The online racing simulator
Searching in All forums
(82 results)
Additional custom onboard cameras
geezer45
S2 licensed
I think the title says it all. I would like to have more than the one custom camera 'slot' (if you know what I mean). At the moment, one can customise the onboard camera view (the view with just 2 wheels). I tend to use 'roof-cam' or 'tbar-cam' (for formulas), but it would be good to have a few more 'slots' to create additional camera views. This would be especially handy for replays, so one can perhaps set up a camera on the dash looking back at the driver, etc. This would mean that LFS would have more camera angles than any other sim!!! GTR has quite a few, and all of these (and more) could be created by the player in LFS if this idea is implemented.

Oh, and the 'slots' could be activated or deactivated.
geezer45
S2 licensed
Personally, I prefer the graphics in LFS over GTR ... they seem more realistic. And the movement of the wheel rims don't look strange in replays.
geezer45
S2 licensed
Having the devs post on the forum is yet another strength of LFS, and adds tremendously to the community. Shows they are very passionate about ther baby and certainly won't release a second-rate (incomplete) sim. The no publisher element makes sure of that ... no pressure to release before it's due. Initially S2 was to be out just before xmas 2004 ... although there was a wait, it certainly hasn't disappointed now has it?
geezer45
S2 licensed
An ode to arcadey race sims...
geezer45
S2 licensed
Another strength of LFS ... the community. Cheers for the quick reply guys. I was reading the latest AutoSimSport (ASS) ezine and came across a comment, I think by Jon Davis (not the KoRn front-man), to the effect that the LFS community is 'apart' from the general sim racing community. Perhaps because we know something that others don't ...

Good points made by all, the one that sticks out is from Gunn, who mentions that "no other title seems to be going where LFS seems to be going". I believe that LFS has a VERY solid foundation, developing the 'tools' first, to later add the shine (although there is plenty of shine in LFS at the moment). Best example for what I mean is the menu system - heaps of options, easily accessible = a modder's dream. And in game telemetary, everything needed for comprehensive TV-style presentation overlays (stats - I LOVE stats, 'tis part of the reason I like motorsport and cricket).

If only I could hibernate for five or so years to see what Scawen, Eric and Victor have come up with after S3, and how many quality mods are available (provided iRacing hasn't forced modding to be completely illegal by then). The sky's the limit...
Where does LFS stand relative to rFactor, GTR/GTL, netKar, iRacing?
geezer45
S2 licensed
I don't mean to start a battle as to which one is better, I'm just curious as to what others think about what stage of development each is at relative to each other, and what are the key differences.

For example, I played the GTL demo last night, and while I enjoyed it, I prefer the physics in LFS. There are some nice touches though, like the changing of gears and foot movements over the pedals. Also the weather effects are top notch.

Time will tell with rFactor, netKar (soon) and iRacing (?), but we can comment on the demos for rFactor and netKar.

I guess I'm thinking out loud a bit, but am untimately looking to gauge where each is at relative to LFS. Also, perhaps by isolating the strong/not so strong points of the other sims, we may (inadvertently) identify areas where LFS can improve.
geezer45
S2 licensed
My two wheel adventure...whilst in the lead!
FGED GREDG RDFGDR GSFDG