"including a damage model that contorts and deforms the cars to a degree that won't fail to make you laugh (side panels are shed, bumpers are mangled and dropped and so on)"
Sounds like you've been watching a little too much tv Racer Y. Though, I guess one needs to present such an extravagant example to emphasise how pathethic the wreckers truly are ...
For a 'harsh but fair' solution, see my post 'A novel solution for discouraging wreckers'.
I have a bad night at the track every night because I'm on dial-up, but don't get me started on that (I will have cable soon).
Angst against wreckers is a commonly recurring theme on the forums, so I thought I'd address it with a solution that everyone (save for the wreckers) can enjoy!
I believe that whenever someone crashes online, LFS should send packets of information to LFS World detailing the severity of the crash and the calculated harm to the virtual driver. This information, along with the address of the 'real-life' driver, is then relayed to CRC, who promptly commission one (or several, depending on the complexity of the job) of their 'peace-enforcer' personnel to 'take care' of the situation. The enforcer arrives at the user's street address and infilcts the appropriate damage on the offender. For example, if their adventure into the rear of another car (at T1 of course) causes the front of their car to crumple, the CRC goons will break the user's legs. Or, if their car rolls several times (after destroying the leader's race on the last lap), the user will be 'placed' into a cardboard box and pushed down a flight of stairs. As soon as the photos (and stories) of the 'unfortunate' survivors flood the forum, presto, no more wreckers!
Almost forget, LFS works out who is to blame by searching the user's details for 'drift', 'noob' and 'whammo!'
I think the title says it all. I would like to have more than the one custom camera 'slot' (if you know what I mean). At the moment, one can customise the onboard camera view (the view with just 2 wheels). I tend to use 'roof-cam' or 'tbar-cam' (for formulas), but it would be good to have a few more 'slots' to create additional camera views. This would be especially handy for replays, so one can perhaps set up a camera on the dash looking back at the driver, etc. This would mean that LFS would have more camera angles than any other sim!!! GTR has quite a few, and all of these (and more) could be created by the player in LFS if this idea is implemented.
Oh, and the 'slots' could be activated or deactivated.
Having the devs post on the forum is yet another strength of LFS, and adds tremendously to the community. Shows they are very passionate about ther baby and certainly won't release a second-rate (incomplete) sim. The no publisher element makes sure of that ... no pressure to release before it's due. Initially S2 was to be out just before xmas 2004 ... although there was a wait, it certainly hasn't disappointed now has it?
Another strength of LFS ... the community. Cheers for the quick reply guys. I was reading the latest AutoSimSport (ASS) ezine and came across a comment, I think by Jon Davis (not the KoRn front-man), to the effect that the LFS community is 'apart' from the general sim racing community. Perhaps because we know something that others don't ...
Good points made by all, the one that sticks out is from Gunn, who mentions that "no other title seems to be going where LFS seems to be going". I believe that LFS has a VERY solid foundation, developing the 'tools' first, to later add the shine (although there is plenty of shine in LFS at the moment). Best example for what I mean is the menu system - heaps of options, easily accessible = a modder's dream. And in game telemetary, everything needed for comprehensive TV-style presentation overlays (stats - I LOVE stats, 'tis part of the reason I like motorsport and cricket).
If only I could hibernate for five or so years to see what Scawen, Eric and Victor have come up with after S3, and how many quality mods are available (provided iRacing hasn't forced modding to be completely illegal by then). The sky's the limit...
I don't mean to start a battle as to which one is better, I'm just curious as to what others think about what stage of development each is at relative to each other, and what are the key differences.
For example, I played the GTL demo last night, and while I enjoyed it, I prefer the physics in LFS. There are some nice touches though, like the changing of gears and foot movements over the pedals. Also the weather effects are top notch.
Time will tell with rFactor, netKar (soon) and iRacing (?), but we can comment on the demos for rFactor and netKar.
I guess I'm thinking out loud a bit, but am untimately looking to gauge where each is at relative to LFS. Also, perhaps by isolating the strong/not so strong points of the other sims, we may (inadvertently) identify areas where LFS can improve.