Was this part got cut off to save space in minimap? Because it was quite a nice bit of road and now my layout fails at that part. Also it seems that concrete slabs become nonsolid once they are out of map bounds although that was in previous patches aswell.
Yea you actually do . It happened for a lot of people and i've expierenced it myself. At first you feel the speed gain and then your front goes up and you fall to the ground.
Have you ever wanted to drive BF1 upsidedown? Well now you can. The track is short, only over a minute long but exciting.
2 ways to stick yourself to the platform. Gentle and slow or fast and short.
I have added a setup that you will need to take the first corner without slipping out.
Also BF1 can't have more than 10% of fuel or you won't make the first corner.
Actually slabs with grass and dirt surface wouldn't be hard to add either. We already have slabs that you can drive on thus ability to make/edit a track. Considering the amount of dirt tracks we have it wouldn't be such a bad idea. And if we also had curved slabs we could make some really proper rally cross layouts.
Car models on the other hand would probably serve more like a scenery props so why not add trees as well.
Car reflections weren't done using the latest tech either because it gives more performance this way since Scawen likes performance over the quality. And I'm suggesting simple method than some performance costly one. But either way something like this would be useful even in day time.
So i downloaded the old LFS 0.1W version just to remember how it looked like in the old days and was very much surprised to see that it has that light effect that i wanted for years in the LFS. Now yes it does look kinda basic but I'm pretty sure better results could be achieved considering that LFS does support this.
As it is now it's very hard to actually notice turn signals or front headlights. Tail lights are visible when braking but such glare/halo effect would increase visibility greatly.
Considering it's a realistic effect/feature I'd really love to see that implemented.
EDIT: Added few examples how it could look like in current version of LFS.
Last edited by Drifteris, .
Reason : Added some example pictures.
Easiest way to do this is to put Split 1 after the finish line and then put Split 2 somewhere before starting positions. After Split 2 add a small ramp to prevent cheating (as in going back). This will work with any kind of track layout. Just make sure you can't jump into other side using ramps. And you need to set 2 laps for one complete lap.
I think there should be Slabs that curve upwards and downwards then other ones that curve left and right but don't curve up or down. Then walls that curve like previously mentioned slabs. Ofcourse only IF it's possible to add such objects.
Also ran out of Z-factor space but i'd rather have slightly curved blocks and ability to change that curvature slightly than more of Z-factor space Tbh.
My first attempt at doing some crazy fun layout with asphalt blocks. Tried doing some more interesting and challenging loop de loops and i think it worked. Optimised for XRT but pretty sure would work with any other non slow car. Supports 40 people as well.
1800 Objects used.
Also added XRT set for this particular track. It may not be perfect but it works.