* You gave what i think could be one of the best combos ( FBM + BL GP ) to the Demo Racers. I Think you should have given UF1 instead of FBM... and taken XRT out of their hands, i think it was a wise moove, because XRT was the reason why 50% of demo racers were happy having only demo and were not willing to get S1/S2 soon... so that's DEV's work for free...
*I Think the clutch overheats too quickly... specially in the FBM if you use the clutch in every gear change...
* I use wherels, and change gears using the 2 mouse buttons ( thre mouse stays in a position wehere a gear leaver(?) would be in a real car ), after X30, sometimes it simply don't shift... i have to press the buttons harder...if i chenge using wheel buttons, it happens less... but still happens...
I used to have My Integra Type-R Cluster on LFS X10 and LFS V. Then i made a new cluster... the one from the New Nissan GTR... it works perfectly on X10, but when i put it onto V, it messes everything up ( haven't changed any other archives, except for TGA's and the gauges.ini... when i put back mu Integra ones, it works, the GTR ones get messed up, and no matter what value i put in "backround_behind=" it always gets in front of the needles.
i had tried all this suggested stuff before posting, but someday, i opened it again, and it suddently decided to work... problem solved. thanks for the help anyway.
"Oh god, here comes this 'pain-in-the-butt' kid again"...
if you could use the LED's from the headlights to do That, i think it'll be just perfect... put another layer over ir, paint it orange and put it in "multiply"... and done... you have some funky indicator lights.
if you could use the LED's from the headlights to do That, i think it'll be just perfect... put another layer over ir, paint it orange and put it in "multiply"... and done... you have some funky indicator lights.
S and V just for tweaking. I've done a layout using X10, but whern i open it with V or S versions, the car just goes through the objects. They appear, but don't stop the car ( except for the ramps ). I do like this layout, what can i do for it to work ?
i think you could do something to make some harmony with the headlights too... let me try something here... and i'll post the screenie...
EDIT : in fact, i've tried, but these goddamn texture system from LFS, where the sabe piece of image, texzturizes 2 or 3 different places, don't leave us too much choice... i guess the better way is to eliminate it... because it's the same texture used at the fender corner light...and it becomes awful...
I'll keep saying that you should try to edit the corner lights either... it looks awesome ( your edits ) but it's like looking to a 1976 Ford Fiesta fitted with the new GT3RS Porsche Carrera's headlights.
is there any possibility that you make it work with the other tracks ? because i'm trying to make a BL1 CityDriving Layout, but it's too damn difficult doing this @ LFS and align all the barriers properly...
Integra DC5 JDM Gauges ( 180 KPH Max speedo ) + digital speedo + gear indicator + Pit Limiter, Shift, Traction Control and Fuel Warn Lights. Turbo gauge is in every car, non- turbo cars have them turned off. Used the Stock DC5 redline. If i improove it, like adding each car, custom redline for example, i'll post again.
I'm gonna release it with the same redline as the stock ones... because i'm not having much time to edit them... before the end of the week i think i'll release it...
what's the restriction on sound lenght ? because i was making a BOV sound file and it's 0,7 seconds long but it keeps saying it's too long ( i have another one with 0,74 sec that works perfectly )... i'd like to know what are the restrictions...
Hope it's nice... in the first test the inside part of the wheel was shining different rainbow colors... looked like a "rave party car"... i think i managed to fix it...