't care about licenses or not; I care about the game itself.
No, wrong. All the games I've told about cost less than LFS. And LFS isn't finished yet, and is older than any other game (GTR, rFactor GTL).
Again: I don't care about it. If the game is good, is good. If the game is bad, is bad. F*** about money and people envolved in the production. You said: "the real point is, it's fun". That's the main point. And the LFS must fix a lot of things (and make others) to be funny like the other games.
Do you know any other game that have more then three years, sold licenses even in an unfinished stage? When you think that S3 will be finished? LFS will be very soon the most old-work-in-progress-expansive-sold-bug-game in the world.
Again: f*** about the people envolved. You play the game, not the DEVs. And your math is wrong, again.
It won't be if people ask for the problems, instead of adulate all the things that DEVs makes. We have here people that spend money with problem things, and they like it. And if you said the real things here, you're crazy. Is insane, isn't?
Ok. The old and fashion fan-argument. What you have to say about the age of these games? I don't care about how many DEVs are envolved, I care about the final product; the game itself. And talking about it, we all have to agree that LFS, with more than three years (since alpha version), have a lot of bugs and unfinished things. On the other hand, we have GTR, rFactor and GT Legends, with better graphics, sounds, force feedback and physics. These games has better things with less time and price. And again: I don't care about how many DEVs are envolved and how much money they have. If we have a expansive game (and LFS, couting all the Stages, are one of the most expansives games ever), with eternal alpha stages, a lot of bugs and never a final product, so we have problems. That's what I think. But you can disagree, of course.
What piss me off is that LFS has great potencial, and there are only a little things to make it a really good game (the things I said before). Other thing is that the fans can't say a impartial thoughts; they all like to protect the problems, like if they were sons. What's wrong with saying that LFS has real problems?
I won't say anything. If you can realise that the crash sounds are insane, I'm so sorry. Furthermore, all the sounds are insane, and only a blind fan can't see that.
BTW, tell these people that GTR, rFactor e GT Legends exists, and have force feedback. Just do begin, LFS hasn't bumps simulated on force feedback.
I won't buy a unfinished game, with so much bugs and things to make and fix. I can only test the demo or the almost-full version at crazy friend's home.
You must be kidding, I'm sure. The game isn't released yet. We have a lot of serious problems: tyres physics, force feeback unfinisihed, poor sounds (specially with crashes), aerodynamic bugs and so much more. So, how can we be satisfied with all these problems?
No. Wrong. I'm talking about 25 km/h because is more easy to see the huge problem with tire physics that LFS has. You can see this problem at all speeds, but it's only more noticeable at med-low speeds. Play a real simulation game, like GTR, GTL, rFactor and you'll see. Better than this: drive a real car. You'll never lose grip too easily.