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JustForFunRacing
S2 licensed
I am on storm servers with the FULL version. You can upload exe and PDB, but you have to write a Email to the Admins to upload the DLL files - but they did not change a looooooooooong time.
JustForFunRacing
S2 licensed
Yea! It works... but now there is another problem... how to give both cars different "skins" ??

If I only see layer one with the 1st car and enter the texture menu I am not able to chose another kin texture it is comlete empty


EDIT:

ok, I found out: right click the body of the car and load a texture... but I did not find out how to give both cars different skins... And yes, I did the "press U" thing for both cars...

EDIT 2:

Hmm now this worked too! Thanks again...
Last edited by JustForFunRacing, .
JustForFunRacing
S2 licensed
:smileyrai

looks quite easy... hope my current render finishes soon to give it a try

Thanks!
JustForFunRacing
S2 licensed
http://airio.eu/Airio_AM.html#May_Set

read the point "Server Configuration" or just the comments in the srv file
JustForFunRacing
S2 licensed
Hmm... well I guess the manual on post one did not make it clear then:

Quote :If the car is not the same:
  • Select the car-to-duplicate 's scene
  • Select the first layer only of the scene by left-clicking on it. It will show the car only.
  • Select all the car parts by pressing "A" key (select all command). Check visually if most of the car look pink highlighted. Re-press "A" twice if not sure.
  • Move the car in another layer by pressing "M" key (just below the first one for example) to avoid a mess.
  • Press "ctrl+L" keys and click "to scene..." to copy the car to the other car final scene.
  • Select the destination car scene to show it.
  • The two cars should be in two different layers. Select the copied car layer only, select all its parts ("A" key), and make it single-user by pressing "U" key and clicking "object & obdata & materials & text". This operation unlink the copied car and now if you move or modify the car in one scene, the car in its original scene will not be affected by modifications.
  • Move the cars where you want with the manipulation tools.

I still don´t understand point 1 though... but following you description I have to just select layer one, select all (only the car is in layer one) by pressing A, move it to layer whatever - just an empty one - by pressing M.

But then I have to switch to the layer I moved the car too, select it completely by pressing A (if it isn´t still selected yet) and then I have to do the CTRL-L thing.... Hmm can´t remember that it worked as I tried, but will try again if my current render is finished in 3 to 5 hours...

As I said: I managed to copy a different 2nd car into the scene, but I can´t reproduce it But the problem I had there was that I was not able to turn both cars around separately... I was able to move both cars to different positions, but was not able to circle them around. And using different skins (different car types = different skins of course) was the next problem I stand in front of...

However, once my current render is done I try it again and post some screenshots if I discover any problems again...
JustForFunRacing
S2 licensed
Thanks again... But I guess I am too dumb...

I never managed it again to add a 2nd car

These are my steps:

1.) Open the blend file (V2)
2.) Select the XFG car (Pic1)
3.) Select only layer one (Pic2)
4.) Press A to select all, them M to move it to an other layer (Pic3)
5.) Press CTRL-L, choose "to sccene..." and select the XRG

But then???? Nothing happens...

What did I miss???

Well I managed it once with 10 tries... but then both cars were in one layer, but I could move one of them in to an other layer... But I can´t reproduce it

OK, moving both cars independent worked well with pokem´s tip, but I was not able to rotate them independently Yes, I selected ONE car and did the U thing... but it did not work.

I guess I need a step to step help and hope someone can help me!

(next step btw. will be to select a own skin for every car of course... a XFG looks quite funny with a XRG skin - lol)
JustForFunRacing
S2 licensed
Quote :Just delete the floor and set colour of background in 'world' settings (F8)

Lol... that easy???

Well took me until now to find out how to delete the ground... but id worked - Great!

Next step is to render ALL LFS cars in one picture.... But I did not manage to get different cars in one project

I move the 1st car to another layer, then it takes me 10 tries to finally add a 2nd one... but then I am not able to position them independent...

1.) If I move one I move both although I did the U thing and selected Obj-ObjData-Material-Tex...

2.) I am not able to move the whole car: Although I select the whole car (A key) I only can move parts of the car...

Further tips would be nice...

Thx so far!
JustForFunRacing
S2 licensed
Cool! The camera angle works, thanks!

Well but I do NOT want the a full background! What I want is to just render the car, no floor, no mirror on the floor - just the car to place it on a photo.

If I use V1 of the blender file there are no mirror effects on the floor, but there is a light grey "floor"... - and text on the tires and side windows look bad.

If I use V2 the render looks great, but the car stands on a white/light grey floor with a mirror effect.

And that is I want to get rid of!
JustForFunRacing
S2 licensed
Ok... I think I am to stupid for this

I want to render the FZR as shown in the LEFT window (picture 1).

As you see a camera is selected and if I press CTRL+NumPad-0 I only get this (picture 2)... :hypnotize

How the hell can I render the FZR exactly as shown in the left part of Pic1

Perhaps someone could explain it in baby steps how to change view angle and zoom and get it active to render.
JustForFunRacing
S2 licensed
Quote :hi when i do my renders i got no background its just black what do i need to do??? thanks for the help zonda

Strange! I would like to have this! But I always get a mirror of the car and a white non transparent background

How can I switch it off to just have the car with a complete transparent background?

Or is this implemented in the V2 version of the cars file? Should I try version 1 ???

I just downloaded the Version 2.49a 64bit and did not change anything at the settings...

Btw IF I change some settings and can´t remember... is there a way to step back to the default settings?
JustForFunRacing
S2 licensed
My server too and I cannot connect neither to the control panel nor to FTP...
JustForFunRacing
S2 licensed
Hmm... I have a 30Mbit internet at home and I am not able to start a server with more than 20 slots... Else it would be laggy like hell.

Even one Airio hosted on my home server connecting to a server hosted at 500Servers was very laggy too...

So I would vote NO if I could.... Where is the Poll???
JustForFunRacing
S2 licensed
Just connect to a Demo Server racing XFG/XRG at BL1 track. There you might find some fast and fair guys that also can overtake quite good.

The sets you use are not always the best! It depends much on what you race with: Wheel, Mouse, Keyboard - if wheel which one, how is it set up...

PM me and we could meet this evening for some "training" and online tips..
JustForFunRacing
S2 licensed
Hmm... the updated language file I sent EQ was ok...

Ah.. I see: If you download it then it is saved as ANSI instead of UTF-8...
JustForFunRacing
S2 licensed
Hmm... starting LFS from the other partition did not help very much...

Now I only disconnect at 8 of 10 instead of 10 of 10...

Next try will be to copy LFS to an other physical HDD...

@Syfoon:

Well you are right, but in a normal track rotation it looks quite dumb always disconnecting as Admin... lol
JustForFunRacing
S2 licensed
Hmm... good question! Well I copied LFS from my "data" partition in to the root partition of Win7. It is the same quite fast (new SATA2) HDD - but it´s the system partition.

I will test using the data partition. Thanks for the tip!
JustForFunRacing
S2 licensed
Hi there!

Well I am no sound man... But I like cars sounding good.

I tried to use CSR several times, but it does not really work as suggested for me

When using CSR I cannot hear other cars around me, I cannot hear if I damaged the engine from the FXR e.g. etc...

So I found this thread.

Well reading here a bit I found this post:

http://www.lfsforum.net/showthread.php?p=788524#post788524

Does that mean that. e.g. I can "upload" the great CSR FOX sound to use as eng sound in LFS, or what kind of wav file do I use?
Disconnecting at every track change... (Win7)
JustForFunRacing
S2 licensed
Well used the search function, but did not find any solution...

I have the problem that I loose the connection to the server EVERY time the track changes.

Changing from AS3 to AS2 e.g. is no problem, but from AS2 to BL1 I disconnect.

It is no matter where the server is hosted (500Servers, StormServers or in my local network).

Yes, I have some highres textures, but at Windows XP 32bit I don´t have any problems!

Only at Windows 7 64bit....

I just copied the whole LFS folder - so both LFS versions are identically.

Both systems are running on the same computer and at the same 30Mit cable connection.

Any clues???
JustForFunRacing
S2 licensed
Well I think I found an other problem:

If Airio gives me a Drive Trough because of cutting the pit exit, I am not able to remove this penalty.

As soon as I remove it, I get an other penalty for not "Drive-through penalty not executed properly"... I think I should be able to remove any penalty.
JustForFunRacing
S2 licensed
I still can´t believe that such a damn race incident is taking such a attention...

But what I can say that I raced both Ring and Patrese several times and always saw Patrese as a very fast but very fair driver that of course defends his position, but always leaves enough room for other drivers around.

Well Ring.. Indeed he is very fast too, but sometimes I have the opinion his thinks the track and every turn is only made for him. He often gives no room and starts yelling if others do the same

Just being fast does not mean that everyone has to let you pass if I am right!

And to be honest... With the XFG my brake point is at about 80 meters... So why shouldn´t a faster brake at 110 meters? XFG driver with such an experiance like Ring should know that the XRG is faster at the straight bus has to brake earlier instead...

So why didn´t he brake earlier too to avoid this crash??
JustForFunRacing
S2 licensed
lol... that´s so funny!

Opening a thread for a normal race incident on a 5 laps race at a Demo server... omg... I would like to have your time!

In this time you could have driven 3 other races...

But for you info: In my point of vie I would say it was your fault...


BTW.: I am not banned at any Redline Sever... And probably never will be...
JustForFunRacing
S2 licensed
Have you changed the config file using the Windows editor?

If so try to recover the original file and edit it with PSPad.
JustForFunRacing
S2 licensed
Quote :In CFG file find item AllowJoining and set it to 6. It would mean only limads of level 6 will be able to always join races, regardless of restrictions and other limits. And there are no limads level 6 in Airio, level 5 is currently maximum.

Thanks for the answer. Well but this would mean that Admins cannot drive on a PB locked server too... I need to think about that...
JustForFunRacing
S2 licensed
right - it is a FULL feature...

Quote :EQWorry:
About the restricted (spectating) and limited (ignoring that lap) zones: Certainly it is possible to define those for every track (or even specific track/car combinations). Drive to one end of such a zone, type !loca, read the X and Y numbers. Drive to opposite end, type it again. Calculate center and radius of the circular zone, enter it at the appropriate place in Airio.tcd.txt file.

It is just sort of manual work, but you need to make sure by experiments the zones are correctly places. By default they are included only for demo tracks because layouts (tyres, barriers) are not possible there. I have no zones for other tracks available, never needed those. But especially limited zones may be useful there, because you can cut in emergency without crashing and Airio will just ignore your lap time. They are good way to have stats free of cutting lap times...

And I have a question to the restricted / limited zones: If you enter a limited zone in a race the lap does not count. Does it mean you are one lap back then? I can´t imagine that! I think this means only the lap time will be ignored in the Airio stats. But what about LFSW then?? But gaining a position by cutting is bad too - and who cares if the laptime is ignored in the Airio stats for the case you gained some positions...

On the other hand specing for entering a restricted zone might be good on Demo servers... but at S2 servers I would suggest just to give a drive through penalty for that...

Would be nice to find an option to specify the penalty for entering a restricted zone - server separated in the SRV file
Last edited by JustForFunRacing, .
JustForFunRacing
S2 licensed
Hmm... I discovered a problem and I don´t know how to solve it:

I would like to setup 2 Demo servers - one with XFG/XRG, one with restricted FBM and normal FBM.

But you should be allowed to drive the XRG only if you gained enough points with the XFG, then you should be allowed to drive the restricted FBM if you gained enough points with the XRG and finally the full FBM if you gained enough points with the restricted FBM.

So far so good... But Setting this up does not work as suggested

It only is possible to allow a car if you have a special rank - no matter how you gained it...

And as Limad4 (isAdmin) you are able to drive every car - no matter which rank you have...

Would it be possible to change the Car by rank option that way that you can specify with which car the rank/points have do be gained?

Which option do I have to turn off to disallow Admins (Level4 AND 5 if possible) to drive cars above their gained points - I would also like to stay in my rules...

Next question I have concerns this setting in the CFG file:
Quote :# Days to cycle (clear) points/data gathered from races - integers
# Relevant point data are zeroed for all players on server midnight
# in the set intervals. 0 means never.
DaysChamp=7
DaysTotal=0

What does it exactly mean? What is a champ and Total here? If I set Total to 30 all points will be cleared once a month, right? But then all racers that gained enough points to race the faster cars will have to start again, or am I wrong?
Last edited by JustForFunRacing, .
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