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Eric
Developer
Ok fixed it. You'll get the corrections in the next update.
Last edited by Eric, .
Eric
Developer
Quote from PeterN :Here's some shots from 2 separate locations I know about. There are multiple or long holes in each area. One give-away that there is something not right is that the shadow disappears briefly.

In the second pic the RB4 could not move Smile

Thanks for the bug report.

Those have now been fixed.
Eric
Developer
No probs. Smile

My point still stands about the slave reference, though.
Eric
Developer
Quote from Cornys :George Lucas feels the say way I do about it.

http://www.msn.com/en-us/movies/news/george-lucas-says-he-sold-%e2%80%98star-wars%e2%80%99-to-%e2%80%98white-slavers%e2%80%99/ar-BBo3Y9h?li=BBnbfcL&ocid=iehp

Yep.

And George Lucas had to be the one to say it, because if a black man had said it, it would fall on deaf ears.
Eric
Developer
Quote from dekojester :When I saw the updated Westhill screenshots, I could easily see that the improvements were based on lessons learned from building Rockingham, I was highly impressed by it.

By the way, whenever you want to do animated marshals, I volunteer to be the motion capture subject!

We haven't touched the animation system since the very start of LFS, I think. But if Scawen feels inspired to improve it and have marshals running around the circuits, then we'll be contacting you for sure!


Eric
Eric
Developer
Quote from three_jump :Actually related to that I'm wondering which sections / corners Eric prefers or doesn't like. For instance tracks like Fern Bay, Aston and Kyoto all have these kind of fast flowing corner sections with elevation changes which are really nice (and challenging with some cars to get right) to drive. And there are some chicanes (the infamous FE Green one, or KY3 on the oval exit) which are not really chicanes but more like close your eyes and pray.

I quite liked “close your eyes and pray” corners back in the day!

Without getting into too much detail, it’s mainly some corners on the the faster circuits. I won't start quoting each corner because I don't want to turn this thread into a request for corner changes.

Before The release of S2 and GTRs, I was working with S1 tyre physics which had very little grip before Scawen improved on it. The classic case is Westhill which was challenging with the old Pre-S2 tyre code but just became a flat-out drive with the current physics. My fault, partly for not thinking ahead design wise and not having the experience. Anyway, I’ve addressed most of the design issues I’ve had with Westhill, so hopefully no-one will fall asleep at the wheel this time.

As a side note, I have no idea how the revised Westhill will drive with the old tyre physics that you guys are using. I’ve been testing with the new tyre physics for a few years now and I refuse to drive the old one, which has just doesn’t have that visceral tyre feel and response compared to the new tyre physics.


Eric
Eric
Developer
Hi Warper,

Thanks for the kind words.

I agree with you that it's much easier to build real tracks because the circuit design has already been done, tested and modified. We don’t have that luxury when it comes to fictional circuits and that’s where all the headaches start, unless you are unusually gifted..... which I am not. Most of what I do design-wise is down to a bit of trial and error. When I think I’ve dialled into a design that I still enjoy driving the next day, I’ll continue to add the scenery.

But your reference should always start with real circuits. When we acquired the Rockingham Track license it gave me the opportunity to learn a lot about track geometry and over-all track design. Now I look back at all the existing LFS tracks and I can see lots of ways to improve them, which I WILL get around to at some point!

Btw, I didn’t build any of the worlds in Black & White. I was a character animator, which I still consider to be my main, natural talent if you can call it that.


Eric
Eric
Developer
It's getting really boring reading these complaints about why new LFS content isn't released at a rate which suits you. I'm not sure what these posters think they can accomplish, but they'd have to be complete idiots to not realise that they won't change a thing. It's madness to keep doing the same things over and over again and expect a different result everytime.

I really dont feel the need to justify the way or even the pace at which I work to anyone. The conditions I have to work in and the tools I have to work with affect only me, so I will deal with things my own way. I would say I'm sorry if you don't like it, but the truth is I'm not sorry. I am my own boss. I don't answer to anyone. Get over it.

If you don't like LFS or the speed of it's development....or even the fact that we are entitled to live a life outside of LFS, you have the free will to leave and play something else.

If you prefer to stick around and moan endlessly about things you can't change or encourage some kind of weird witch hunt against your least favourite Dev,......maybe you need to check your mental health or get a life. LFS can't help you with that, no matter how good it gets.
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