Aha, now I see that, it flies under the asphalt, and bumps my rear tire up from down below. Haha So I wasn't wrong that I saw my rear get bumped up a little.
Hope you don't mind me opening a new thread for this, but something strange happened to me a few minutes before. I was driving on FE gold rev (afaik, i'm not really familiar with names of track configurations yet ), and on the first lap, at the chicane my back suddenly got loose, and then i spun. First i thought it was a tap from the driver behind me, that's why I said 'thx', thanks god i didn't start bashing the guy. Because when i viewed the replay, i was surprised to see that he was not even close to my back, let alone contacting me. So the question is, what caused the spin then? Lag? I watched it several times, with forces on and in slow motion, and it seemed to me that my rear got bumped a little in the air just before they lose traction.
It slightly lessens the deadzone that you can experience around the center position of the steering wheel. It has to do about the linearity, the way the wingman driver scales the forces or something. There was a thread about it somewhere, but i can't find it...
I don't know. I've never raced seriously before. Ok, i've played a lot of colin mcrae back in '96, but only with keyboard (the reason: couldn't buy a wheel) and chase cam. When i first found lfs in 2003 iirc (I read about it in a forum, they said it has very realistic physics), I played it for a few weeks, but not more. Then i started playing with it again in september 2006 with mouse, and something clicked in in my mind: "This is great, I have to buy a wheel and S2!". So here I am, I'm enjoying it very very much, but haven't tried any other sim since that, even now that I have a wheel and a brand new computer. Maybe I'll give netkar a shot... or even rtractor, just to see how crap it is (now it would be awful if I found it great ).
Do the credit card's details get stored with the lfs account (so it could be viewed later by the account holder)? I guess not, but I'm asking to be sure. I want one of my friends to buy me a licence with his credit card, but he doesn't have an account here, so I thought I would log in with my account, then have him enter his card's details, but only if it's not unsecure for him this way.
Yes! Those settings are responsible for the so callled "canned effects", but LFS doesn't need those, because it calculates every force on its own, properly. For example the Centering spring "effect" returns your wheel to the center position automatically if the wheel is turned. It does this even if the car is still, which is ridiculous of course. LFS simulates this real force well enough, so if you turn the wheel while the car is stopped it doesn't turn back (if you aren't on a slope, and don't apply brakes), only if you start moving.
So those settings just interfere with LFS, that's why they should be at 0%.
Haha yeah, when I first saw this in lfs I thought WTF? But the best part was when I wanted to leave a server, clicked the button, and got the msg: "can't leave, a player is connecting". I thought what the hell, I can't even leave a bloody server because someone else is connecting, the netcode must be crap. I was surprised that I didn't see anyone mention this yet here on the forums during these several months I've been lurking here (or I just didn't notice perhaps). By now, I've learned to live with it, it doesn't happen that often after all, I guess it's just a limitation of the netcode.
Hehe
No problem, though you kinda got my hopes up.
I wanted this script (I'm sure you know why) because I play with a low fov (55), and this limits my view very much, I find that a lot of time I don't know (can't see) where's the other car, not even by looking left or right, as those use the same low fov, so if it's not exactly beside me, I can't see it. Switching to smooth from instant look helped a bit, but not much.
Sorry for the off-topic.
Yes please, i would be grateful, since i have no idea how i could do that, even after i read through the commands.txt in the \docs folder.
Edit: to make it simple, i imagine it working something like this:
I press and hold the button: right_view, fov 110
When i release the button: the view returns to the center, fov 55
Hmm, I guess it's not possible to create a script that would, at a press of a button, look right in the cockpit and zoom out in the same time, and after releasing the button, it would zoom back into the original fov (and of course the view would return to forward view, but that's automatic), right?
Well yes, you can make the same happening by being launched into orbit by one of those red-white striped barriers, but that's not the point. The point is that it seems to me that lfs measures speed gps style, that is, by simply measuring the speed of the chassis as it moves, not through the turning of the transmission or the wheels. Or do i miss something here?
I don't get it, if it measures speed from the transmission, then why does it display speed (accelerating continously) when the wheels are stopped, and falling through the big gray nothingness (outside of a track)?
What about the more steering lock of the DFP over Momo? I know it means more precision, but do you really need that? I mean F1 drivers use only 200 degrees lock or so (during race, i know they have more lock, for steering into the garage for example). But I guess in the slower cars you could do with more lock. Do Momo users lose a lot because of the less sensitivity? Is it a problem? How much advantage is the DFP's wider lock - taking into account that you can't turn the wheel really fast as i heard, so countersteering is harder.
Really? Cool! Yes, it's still actively played, especially here in europe. There's even a 4on4 leauge with clans, 5 divisions and everything. If you don't know already, visit quakeworld.nu, where you can find a nice forum, and ask for help, if you need any. QW is very similar to LFS in the aspect that it has a nice community because it's not mainstream, requires great skill because it's fast and because the players have developed huge skillbase along these 10 years. And it has developed a lot since it has become opensourced back in '99. Clients now have more eyecandy (not that the average qw player needs that, it's the same as with LFS , but it helps attracting new players), and more features.
So i'm using the mouse for driving in LFS, and also playing QuakeWorld (QW, aka Quake 1, still the best fps ). And i find it pretty hard playing qw after long hours of LFS. It's so annoying, i can't move properly, hitting every wall and all, my aim is shit, feels like i'm a newbie.
Anyone here with the same problem or is it just me?