The online racing simulator
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just2fast
S2 licensed
Quote from Scawen :The list may go on but I can point out with certainty that, for a racing simulator, the main problem with the DK2 is peripheral vision and resolution. (I guess this is even worse with a flight simulator where looking into the distance is even more of a problem). It sounds as if they have improved peripheral vision in the CV1 but not resolution in the centre. However, if they had rotated the screens to landscape instead of portrait, they could have improved resolution a little more too with the same screens.

According to this review the displays seems to be rotated to landscape in the Consumer Rift (ECV7 = Consumer Beta).
just2fast
S2 licensed
Germany: 699€

http://www.heise.de/newsticker ... uf-gestartet-3064278.html

I think I will stick with my DK2 for the next few month
just2fast
S2 licensed
Preorders are confirmed by Palmer soon after new year:

https://twitter.com/PalmerLuckey/status/679382796779958272
just2fast
S2 licensed
Quote from Scawen :Well, I hope you are right, and that the SDK will become available to all software developers eventually. They have not said that will be the case, and the word 'currently' doesn't imply that at all. It may suggest it if you take an optimistic view. But unfortunately Oculus have been becoming more and more closed as time has gone on. It wasn't a great email to wake up to this morning.

Well this seems to proof that SDK 1.0 will be public for all developers later on:

https://forums.oculus.com/view ... ?f=26&t=28130#p310136

I think Oculus wants to ensure that for the launch only "great" titles will be available.
LFS for sure would be a great launch title.
just2fast
S2 licensed
Quote from djfatrod :I sold my DK2.

When you first try it, it is the greatest thing in the world. For about 10 minutes...

Any longer than that and the eye strain becomes too much.

You're basically looking at a phone right in front of your face, through two lenses.

FYI I had to get glasses shortly after getting my rift as well...

Did you set the correct Interpupillary distance (IPD), lense type and eye relief in the driver software?
It´s VERY important that these values matches reality. I myself for example let measure the IPD from an optician.
Anyway you are right, the screen of the DK2 is far from beeing perfect. It can only get better.
Last edited by just2fast, .
just2fast
S2 licensed
Quote from vitaly_m :No thanks.

Funny how it went from a crowd funded project with cross-platform, open-source SDK, to a proprietary, closed-source SDK, then to a closed-sourced, non-cross-platform Facebook product. And then they ask loads of money for it.

You still can hope that Valves HMD will hit the market around the same time.
just2fast
S2 licensed
Quote from TheNoobisonFire :Nobody would buy a Rift for LFS

This is exactly what I did!

I bought a DK1 and one year later a DK2. Both of them almost only for lfs, because thats one of the few full games that run smoothly on my old machines in VR.
Seriously: Everybody who is playing racing games should buy a VR Headset when they will come to market!

Personally I´m so much spoiled that I can´t imagine to play lfs on a monitor again.Ya right
Oculus Rift Consumer Version officially announced for Q1 2016
just2fast
S2 licensed
First infos on their site. Na-na
https://www.oculus.com
just2fast
S2 licensed
I am honest, I haven´t read this thread.
But regarding to AI I think the only working solution would be to implement a deep neural network and let the AI learn itself how to drive.
In this way there can be achieved astonishing results!


http://robohub.org/artificial- ... s-how-did-deepmind-do-it/
http://www.theguardian.com/tec ... rning-tasks-independently

Or in other words.... wait until a google bot will break all lfs world records!!Frown
just2fast
S2 licensed
Quote from viraaj5555 :Are there any easter eggs in the new westhill?

The whole New Westhill is an easter egg!
After easter it will disappear again Big grin


No, seriously great job done by the Dev team Thumbs up
Especially driving around with the Oculus Rift in the open world is really awesome!
just2fast
S2 licensed
Quote from Scawen :
Quote from just2fast :I´ve seen you have posted the dll code in the Oculus forum and I can imagine there are only 1-3 lines of code which have to be modified.
So I could try to compile a personal hacked dll myself where x,y,z always is set to 0 and to comment out the capability of the headset being able to do positional tracking.
Am I right or is it necessary to modify code in lfs too?

I guess you can do it with the DLL. I don't know how hard or easy that is, but it seems possible as LFS has no other knowledge of the Rift other than what it receives through the DLL.

fixed it!
just2fast
S2 licensed
Quote from Scawen :
Quote from just2fast :I´ve seen you have posted the dll code in the Oculus forum and I can imagine there are only 1-3 lines of code which have to be modified.
So I could try to compile a personal hacked dll myself where x,y,z always is set to 0 and to comment out the capability of the headset being able to do positional tracking.
Am I right or is it necessary to modify code in lfs too?

I guess you can do it with the DLL. I don't know how hard or easy that is, but it seems possible as LFS has no other knowledge of the Rift other than what it receives through the DLL.

Ok thanks, i will give it a try when i am free..
just2fast
S2 licensed
Hello Scawen,

even the current Patch is about the new Westhill I have one little off-topic question regarding the current Oculus integration.

My camera of the DK2 is broken! I am in contact with Oculus to fix this and/or replace it if it´s a hardware issues (what I suspect).

Until that I want to use the DK2 like the DK1 (only rotation, no positional tracking)
Unfortunatly the rift reset in lfs doesn´t work when there is no camera found. Is there a chance to implement this quickly?

I´ve seen you have posted the dll code in the Oculus forum and I can imagine there are only 1-3 lines of code which have to be modified.
So I could try to compile a personal hacked dll myself where x,y,z always is set to 0 and to comment out the capability of the headset being able to do positional tracking.
Am I right or is it necessary to modify code in lfs too?
just2fast
S2 licensed
A little off-topic for this patch, but Oculus has released a new SDK with dll support now...
just2fast
S2 licensed
Quote from vitaly_m :
This is longstanding stuff which can be fixed by using "custom view" set to 0 0 0 position instead of stock "in-car view". I am not aware if it works in rift mode though.

Great, it works! Smile
just2fast
S2 licensed
Now that the shadow system is in work, can the shadow under the own car please be rendered, too? At least in Rift mode, because when leaning outside of a single seater something feels missing.
just2fast
S2 licensed
Quote from cargame.nl :... why would people return? Because of VR?

No because iRacing, Asseto Corsa etc. already have Rift support. iRacing even before lfs had it.
This alone was a reason to implement VR, just to stay competive against the other sims!
The good thing is that the VR implementation of lfs so far is considered as one of the best.
But also this can change very fast.
just2fast
S2 licensed
Quote from jasonmatthews :
ATM it does make me personally slower due to the far distance resolution issue which won't be a problem for CV1.

The experiences seem to be different. Some postings under your blog claim they aren´t slower Smile

At least CV1 will hopefully please everybody.
just2fast
S2 licensed
Quote from cargame.nl :
Okay lets do the opposite statement then.. What if it actually makes you slower? Which I think it does.

I´ver never been a good driver, but as someone who first played lfs with the Rift (DK1 last year and helping Scawen to implement it correctly / now DK2) I can hardly imagine that an already good driver will be slower!
Anyway I for myself primary play for fun. For example I have seldom played lfs in the past. Now with the Rift I almost play every day, even I used to play in front of a 2 meter projector screen before!
So the only negative aspect I can tell about the Rift is, that it will spoil your desire to play on a screen again Smile And I am not the only one, some already plan to throw their 3 monitor setups away...

Quote from cargame.nl :
Just that it deserves not that much resources.

The Rift will revolutionize the sim genre! I am sure. It just has to come out with slightly improved specifications. Higher res, a bit lighter.
But for me the Devkit it´s already good enough to play lfs.
Last edited by just2fast, .
just2fast
S2 licensed
Not really lfs related, but interesting news from Oculus and Samsung

http://www.oculusvr.com
just2fast
S2 licensed
Quote from Scawen :Now includes the dreaded health and safety warning..

:Kick_Can_
just2fast
S2 licensed
Quote from wildstyle :In the future

:uglyhamme
just2fast
S2 licensed
Quote from Scawen :Thinking further I think I could use, for that "vertical" reference, the up axis of whatever is your frame of reference before applying the additional rotation from the rift...

This is what I was thinking too!
Just imagine this additional frame in real live is your upper body. And the vertical reference is your backbone of the upper body which can simply interpreted as a vector.
just2fast
S2 licensed
Another point may be that you can interact with the cockpit in this way.

Let´s say you want to press the horn then you look simply down to it and with the same little corsshairs which appears in the HUD you can press it with the "universal" wheel button .
Instead when looking to light switches then with the same wheel button you can turn lights on/off

The tiny crosshair will only be rendered when looking around in the cockpit (or the HUD is shown of course)
just2fast
S2 licensed
Or it can simply be added as another input mechanism. Mousepointer AND a little Rifts crosshair can be used simultanously. The trigger for activating a menu item with the Rifts crosshair then can be assigned to a wheel button.

When there is the need to input a text somewhere it can be entered with the real keyboard OR with the Rifts crosshair typing on a virtual keyboard (floating under the input box)
FGED GREDG RDFGDR GSFDG