The online racing simulator
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Drifteris
S3 licensed
13/Drifteris/Simonas Å alkauskas/Lithuania
Drifteris
S3 licensed
I used to play with "Prevent clipping" setting DISABLED and the sound was smooth. With it ENABLED now on D3, sound appears more muted and distorted. Idk it feels like listening to a poor quality audio. And it's not just engine sounds, very noticeable when car is sliding too, enabled or disabled clipping.
Drifteris
S3 licensed
I noticed that with tone variation being limited to 0.99 a lot of engine sounds that never had any real clipping are broken now. Default sounds aren't really clipping but they missing some bass sound to be enjoyable. But even with default sounds and with default cars sound is still clipping when you slide the car sideways so i don't know whats going on there. Also clipping a lot more in tunnels than before. Just overall a lot more micro audio clipping and stutters.

It also makes my Chimera X1 bike engine sound clip a lot more, since it's a deep sound, sort of fixes when you make it less loud but cmon, who wants to ride a silent bike? Wasn't even that loud in the first place.

Btw, Scawen, can we have crossplane sound for inline 4 engine configuration? Wouldn't need to hex the engine files to make modern bike sounds.
Drifteris
S3 licensed
Fix caster, it's undriveable with 1.5 caster atleast for wheel users, should be atleast 6.
Drifteris
S3 licensed
Quote from Octosquad :Yo this mod is fantastic. But my only question is will you make a unmarked setup? Because it's a thing irl

Thanks! I'll think about it. We can only have 4 configs per mod so i would have to replace one of the civil versions. Also lights don't really work well when behind the glass, there are workarounds but it looks a bit odd.

I'll make a separate mod with different configs eventually, but need to polish this one more first. Wouldn't want to work on 2 mods Smile
Drifteris
S3 licensed
You should make the paint shiny and reflective because now it's matt material. Maybe you forgot, material settings are in cutouts tab. It looks kinda odd this way.
Drifteris
S3 licensed
Quote from simon11111 :I repeat again - no politics in this thread, get out of here, I'm not going to change the model because of your political illnesses

Do you actually live there?
CHIMERA X1
Drifteris
S3 licensed
Vehicle mod: CHIMERA X1
Details page: https://www.lfs.net/files/vehmods/C5241E

SHORT DESCRIPTION:
Quote :998cc Superbike

DESCRIPTION:
Quote :Yamaha YZF-R1 inspired bike made in Blender.

Built for experienced riders but can be used by less experienced riders too thanks for Traction Control and ABS systems that come with the bike (Although ABS doesn't really work on this bike but it's included anyway).

Fairly balanced and powerful bike that does not require additional balast to be added to the front (results may vary, but using wheel and pedals it can stop really fast without any major wobbles).

Highly detailed model with realistic LOD2 for shadows. Some parts may still need some textures and details but it's good for initial release.
2 configurations to choose from, might add more later.

Thanks for Turbo (superlame) for engine sound. Might not be super realistic but it's closer than what is possible right now in editor.

You will have to adjust your inside view to see LCD. My settings are:
  • Field of View 100
  • Pitch view -11.65
  • Y offset -0.109
  • Z offset -0.053
Turn mirrors 6.5 degrees down, each.

Most textures are made by me using Gimp, Blender, some are taken from original LFS files.

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Drifteris
S3 licensed
Quote from LOXISLOXIS :Hi SIMOX

is it possible to have color control on the strobe lights?
with this skin, for example, it does not match white

Sorry it took that long, i only noticed this comment now, but i've added that option so now it's colorable.
Drifteris
S3 licensed
Having different rim/spoke models for front and rear wheels is needed as well. Thats for bikes (front has a big brake disc that needs to rotate and rear has a smaller one with a sprocket on the other side), race trucks, and other that have different wheels for front and rear.

Or a mudgard type object that spins and rotates with the wheels, the outcome is similar but maybe easier to implement.

Also higher triangle limit for wheels as well so you dont have to use cheat engines and such.
Drifteris
S3 licensed
In the image i've attached you can see that your bike suspension is nearly 0.3 Max up in the rear. Vulcan has 0.220 on rear and 0.200 on front. TSR has even lower 0.190. I did a quick test and yes it actually doesnt wobble that much if any on corners.

I really like this bike so it would be nice if you could corner as well (without wobble that is, i know it's a heavy tour bike) as drive full speed that is has plenty Big grin
Drifteris
S3 licensed
Overall a really nice bike. The wobble on turns is not really caused by mass or tires but by suspension settings.

I've attached the setup with a lowered suspension and it does wobble way less on high speed turns. Please note that bike by default wobbles on high speed even in slight turns.

I believe it's caused by too much suspension travel. No one really drives with super high setup so if you could make the bike drive like in the setup that i added but just a bit higher so it's not scrapping the ground in turns because now it's really hard to turn.
INTERCEPTOR
Drifteris
S3 licensed
Vehicle mod: INTERCEPTOR
Details page: https://www.lfs.net/files/vehmods/6BDD71

SHORT DESCRIPTION:
Quote :American Full-size sedan

DESCRIPTION:
Quote :Famous American sedan with 4.6 litre V8 engine. Might not be the fastest for todays standarts and is rather sluggish because of the weight but fun nevertheless.

Has a 4 configurations to choose from.
Police (with skin), Taxi (with skin), Chrome/civil and a decommissioned police version (soft of).

Comes with 2 different gauge clusters.
Both police and the decommissioned one has one gauge cluster with tachometer and other 2 configs has the other simpler one

Missing some interior decals, details and other stuff that i forgot. Will be added later.

Thanks to Rascar13 ([TC]>Ras<) for the engine sound.

Some textures taken from default cars.

other textures:

Radio
AC controls
Reverse lights
Headlights
Indicators
Tail lights
Taxi emergency light

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Drifteris
S3 licensed
Quote from Motordirex :The NTZ is almost two fast! I don't think I've gone faster on anything down the backstraight, wow!

Jumped on the Vulcan 998, beautiful bike, but mad speed wobbles under braking. Need to play with the engine braking a bit, not sure.

Put 5kg balast on front and wobble will go away. Im not sure what causes it but balast fixes it. It mainly affects all fast bikes, TSR500 as well.
Drifteris
S3 licensed
Some additional Blender generated skins for Vulcan.
Last edited by Drifteris, .
Drifteris
S3 licensed
Quote from batya123 :when is the next update about the dasboard texture? I`m so excited

Ok so i kinda misunderstood you. I'm working on texturing the dashboard area because it's kinda bare colors but i guess you meant the dials, right? I can't really edit dials as much as i would like to. LFS uses special clock files that have moving needles hard coded in them or something. If you look at R8 dials, the needles are very short because they are covered by a texture. Now it might work for that car, it certainly will look bad on vulcan. If anything needles should be even longer, protruding to the other side. Plus there are some extra stuff inside of ducati dials that it's just not possible to add in. Till Scawen adds some special transparent clock file, i can't really do much. Shrug
Drifteris
S3 licensed
Seems to have a disappearing driver model bug.
Drifteris
S3 licensed
Quote from Amynue :I'm not sure if this is a bug or if it's intended. When I model something in the "build" mode, half of the triangles always end up facing the wrong direction. Even when I use a fixed viewport - like for example Back - the half of the triangles will still end up facing Front. Am I missing something about the way how this is supposed to work?

It depends how you select points. Clockwise will build trangle facing away and selecting points anticlockwise will build them facing you (or other way around i forgot). It is a weird feature that slows down modeling rather than speeds it up but i dont really use LFS editor to model so cant say much.
Drifteris
S3 licensed
Quote from batya123 :will you make dashboard textures?

That's the next thing on my list. Smile
Drifteris
S3 licensed
Things i found that need fixing.
1. The suspension is too stiff, even on lowest settings
2. The brakes are too strong, even on lowest settings
3. Need to remove downforce, it acts weird on bikes and its not really realistic.
4. Too much forward weight bias.
5. Engine is too loud and is clipping a lot.
Drifteris
S3 licensed
Quote from Medin1501 :gotta add something after driving it a little more: I've never driven a bike before so idk how shifting really works lol, I feel like there's just a really thin gap between the engine and transmission to change gears, everytime I try to release the clutch slowly it quickly revvs to the original position and just spins out the tyres everytime xD idk if u can do anything about that but yea downshifting while turning is just a guaranteed spin xdd

Bikes IRL use slipper clutch to mitigate the engine braking effects. There is no such thing in LFS yet, so i enabled the engine brake reduction option which kinda helps a bit with that. For default setups it's set to 75% but you can try increasing it more. I usually try to avoid downshifting to 2nd from 3rd too fast, better slow down enough so it doesnt kick you off 🙂
VULCAN 998
Drifteris
S3 licensed
Vehicle mod: VULCAN 998
Details page: https://www.lfs.net/files/vehmods/CB3723

SHORT DESCRIPTION:
Quote :998cc Superbike

DESCRIPTION:
Quote :Ducati 998 inspired bike made in Blender.

Really fun bike to ride, has a lot of power and a lot of grip. Fairly stable at high speeds and no wobble.

Still missing a few details, will be added later.

Some textures are made by me, few borrowed from vanilla LFS cars.

Other textures:

Gas cap
Brake caliper
Steering wheel center

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Drifteris
S3 licensed
Hi Scawen, i know bikes are experimental but would it be possible to add new subobject type that spins with wheels? Or maybe split wheel models to front and rear? Ive modeled 3D brake discs for my motorbike model since editor brakes are only one sided and lack a bit more detail, but realised that they wont spin together with wheels so thats kinda sad.
Drifteris
S3 licensed
I don't know if it's something to do with the Blackbird car mod but it generated path fine first time and AI even drove on track. Then i cleared the list and tried to add it again and it displays errors.

Deleted generated knw, it generates it again, but still says that AI driver settings do not match.

POCKET XR
Drifteris
S3 licensed
Vehicle mod: POCKET XR
Details page: https://www.lfs.net/files/vehmods/454BC8

SHORT DESCRIPTION:
Quote :A drivable toy car

DESCRIPTION:
Quote :Small, fun little car based on XRT

More power = more fun. Rear wheel drive and a little turbo to spice things up. Comes with a safety cage but can be removed.

Has few setups to choose from. Also has a working dials fixed on the windshield frame. Might need to point your inside camera slightly down to see them.

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FGED GREDG RDFGDR GSFDG