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dynofiend
S2 licensed
thanks Smile
dynofiend
S2 licensed
im a bit confused

i already submitted a hotlap from so5 to enter the series, do i now need to submit another one to confirm my placing?
dynofiend
S2 licensed
and naturally my details have only changed in that i now have a team name

LFS User Account Name Dynofiend
LFS Racer Name Dynofiend
Team (if racing in a team) DynoMoose Racing
Race Number 106

both of our skins are finished and in the correct thread and we have both submitted hotlaps as well
dynofiend
S2 licensed
and now for the triple post!

this is the skin for THE MOOSE with number #107, we have teamed up to form DynoMoose Racing!
Last edited by dynofiend, .
dynofiend
S2 licensed
again just a check that you have mine?
dynofiend
S2 licensed
sorry to double post but ive put up an updated version of my skin with a few extra sponsors from my mates tuning companies
dynofiend
S2 licensed
this would be great, let me know how to do it and ill do it
dynofiend
S2 licensed
best way i guess is to not pick skins from the skins-x folder?
dynofiend
S2 licensed
yes i had this.

a pop up window on each page when inside a thread and viewing it, repeatdly pops up asking me for a login info to ukct.net

i entered in 'bollocks' as my password lol
dynofiend
S2 licensed
Heres mine! Its a tribute to Italian Designer Giorgio Camuffo's design 'Offudog' for the Toyota Aygo, which he described as his 'dream car'. I just thought it was great fun so i made one similar and added racing bits
Last edited by dynofiend, .
dynofiend
S2 licensed
keeping it realistic here, i managed a 1.50.04 with my 'general' set up
dynofiend
S2 licensed
doh i have been on holiday and totally missed this, i registered intrest in the original thread, is there a tiny chance i could still be allowed a chance to qualify/compete?

LFS User Account Name : dynofiend
LFS Racer name : dynofiend
Team :
Race # 106
dynofiend
S2 licensed
The best yet! What a great broadcast, the intro and presentation puts F1 to shame. Dont know what the comment about the driving standards was in relation to. Im sure that most people when asked to do that many laps as fast as they are physically able, would make one or two errors
dynofiend
S2 licensed
almost all drivers in F1 are exceptional in some way, they havent got there by being average. However even some of the drivers who were incredibly successful prior to F1, just fade into the background once given an F1 drive. Even if it is in a decent car. Hamilton seems to have taken to an F1 seat like a duck to water. There is more to him than just a priviledged background and a decent ability, time will tell what impact he will have on the sport, but already he is showing potential beyond his years.
dynofiend
S2 licensed
there isnt really a definative 'line' for a particular track. It depends on your style and the car you are driving, the best way is to save replays of a fast driver going round and watch them.
dynofiend
S2 licensed
yup it is JAskyday1

i have solved the problem, sort of, by copying the file sky_semisun7 and renaming it JAskyday1. The sky works very well in the Fern Bay environment and imo looks alot more intresting than just a plain blue sky.

Rather intrestingly, if you remove the JAskyday1 file totally, the game doesnt load a sky and defaults to a light grey colour, which actually also works extremely well as an overcast sky. Try it!
dynofiend
S2 licensed
its definately not a problem with the sky texture itself, ive loaded it up in photoshop on the same computer and there are no problems with the gradients, its a perfect blend.
dynofiend
S2 licensed
RUF will kill you if you call it a porsche, most of their cars bear a resemblance to their porsche underpinnings, but the vast majority of the oily bits are RUFs own, and in the case of this CTR3, the body is too.
dynofiend
S2 licensed
its weird, but i find it very hard to believe that its a problem with the hardware, especially considering it is brand new with new drivers. Im going to try running some other games i have and changing from 16 to 32 bit colour in those to see if they suffer the same colour problems.
dynofiend
S2 licensed
ok i have loaded up the newest drivers and put all settings to those you already recommended, and... its still exactly the same there is still no difference when i switch from 16bit colour (in game settings) to 32 bit colour.
dynofiend
S2 licensed
drivers are what came with the hardware, its a new machine built by a friend for me, the sliders were defaulted to 'performance', but i have changed them to 'quality' already
dynofiend
S2 licensed
mip filtering and dithering are on, i couldnt find the 'texture filtering' option on my graphics card (nvidia 7600 GT) but there was one for mipmaps which i set to trilinear filtering, it made no difference though. The graphics card is definately set for 32 bit through its own control panel too. AF is set to max.
dynofiend
S2 licensed
the sky texture is one of dons hi res ones

yes im sure the display settings and settings in LFS are set to 32 bit, but i can clearly see that changing between 16bit and 32bit colours in the in game 'screen' options, makes no difference to the colour gradients, so it would appear that the game is somehow 'stuck' on 16bit colours.

screen shot attached
dynofiend
S2 licensed
same problem here too, msn is borked
colour gradient problems, help needed
dynofiend
S2 licensed
Hi folks,

i have a fairly good spec machine but i have a problem with the colour gradients on LFS. It becomes most evident when driving at Fern Bay. The hi res sky texture i have loaded looks perfect when viewed in photoshop, but in the game the boundaries between the various shades of blue in the sky are distinctly lineated. like there are bands of colours rather than a gradual blend from one to the other.

I have the monitor setting at 32 bit
The 'screen' option in the game is set to 32 bit colour also

Is there a further option i need to set on my video card to get the blending to work better?
FGED GREDG RDFGDR GSFDG