The online racing simulator
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dynofiend
S2 licensed
1.3 megapixel cannon effort in new zealand
dynofiend
S2 licensed
these are called binaural recordings, basicly they use a microphone which is the same shape and size as a human head, and then put microphones where your eardrums should be. The idea being to completely replicate the depth that you can perceive in real life.

It works very well, especially if you have a good recording and a good pair of earphones. You can buy CDs recorded in binaural sound because the experience of listening to them, is like actually being there
dynofiend
S2 licensed
i find it slightly offensive that someone is allowed to post a skin promoting an illegal drug, no matter how 'soft' it is seen by some (soon to be schizophrenic) users
pit board option
dynofiend
S2 licensed
For an extra dose of realism...

an option to remove all the timing information and have any essential race info on a pitboard hung over the pit wall as you lap it?

would be great in the races with the clubman style cars that dont tend to have car-pit intercoms in RL?
dynofiend
S2 licensed
im afraid useless threads like these, posted in the wrong place, are a good reason to 'bash' someone on any forum
dynofiend
S2 licensed
the full length video is nice mate, nice editing too
dynofiend
S2 licensed
best way i guess is to not pick skins from the skins-x folder?
dynofiend
S2 licensed
yes i had this.

a pop up window on each page when inside a thread and viewing it, repeatdly pops up asking me for a login info to ukct.net

i entered in 'bollocks' as my password lol
dynofiend
S2 licensed
almost all drivers in F1 are exceptional in some way, they havent got there by being average. However even some of the drivers who were incredibly successful prior to F1, just fade into the background once given an F1 drive. Even if it is in a decent car. Hamilton seems to have taken to an F1 seat like a duck to water. There is more to him than just a priviledged background and a decent ability, time will tell what impact he will have on the sport, but already he is showing potential beyond his years.
dynofiend
S2 licensed
there isnt really a definative 'line' for a particular track. It depends on your style and the car you are driving, the best way is to save replays of a fast driver going round and watch them.
dynofiend
S2 licensed
yup it is JAskyday1

i have solved the problem, sort of, by copying the file sky_semisun7 and renaming it JAskyday1. The sky works very well in the Fern Bay environment and imo looks alot more intresting than just a plain blue sky.

Rather intrestingly, if you remove the JAskyday1 file totally, the game doesnt load a sky and defaults to a light grey colour, which actually also works extremely well as an overcast sky. Try it!
dynofiend
S2 licensed
its definately not a problem with the sky texture itself, ive loaded it up in photoshop on the same computer and there are no problems with the gradients, its a perfect blend.
dynofiend
S2 licensed
RUF will kill you if you call it a porsche, most of their cars bear a resemblance to their porsche underpinnings, but the vast majority of the oily bits are RUFs own, and in the case of this CTR3, the body is too.
dynofiend
S2 licensed
its weird, but i find it very hard to believe that its a problem with the hardware, especially considering it is brand new with new drivers. Im going to try running some other games i have and changing from 16 to 32 bit colour in those to see if they suffer the same colour problems.
dynofiend
S2 licensed
ok i have loaded up the newest drivers and put all settings to those you already recommended, and... its still exactly the same there is still no difference when i switch from 16bit colour (in game settings) to 32 bit colour.
dynofiend
S2 licensed
drivers are what came with the hardware, its a new machine built by a friend for me, the sliders were defaulted to 'performance', but i have changed them to 'quality' already
dynofiend
S2 licensed
mip filtering and dithering are on, i couldnt find the 'texture filtering' option on my graphics card (nvidia 7600 GT) but there was one for mipmaps which i set to trilinear filtering, it made no difference though. The graphics card is definately set for 32 bit through its own control panel too. AF is set to max.
dynofiend
S2 licensed
the sky texture is one of dons hi res ones

yes im sure the display settings and settings in LFS are set to 32 bit, but i can clearly see that changing between 16bit and 32bit colours in the in game 'screen' options, makes no difference to the colour gradients, so it would appear that the game is somehow 'stuck' on 16bit colours.

screen shot attached
dynofiend
S2 licensed
same problem here too, msn is borked
colour gradient problems, help needed
dynofiend
S2 licensed
Hi folks,

i have a fairly good spec machine but i have a problem with the colour gradients on LFS. It becomes most evident when driving at Fern Bay. The hi res sky texture i have loaded looks perfect when viewed in photoshop, but in the game the boundaries between the various shades of blue in the sky are distinctly lineated. like there are bands of colours rather than a gradual blend from one to the other.

I have the monitor setting at 32 bit
The 'screen' option in the game is set to 32 bit colour also

Is there a further option i need to set on my video card to get the blending to work better?
dynofiend
S2 licensed
driving and weaving wont warm up the tyres to any significant level over 1 lap
dynofiend
S2 licensed
why dont they just let them trailer the cars on the public road sections, that would sort it out?
dynofiend
S2 licensed
brilliant, utterly brilliant yet again! Please could you let us know how best to utilise the high res skies on tracks that dont necesarily already use them, they make a huge difference.
dynofiend
S2 licensed
brilliant work mate as always
dynofiend
S2 licensed
what a load of rubbish this is,

the picture of his blood soaked helmet in your report is in the worst possible taste.
FGED GREDG RDFGDR GSFDG