Well just look at it? It's really that simple. Don't always stare at the middle of your screen, you can move your eyeballs, or if you don't want to do that, you can move your head.
Ok seriously, even with 60 degrees of FOV, the apex of every corner comes into view very quickly after turn in (if it's not already there at turn in).
Edit: but this "debate" is pretty useless, the human brain is such an amazing thing, that it can adapt to a very wide range of situations. So it's down to getting used to it really. Either way. So I think it's not true that you can't judge the yaw angle of the car with "look into apex" or TrackIR, your brain just need to get used to it, and interpret the visual cues accordingly.
It's not that easy. First, it's not advisable to admin from the seats of a car, so the admin have to leave the race, check the replay/go spectating, do what he/she deserves, then wait for the next to race to start to race again. Second, .... there's no second.
I'd just like to see a bit more controlled environment than a public server. There was a team server which had the LRF class set up a few months ago, and every evening (for about a week) there were team members racing on it. I visited it every night, and the first nights I had really good and fair races. As the days passed more and more LX lover people started to show up on the server, and there was a limit where one evening suddenly every kind of people started to join, keyboard drivers, a driver with a broken steering wheel (yes, he admitted that his wheel didn't function properly, and no, admins didn't kicked/banned him). It went out of control.
Sure though, we can try public, and we can still go back to passworded if things turn out like that, or do something about it.
Yeah, wednesday and friday sounds good to me, especially because of my work, this way I'd be able to make it to at least one of the evenings per week, except for one week out of 4 (my worktime is based on a 4 week period).
You know how people always say that the graphics doesn't really matter to them, you don't notice it anyway while racing. I guess I'm one of those people.
On the other hand, it is very nice to see those good looking things while standing still or spectating.
My bad, I wasn't strictly speaking about LFS. I just have a lot of experience with these kind of things, from playing the fastest FPS game on earth (in terms of gameplay and reaction times), QuakeWorld (aka Quake1), where every nuance counts (and which is a very old game with a very weird engine i admit, with physics tied to fps). I can feel the difference in QW between trilinear texture filtering, bilinear texture filtering, and no texture filtering. Although I also admit that LFS is not that demanding for so fast and precise inputs, so it is not a really important factor (fast and precise = in fps a few pixels distance can make the difference between hit and miss).
So if these things are in separate threads in LFS, then it wouldn't be a big problem to make them run on separate processor cores, making LFS multiple core ready (not a big problem = at least not a complete rewrite)? Or are they not neccessarily the same thing, programming wise?
I still think that limiting framerate is a bad idea. You won't get a smooth picture anyway (=tearing) unless you have a rock stable fps, meaning your minimum and maximum fps is equal at every single moment (and equals your monitor's refresh rate of course).
Someone mentioned that you should run games in your TFT's native resolution, because the picture quality is way better that way. True, but it's not the only reason too, the scaling of the picture takes time which introduces display lag. Which again, may not be so noticeble in a game like LFS, but i'd avoid it anyway.
Wrong. You definitely benefit from having more fps than your monitor's refresh rate. One example is more frequent reading of input devices -> less input lag.
I don't get how ppl can dislike even one car/track or another. Maybe because it's not the cars/tracks that i like, but racing itself. As long as it's good racing, i couldn't care less what car i'm driving on what track. What I don't like though is monotone. I just found a good server for this: Dead Men Racing. They run a different combo every week (starting with fridays), and there's a 1 hour long race every thursday. They're active too, there are 6-8 ppl at least on every night from 22:00 to 23:00 cet. Yeah, I know, it's not 20+ grid, but it's the best you can have until we get a great influx of players in LFS generally. Sure, then even more ppl will be playing the same boring combos again and again, but there will be more ppl who will like other combos as well.
Of course you should be clean at all times. With 15 seconds off the pace, I would advise you to start from the back of the grid. That way you don't have to worry about faster people behind you. You can do that by going spectating when the countdown for race restart starts, and joining again when the grid is set on the track.
Make sure you brake in time for T1, if you hit someone in the arse, it's your fault. If you go off track by accident, make sure you don't rejoin blindly into incoming traffic, use the minimap and a the look left/right buttons. It's the best to return to the track parallel with it, not at a right angle. Last, when you get a blue flag, let the driver behind you pass, don't brake in front of him, just ease off the throttle, and don't make sudden moves.
I think more closer shots would have been better (like the one with the locking wheel), since it's slowmo it "should" highlight the weight shifting and suspension movement. Also the BL rallyx track is more bumpy than the FE one, so it offers more action.
You may complain that it's useless to bump an old thread like this, but it still gave me a nice smile as I wasn't around back then. It's nice to see how such a glorious career started.