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ivo_drifta
S3 licensed
you mean you cant see the dashboard gauges? you can adjust the driver view position - height (up in most cases)
ivo_drifta
S3 licensed

Last edited by ivo_drifta, .
upcoming overall update
ivo_drifta
S3 licensed
im making overall update of the truck

- body mesh
(better topology, smoother parts, fixed groups and etc.) skin mappings are still the same to prevent messing up with already made and existing skins.
- builded new fender flares

gifs:





down below are progress screenshost
ivo_drifta
S3 licensed
what happened with Uzovka and Emko?
ivo_drifta
S3 licensed
I understand the issues that unnecessary complicated (with excessive tris), poorly made LOD2 cause to mod players.
Since I get the point of what LOD2 exactly do, although it takes time I'm trying to build it properly.
I believe 80-90% of mods can fit to 1k or 2k tris on LOD2.
But I can agree with @Drifteris
My PC specs are pretty outdated and I don't have much FPS (~50-60) on multiplayer on Rockingham for example.
But still.. I think that 8k tris limit for LOD2 it's OK and gives freedom to mod creators.
I think current 8k limit can be useful for vehicles those have extras like: roofrack, pushbar, lightbar, spoilers, driver shape for bikes and so on.. They are like outside of the car body shape and have to be visible from distance and create a proper shadow.

Maybe i'ts more up to mod reviewers to require sensible mod build from creators and better standards before pulishing it as I notice they do in last days.
Mods can be updated after they are published and approved. I had seen on custom access mod real life logos added after publishing. All kind of stuff can be messed.

Idea to add something like 'Report mod issue' button in forum, side of comments, where forum users can (anonymously for other users) report serious problem with the corresponding mod. For example: ''Undriveable on wheel'' or ''This car have no shadow''.
Mod reviewers can see these reports and are they relevant and moved to 'Changes required' if is needed.

I hope all of that makes sense to you. Cheers!
ivo_drifta
S3 licensed
Hi LV!
Im working on it last two days. On my version: Fixed the caster and front suspension geometry they are as stock UF1. Frame is adjusted, total mass (~850kg), the engine replicated from mr. Bean's Mini - 66hp still(80hp/ton).. Center of gravity is about the same now tho.
Still to do: Body improving, to make it skinable and
I will update it tomorrow I think.
ivo_drifta
S3 licensed
you have to give us more info about your requested skin. ex. for wich car/mod and etc.
ivo_drifta
S3 licensed
good choice to pick lfs vanilla car as a first mod. its better to experiment with lfs editor and all functions and stuff. nice sceenshots. keep it up!
ivo_drifta
S3 licensed
It looks promising!
ivo_drifta
S3 licensed
I can only imagine the future when maybe we will have LFS Track Editor and the beautiful maps made for TC cruise server.
ivo_drifta
S3 licensed
Quote from neozixxs :...

That is a great idea! Would be cool if is added on next updates!
Would fit perfectly on my F150 pickups mods.
To not be confusing,
I think that function should be able to be used with another special mapping name.

Thanks in advance Scawen!
Last edited by ivo_drifta, .
ivo_drifta
S3 licensed
Hi!
Would be cool if you share more information about where you take the model from.
ivo_drifta
S3 licensed
I drove the car for several thousands kilometers on cruise server. The handling is good. It's fun to drive it like is stolen. At the same time not getting too dangerous for others, because the 40-ish hp. Sounds pleasant and accurate for me. It shift gears quite well on automatic tho. I like it overall. Thank you for your job on this mod!

I've made a quick rusty skin for it:
Last edited by ivo_drifta, .
ivo_drifta
S3 licensed
Also traction control(TC) does not work on all wheel drive(AWD) cars.
Hopefully this get fixed soon.
ivo_drifta
S3 licensed
Quote from Flame CZE :...

Odo its working fine, but yes, could be more easy to make.
ivo_drifta
S3 licensed
This skins looks clean! Good job!
ivo_drifta
S3 licensed
Quote from FF. :The rims have errors in game !

This mod offers multiple rims choices, because hub objects. This is a new future.
To work properly in your game you have to download and install latest test patch:
https://www.lfs.net/file_lfs.php?name=LFS_PATCH_7D_TO_7D44.exe
150 RESPONDER
ivo_drifta
S3 licensed
Vehicle mod: 150 RESPONDER
Details page: https://www.lfs.net/files/vehmods/DB02AE

SHORT DESCRIPTION:
Quote :Modern blue collar pickup truck

DESCRIPTION:
Quote :2021-2023 Fend 150 Responder

Comes with 4 configurations:
Stock, Chrome, Res/Med, Cop
_______________________________
Short technical specifications:
3.5l turbocharged (ecoboost) V6 - 400 hp(4758rpm) - 682 Nm(3516rpm)
2110 kg - 190 hp/ton
0-100 km/h: ~5.2 sec. (~230 km/h top speed)
1/4 mile: 13.5 sec. (@170.0 km/h)
Weight distribution: 57% Front / 43% Back

Hope you like it.
- Yasen (ivo_drifta)



Thanks to TDI Ahmet for these action screenshots!

COVER SCREENSHOT:
ivo_drifta
S3 licensed
Yes, why not even more. Some modern cars and suvs have 10 speed automatics. Also can be used on bus and truck mods. I hope this suggestion be approved.
ivo_drifta
S3 licensed
Your post #20 is my favorite. Your work looks absolutely brilliant..hm like always.
I was searching blueprints for Zaporozhets ZAZ 986 before, but i left it for future. But you made this, and it's awesome!
If it's public mod, I will definitely buy it on TC server for my cruising, earning money car and break the odo.
I hope everything with the license from the manufacturer goes as planned. (Crossed fingers)
ivo_drifta
S3 licensed
I'm pretty sure your mod will be published (for a week) and get approved (for 2-3 months) if your mod is 100% original work and is quality enough.
Here is the check list: https://www.lfs.net/forum/thread/102659-Mod-approval-checklist
ivo_drifta
S3 licensed
Quote from bayanofmansorofisky :LOD2 to be seperate from LOD1

Better to keep the LOD1, LOD2 and LOD3 on different layers
I use this when I need something from LOD1 for LOD2:
Select the tris on LOD1 > Duplicate > Select connected triangles > Move them to empty layer > Select only this layer > Select all tris > Add to LOD2 > Go back to LOD1 > Select tris > Delete tris from LOD1
ivo_drifta
S3 licensed
Your work on modelling here looks so good and these shapes looks so sexy
ivo_drifta
S3 licensed
The light bar is not working.
ivo_drifta
S3 licensed
Hi Amynue Wave
This is my favorite bus on LFS.
Last edited by ivo_drifta, .
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