The online racing simulator
Searching in All forums
(851 results)
Jamexing
S2 licensed
Again, I stress that forced setup for private races and leagues. Just leave it out of purely public servers. Besides, if the forced setup is a fundamentally good one, it's fine eith me if I happen to find time to join such a short league. But as someone here already said, it's a novelty that could quickly wear off, especilaly those who find the setups particularly unsuited to them.

I apologize if my previous post was a bit on the strong side. I'm just unhappy with someone IMPLYING (but not quite explicitly saying) that people who bother to come up with good personal setups are mostly if not all a bunch of no life junkies. The truth is, those with some basic undrstanding of automotive engineering can quickly come up with a good setups in half an hour, including some limited testing. And if forced setups are actually used, people should be allowed to choose from a LIMITED choice of setups instead of one that favours some and disadvantages others. This would help level the playing field. All you need is a good understanding of your driving and make the best choice.

On the subject of top drivers with NO understanding of automotive engineering and basic physics of car setups, well, think again. Some "top" drivers simply know almost nothing but simply just try to drive to the setup no matter how non-optimal it is.

Then there are CHAMPIONS. People like Micheal Schumacher and Aryton Senna. Aryton Senna was well known as one who was absoultely obsessed with telemetry and engineering of the F-1 cars he drove. He would constantly bug the engineers in his team, asking incessant questions to extract every bit of knowledge and understanding he could. He would spend hours reading his own telemetry, trying to detect and correct every nuance of setup and driving. In essence, he was obsessed with anything that would improve his understanding of F-1 cars and ultimately improve his setup and ultimately driving skills. No wonder he's THE legend.

Micheal Scumacher isn't just a driver, he's a great MANAGER as well. Getting rid of the useless and receiving and mantaining quality staff is essential to thrive in F-1.

Another well know Indycar top driver is Sebastian Bourdois (I think that's the spelling, but I'm no European ) He is well known to be very studious. Give him a car and he'll tell our setup engineer what to do in just a couple of laps to optimise the setup.

Overspecializaton leads to growing weakness and slow death. As technology advances, multi-disciplinary approaches are increasingly important in many fields. Last but not least, RL racing is not a driver gets all the glory glamour fest. It's a TEAM sport, and it doesn't really matter what the media says. The truth of every race success is terribly obvious to those in the know, even if it's only in a limited way.

BTW, when I do get something like the G25 someday, don't bother with banning driver aids. I won't use them at all, as I always try to drive LFS as realistically as my hardware can practically allow me to. Sequentials should be driven as sequentials and vice-versa. And the reason I completely agree with forcing cockpit mode is that that's how we drive IRL, in the driver's seat. When was the last time someone raced in bumper/chase cam IRL? A sim is suppeosed to approximate RL as closely as possible. It's not about eliminating some silly unfair advantages. It's about keeping it as realistic as practically possible. Isn't that the whole point of a hardcore mode?

No, we don't have a need for speed. We LIVE FOR SPEED!
Last edited by Jamexing, .
Jamexing
S2 licensed
Quote from duke_toaster :More protection is needed, but central cockpits are unheard of in any sort of closed wheel racing other than a handful of LMP's. Just my £0.02.

FYI, the McLaren F1 GTRs were centally seated by OEM design.
Jamexing
S2 licensed
Quote from Cue-Ball :Please try to put yourself in the shoes of those of us who want this option instead of simply dismissing it because it's not what YOU want. You say "Races should favour those who put in effort to setup and drive well". I would say it's the other way around. Races should not favor those who have no job, no family commitments, etc which enables them to spend hours upon hours working on their setup and perfecting it. I don't have the time to do that and, frankly, even if I did I don't want to. I want to get in and drive. I want to play a racing sim. I do not want to play an engineering sim. And, that is my perogative. You say that it's unfair to make someone drive an unchangeable setup and to penalize those who have the time and knowledge to setup their car properly. I say it's unfair to expect everyone to have that sort of time and knowledge. I would rather race in a series where all the cars are the same and the only thing that can best me is another driver - not a superior setup. Not to mention the fact that having forced setups would be great for those who are new to racing or new to LFS. How discouraging is it for a newbie to get online and race only to find out that they have no chance of keeping up, not because their driving is poor but because their gearing is not right or their ARB is too soft. Forced setups allow for evening the playing field between those with setup knowledge (and the time to implement it) and those without. We all want close racing (that was the #1 selection in the recent poll done in the main forum) and forced setups is just one more OPTION that server admins should have to help in that regard.

edited to tone down my post a bit.

I happen to have a busy life and I still make my own setups. So you're saying that guys who bother to work on their own setups are all a bunch of workless no life junkies?

That would offend a LOT of guys in the LFS community who happen to make their own quality setups and STILL have productive lives. BTW, there are already all sorts of good setups awaiting download all over the LFS community, so you don't need to spend more than a couple of laps around your chosen track to get something that compliments your driving skills. And no, you don't need to quit school or work to spend half an hour on your car in your favourite sim to tweak a setup in your free time.

When was the last time any RL race driver achieved major success with NO understanding of automotive engineering and the effects of car setup? Isn't a racing sim supposed to simulate what RL racers do to get their machines tweaked? A driver cannot excel IRL racing by driving alone.

The truth is setup skills are also a part of one's driving skills. For those uninformed, you are all welcome to ask valid questions on car setup. If you'r just too busy, there's always the download option. So no, you shouldn't be painfully slow just because you're a newbie with no setup of your own.

Forced setups are perfectly fine to me as long as they're confined to special leagues where all are supposed to drove supposedly identical stock cars. Just don't get in onto more public servers.

BTW, most other sims I've driven don't have terrible setups to start with. As it is, the current LFS default setups are mostly horrid. So NASCAR is NASCAR and can't be compared directly to LFS.

Besides in a top level league where the best LFS players get to compete with each other, shouldn't they be allowed to show their top form with their own custom setup cars? Let's pit the best against each other and see how good they can REALLY get. Now that's racing.

And yes, cockpit mode should have been forced a long time ago for all online or multiplayer races. It's about time everyone drives in LFS as a sim.
Jamexing
S2 licensed
Quote from Cue-Ball :Forced setups are just one more way of evening out the playing field - much like ballast. This is especially true for people like me who don't have time to spend testing, adjusting, and retesting setups for each particular race. I don't want to play pit chief, I just want to race. If there were a server with forced setups available (or if I were able to start my own) I would MUCH prefer to race on it than a server which allows setup changes. Forcing setups would allow for "showroom stock" type racing and would guarantee that you're not getting beat by someone else simply because they spend every day after school perfecting their setup.

For some people, working towards and achieving that perfect setup is part of the fun. For me it is not. I just want to get in and drive without worrying that I'm uncompetitive because I didn't spend hours getting my sway bar and camber settings perfect.

One thing that escapes me is why the guy who actually bothers to put in the effort to setup his car well be penalized while the guys who can't be bothered to setup his car properly be favoured? Beats me. Point is, it's not as fair as it might be cracked up to be. Races should favour those who put in effort to setup and drive well. I just believe that it's more fair overall. Forced setups is fine as long as they are confined to private leagues, but beyond that is simply draconian and basically unfair.

As for forced cockpit mode, it's about time that becomes compulsory in online races. We can't drive from a view OUTSIDE of our cars IRL, can we?
Last edited by Jamexing, .
Jamexing
S2 licensed
Quote from JeffR :You can't see the engines, and the LX6 exhaust only appears to have 4 collector pipes (implying 4 cylinder engine). The LX6 inline 6 is making 190hp, while the real Caterham CSR 260 Duratech 2.3 liter inline 4 is making 260hp. The Duratech motor is very light. Probably the best V8 for the Caterham would be the one used in a Radical SR8, using the heads from two motorcycles engines with a custom lower end, but this is 360hp.

360hp LX8 with MASSIVE slicks. Hmm.
Jamexing
S2 licensed
Quote from tristancliffe :F1 uses a torsion spring and damper system at the rear, often with no antiroll bar. Some teams have experiemented with third springs at the rear, but I'm not sure if they use them.

In the mid 90's some teams had a third spring on the front, so that bump/rebound were controlled with two dampers (one on each side), whilst a third damper controlled roll.

Whether or not teams still use it is a different matter, and one I'd personally have to research before commenting on.

Ferrari definitely uses the 3rd spring/damper setup, and they happen to use rotary dampers too. Last time I checked, so did Sauber, which got the technology off Ferrari when it was using it's engines. The dampers provide the moment arms to mount the 3rd spring/damper. Anything that helps even out contact pressures of the rear contact patches helps put that immense power onto the ground.
Jamexing
S2 licensed
Downforce is pretty useless if your tire's aren't up to it. LX-8s would need large, wide slicks to make use of its relatively large amount of power. Something like 255/45/16 would be necessary if its to reach its full track potential, with or wiyhout downforce.

However, LX cars aren't so terribly aerodynamic to start with anyway. And there's almost no way to realistically make a rear wing work IRL on a car with roof shape like the LX-6. Unless you mount the wing even higher than the roof, which doesn't look so good.

So if the LX-8 would some day make it into LFS, give it properly sized race tires, with slicks, intermediates and full wets. Downforce will not realistically work with a car like it unless the aerodynamic profile is heavily revised.
Jamexing
S2 licensed
Th 3rd spring I'm talking about for the rear suspension is the one that links left and right sides of the rear suspension. The rear suspension is basically a torsion bar system. Basically, the upper "wishbones" have protusions perpendicular to the compnent that provides a moment arm to which a coilover system cross links left and right suspension arms. The purposes include heave control and all the technical stuff that's better explained in lectures than forums.

Well, I thought everyone was familiar about curent F-1 suspension design practice. Guess not.
Last edited by Jamexing, .
Jamexing
S2 licensed
4 way dampers, asymetric spring setups, active electronic diffs and customizable brake ducts. A racer's/setup engineer's dream. And the F-1 car should use a third spring in the rear. It's standard practice in current F-1 cars.

I would recommend the addition of non-linear springs and helper springs too, which would both comply with current racing practice and allow LFS to simulate modern rallycars properly. The active diff would be a major boon especially for the 4WDs.

Another step towards realism.
Last edited by Jamexing, .
Jamexing
S2 licensed
Quote from Gunn :Options for no-assist predate the G25 by a good 3-4 years already. Forced setup options are also not a new idea or request, nor would there ever be a ban. Even though I agree that forced setups are not universally adoptable due to hardware differences alone (let alone driving styles) it wouldn't effect me at all if some servers were set up that way. I'd simply race somewhere else. In most cases forced sets are proposed for league races in which case you as a driver would choose which type of league you joined, you wouldn't be forced or banned from anything.

I was just wishing that there would be more thought and consideration before anyone forcing something. And button clutch is even more unrealistic than auto clutch+autoblip/lift whilst providing faster acceleration, especially with the current turbo cars.

And you do have a good point of simply skipping races that unfairly penalize you because of control hardware issues (such a lack of G25), but as it is, there aren't that many good servers to choose from where I am now. Last thing I want is an exclusive club/caste/class based or any other thing like that to reduce server choices. As if there aren't enough arbitrary and logically unexplainable forms of segregation in RL society already.

A rule for some major league is one thing, but to have LFS players show up online for some racing fun only to dicover the best performing servers punishing anyone who lacks a G25 or something of similiar or better quality is just plain wrong.

Just trying to be fair to every LFS online racer looking for a good race, no matter you're a kb, mouse, joytstick or G25 user.
Jamexing
S2 licensed
Forced setups? I'm all for no throttle and brake help, but no auto clutch and throttle blip/lift and FORCED SETUPS? What is this, a joke? So button clutches are supposed to be than better auoclutch + throttle blip/lift?

When was the last time LFS was dominated by G25 owners and users? I'm all for no assist if over 90% of the LFS population owns and uses G25s, but at the moment such silly bans are just absurd.

Forced setups do not induce parity, contrary to popular belief. All they do is unfairly favour those whose driving styles are more suited to the particular forced setup. It also does a great job of punishing those who bother to learn how to make excellent setups. Or would we be forced to use absurdly bad setups that cause more crashes than promote good racing? More misery than fun?

Before anyone suggests such silly bans, please give it a hard thought. How's ostracizing the majority of the LFS population going to do us any good? Beats me.
Jamexing
S2 licensed
My, that's the kind of well organised and comprehensive setup menu I've always wished for.

+infinity for this new menu design.

Nice torque curves. Those would be a boon for setting up a car. And those gear ratios are much better than the currently unrealistic numerics. IRL, gear ratios can only be expressed exactly as fractions anyway.

The only problem wit this menu design is the rather dreary menu colour choices. Too much monotone green all over the place. Then again, I'm used gauging car behavior via telemetric graphical data lines, so that's not too much of a problem for me.
Last edited by Jamexing, .
Jamexing
S2 licensed
Quote from Primoz :about the EVO X concpet, dunno. RB4 again comes close but is a tad less powerful.

300-400hp and massive torque curve vs a 243hp with so-so midrange and TERRIBLE top end? Hmm...
Jamexing
S2 licensed
Next thing we know we'll have G25 only servers all over the place. As if the current LFS community isn't already small enough.
Last edited by Jamexing, .
Jamexing
S2 licensed
Quote from Vain :More cars? Yes.
Licensed cars that handle nothing like their real life counterparts because LFS's physics engine isn't up to the task? No.

Vain

Absoultely Agree. Smile
Jamexing
S2 licensed
None of the Rallycross circuits currently available would challenge a production SUV such as a Nissan Pathfiner.

Make a LONG snad track filled with sand dunes like those a real desert would have. Add VERY realistic sand driving physics, Pajero Evolutions, Volkswagon Touregs, etc and we've got a Paris Dakar Rally Style enduro! Done properly, we'll attract licensees from an entirely new crowd: the serious rally raiders.
Jamexing
S2 licensed
Noob/wrecker uses NOS to get ahead, only to enter a tight corner right after the pass, fails to slow down properly and causes a MAJOR pileup.

Hmm, the potential team strategies are endless.

Seriously, NOS is great for drags but crap for circuits with ANY corners. Conclusion, LFS should NOT use NOS.
Jamexing
S2 licensed
Quote from Vain :First get the physics sorted, then get real cars.
You can't tell me real sequential gearboxes work like that. Or that real limited slip differentials all work like the LFS one (hint: there are several types of LSD diffs in reality, each with different characteristics).
We don't even have correct clipping and you're already talking about licensed cars?

Vain

Agreed. First priority is sorting the physics, but the real cars already in such as the RA should be made to perform as closley to the real thing as possible. We don't really need more real cars until the physics are done.
Jamexing
S2 licensed
Quote from tristancliffe :You don't need real cars, or real car performances to make LFS a simulation. What you need is for the variables and values in LFS to give the right performance that you'd get in real life.

I could not care less if the UF1 is too fast (compared to a mini), or the RB4 too heavy (compared to a 4WD thing), as long as the car behaves as it should (i.e. like a faster mini or a heavier 4WD thing).

Real cars will detract from the game. Look at all the nincompoops here since the Sauber was released. I'd much rather have had a generic F1 car and kept those 'I love car games with real cars in it' away.

I fully agree that we don't really need real car names, but isn't it obvious that a few cars already in LFS are ALREADY very close copies of the real things? Might as well let their engines perform like the real thing. We don't need to match the real thing exactly, but shouldn't we try to make it behave very closely to the real car? Or do we need to redefine the word "SIMULATOR"?

The RB4 isn't really too heavy. I'm fine with its weight as long as it's current weight remains unchanged. It just needs proper turbo behavior and a better powerband along with a minor increase in power. I won't agree to anything more than 250hp, since anything more won't help balance the TBO cars or make the racing better.

No, the UF1 doesn't feel too off. lack of weight does make p for the tiny engine. It'll be so much more fun if it had a proper LSD though it's wasn't available OEM, so it's just a fun option. Well, they're already running adjustable dampers anyway. It's fine as it is for now.

My real concern isn't to get all the brand names, it's to get all the car physics as perfected as a PC racing simulation technically could. The BF1 is great, but I'll rather trade it for significantly better turbo and aero models.

However, one point stands. If real cars are really implemented, they should definitely handle as close to the real thing as possible. IRL, cars such as the BF1 are very aerodynamically sensitive, and the current aero simply isn't adequate to make it run as close to the real thing as possible.

ATM, only lacks dynamic toe to simulate multilink suspensions and a live axle simulation. Otherwise, LFS already has a very comprehensive simulation of almost all major suspension types.

Again, as I've already said, I'll trade a real brand name car for more perfected physics anytime. Those real cars or very close clones of real cars must behave as close to the real thing as possible.
Jamexing
S2 licensed
Quote from tristancliffe :Agreed. The G25 is the start of the 3-pedal system becoming 'the norm' but until then even I wouldn't want to penalise people without them. Hardcore mode should be irrespective of controller really. However, when ALL (bar the very cheapest) wheels come with three pedals then is the time to consider enforcing it, but not until then!

All of Woz's points are 100000000% brilliant, and I will pay for S10 if they were added!

Absoluely agree.
Jamexing
S2 licensed
and if the cars are lookalikes only, people can't complain about what acts correct or not compared to RL! Wink

like a old e30 m3 racer, how fancy wouldn't that be? or as it could be named in LFS: XR M (s38b36 anyone?) Razz[/quote]

The fact is that ignoring how the real car lookalike is based on behaves will NOT aid realism. I thought LFS is supposed to be a simulation, not an arcade game, so why should we expect to get anything less than behavior close to the real thing? Isn't the whole point of a simulation to closely approximate RL behavior? Unless of course LFS's moniker as the ultimate racing sim is just that, a moniker, with no sustance to back it up. Frown

I don't mind small tweaks to parameters like power and absolute weight to balance the cars in a class somewhat. In fact, the TBO and GTR classess need quite a few changes to get a reasonably level field. But to have engines and handling that doesn't come close to the real thing with a similiar setup is simply wrong. But with the current aero and turbo models, we are still unable to generate fully realistic engine(for turbo cars) and handling(for downforce cars) yet. I'm just surprised why those 2 major issues haven't really had a mention for so many months after the release of patch U. I understand that the aero issue takes time as it's complicated, but the turbo issue is really OLD and has so far received no attention at all. Frown

As for licensing cars, it's already been done on 2 cars (RA and BF1). If there's no intention to mimic the behavior of the real car very closely, than don't bother.
Jamexing
S2 licensed
Quote from [RCG]Boosted :yea thought bout that too....
best example - gran turimso.
they have porsche in game but the name isnt porsche its RUF.
well, i dont know if thats a tuning manufactor (but doubt it as i never heard of it).
arent just the names copyrighted?

Ruf is a Porsche tuning specialist IRL.

As I've said before, if we used very close if not exact copies of RL cars, we shouldn't have any issues if the names are left out. Not as if our developers can actually sell those cars for real.

We already have 2 cars that are almost carbon copies of RL Mitsubishi Starions, the XR and the XR GTT.
Jamexing
S2 licensed
Quote from sharkboots :I know this thread has long since died, but I thought I'd attach these anyway. I'd like to see a nice RWD non-GT car, and I'd be happy with a fourth variation of the XR.

The XR GT is basically a direct copy of a low end Mitsubishi Starion anyway.
Last edited by Jamexing, .
Jamexing
S2 licensed
Guys, we don't need randomness. What we REALLY need is proper siulation of imperfect track condtions such as rain, dust, etc.
Jamexing
S2 licensed
Quote from michaelnyden :I think we have all strayed way off topic in this thread, the guy who originally posted this thread was just designing a civic and wanted it to be more authentic by just having a sound changeover by asking if there were any settings in lfs tweak or mechanic s2 to simulate a huge jump in power at a certain rpm which in lfs would make a sound difference since lfs's sound engine can simulate where an engine is shining or running out of breath...

is there some settings in mechanic or tweak to simulate a jump in power at a certain rpm without using a turbo? I don't think so, but correct me if I'm wrong...

if you drive the ferrari 360 modena in gtr or gtr2...you can hear a distinct changeover--and a rather loud one at that! but the gears are setup so that if you shift at redline/limiter in the game, you won't hear the changeover as it stays in that band...you have to go below the rpms again to hear it...

Yep, Ferrari's variable cam system.

WAY better than VTEC. Actually, if there is an LFS tweak for version U, we could easily do it with that weirdo turbo lag that's already in existance. All the TBO cars have engines that exhibit VTEC like jumps in power(sudden surge of turbo boost) anyway. Just remember to tweak the top end powerband so that power runs all the way to the redline.
Last edited by Jamexing, .
FGED GREDG RDFGDR GSFDG