The GeneRally community still hosts a monthly track designing competition. Although some are re-creations of rl tracks, there is also a diverse range of well-designed and creative originals.
GeneRally also comes packaged with a comprehensive yet easy-to-use track editor, where one can even change elevation, add trees, track markings, etc.
Btw, I'm not part of the GeneRally marketing team, I just enjoy playing the game and thought this may assist track designers in this competition and to open the door to a number of creative track designs.
LFSWorld Username: geezer45 (better known as Butters) I would like to run for the position of nation's manager: yeah nah (aka 'no') Skills: supporter, cheerleader, random favours
Thanks Burnsy! I did give this app a go and it certainly seems to have potential. The way it focuses on battles needs to be much smarter imo for it to work with my endeavours. Also only one car is ever followed, so I think this app could be well integrated with something like noobtv, which unfortunately doesn't seem to be working at the moment!
I'm thinking of working with FireFox to help develop the program, even though I know nothing about programming! I think my (and my team's) role could take on more of a beta testing/ideas suggestion function.
Hey Becky, just wondering if I could try Xcam for a test broadcast I am organising soon for a FOX race? I am happy to give feedback on how your software works with a different type of vehicle
Hi Becky, STCC round nine was awesome! Too bad Chris Redman is out as he was my favourite driver in the series - very exciting to watch him cut through the field!
Anyway, how do you think your Xcam software could work with FOXes? I'm wanting to do a test broadcast with this type of vehicle and am hoping you wouldn't mind letting me have a go with your software. I would be more than happy to give you as much feedback as possible on how Xcam works with a different type of car.
Also, did you capture the round nine broadcast using Fraps? At half speed then double the speed in post production? The medium quality version of the round nine broadcast looks great, and is what I'm aiming for
Aah ok I guess I just assumed the native files would have been reasonably high res. I agree that some of the textures look like placeholder graphics, especially the rb4 interior :P LOL it looks horrible on my 22" screen :P
In my opinion this would work well but would need to be a server-side option. Therefore servers that are set up to host sprint races could have it off, whereas servers hosting longer races (especially in leagues) could have it on.
Good idea to display the driver's name in their grid spot so they know where they need to stop.
The parade lap would work best with a rolling start, but with some clever programming it would work well with a standing start too.
Fair enough point that the devs should put their time into more important aspects of the game, but I doubt this would take more than a day to implement and the advantages of it would be clear to see.
Although there are 3rd party high res packs available, imo only the most dedicated followers of LFS would seek to find them all. Plus a lot of the custom high res textures are different from those in the game. I just think it would be good to have an easily accessible all-in-one pack with all official textures, rather than a bunch of random look-a-likes, which are good but are different nonetheless.
Perhaps this is not an immediate priority, but I reckon this should be done before S2 Beta then full, which is when the reviewers will step in!!
Now that I have (finally) upgraded my PC and have a 22" monitor which supports 1680x1050 resolution I have the capacity to run higher res textures in LFS. Problem is, I have no choice but to sift through lfs-database.com (great website it is) to find third party high res textures.
My improvement suggestion is for the devs to create a high res texture add on pack which can be downloaded in addition to the game (it would be available in the 'Additional downloads' section of the website).
For this to happen, I believe the first step would be for Eric to open the native file of each LFS texture and export them at a higher res. Scawen would then just need to create an exe which prompts the user to select their LFS folder and the improved textures would be installed ala test patches.
Scawen could also add an option within the 'Graphics' menu which allows the user to choose which high res textures to use (eg track, car, driver), or if they don't wish to run the high res textures at all (depending on the track and number of cars in the race and the resulting strain on their machine). This would require that the high res textures are given their own folder, as opposed to overwriting the existing ones.
I have thought this for some time but want to know if you too think that our Scawen looks like Pearl Jam's Eddie Vedder. Alternatively, it is possible that I'm crazy
In addition to that, maybe it would be an idea for the driver to be able to alter some of these settings DURING the pitstop, e.g. fuel %, wing settings. I know that this can be adjusted with the F12 menu, but being able to see all of your pit requests and being able to quickly alter some things would be quite useful. Also, trying to adjust things while racing can be tricky ..