oh dear, scawen changed some stuff in the mouse steering region, but im not having the same problem, are you using a steering wheel or a mouse to steer?
to me it looks like that in your youtube movie from in your previous post. that you are sitting on-board at the non-local car. this means that you will see this car moving every frame with the speed / steering from the last packed.
Every second there will be 10 ~ 12 (Packets / second) corrections on this position movement.
if you will send more packets this will make the car move better.
@ Scawen, hope im correct , but to me it looks like:P
Lets not start that Discussion here. about witch netcode is better. because most lfs'ers wont agree!
its funny but i was talking with troy about this earlier today.
Last year i was having the same question at that time i would have said. its over kill.
but since 3 months i got a new Sony Vaio 16" Laptop. its having a premium HD screen. (i7 and more) this screen opent my eyes. if i watch an 720p it looks good but a proper blue ray 1080p is just Soo sharp its very very good. you can really see it. even at a longer distance*
So to go with your though bob: a good screen will show the difference. at my 22" samsung LCD screen i wont see the difference!
Sorry if i missed it in here, but i didn't see a mention about it in this or they other thread. Is this also enable in multilayer sessions because this will be a great add-on to the Enduro community.
if so , can you also change the tyre temp from the tyres you will get in a pitstop.
P.s. i normally dont ask questions but this might be a point that was missed.
When the "Test Patch" period is over, it will go "public" this means that everybody gets an update when they go multilayer.
But This Final (Full) Patch isn't getting the new car. Like scawen said before : he is working on new Tyre physics and he would like to get that finished before we get the "New Car".
So The current test patches wont get a new car when the test patches are over
For example in BL1X normaly you are starting at the blackwood starting straid. once you made a starting point some where ( in de editor) the normal grid is not working anymore.
Even when you delete the start point again , then it still starts at the starting point. and not at the normal blackwood grid.
in-short Startings points cant be deleted on open configs
I have the feeling that this is a very hard thing to compare, because there is just that little chance that you can do 2 identical laps in z28 and z31.
Last night i was doing some AS4X (open config) with a few guys. i noticed that in the FZ50 and the RAC i was having a very very hard time in the Eau Rouge (AS Caded / Historic). it felt like that i couldn't go as tight. it was almost like i was falling off the track.
Can this be related to the issue the other people are having?
p.s : my teammate made this comment after seeing me go off : " Scawen already made some little water lakes in lfs."
P.S2: at some point i made a where my car was touching the ground in that corner. it helped me getting more grip at the exit.
also cant reproduce it.
it looks like that it works normal.
this 20% fuel means that 20% is added to the tank. so at pitstop one you had 1.9% in you tank entering the pits.
its stop 2: you most likely had 11.9% fuel in the tank.
adding 0% fuel will make you leave the pits with 11.9%.
i got the feeling that your pc is sighly outdated cpu: Q3'06
is about 5 year old. but i still think that i should run with about 20~30 fps on 1 screen.
About the low FPS, using 3 screens means that you are rendering 3 screens in lfs?
an openconfig is a bit harder on fps then normal tracks. with 3 renders you will feel this more then with only 1 render.
P.s: We just need for info: OS , #screen used in lfs and more...