The online racing simulator
Searching in All forums
(384 results)
Kegetys
S2 licensed
Quote from STF :A $13 piece of software vs $150 G-Tech.. provided you already have an iPhone.. meh

You mean a ~900€* device with 13$ software vs ~100€ device. Yeah, that sounds like a good deal :P

* Actual price depends on where you happen to live
Kegetys
S2 licensed
OllyDbg.

Good luck
Kegetys
S2 licensed
Quote from romus74 :It seems that SoftTH draws three 1680x1050 images and then just fits the original image to the lower resolution.

You can adjust that with the sideExtraWidth setting.
Kegetys
S2 licensed
Quote from Migz :Well fine, but your absolutely still relative to the planets moving?

The planets (which ones?) are moving at different velocities, you cannot be still relative to all of them at the same time.
Kegetys
S2 licensed
Quote from Migz :So you stay absolutely still completely TOTALLYY not moving at all in relative to anything or anyone or yourself.

Yet again, there is no such thing as being absolutely still. You can be still relative to the earth, or relative to the sun, or even relative to the universe as a whole but there is never a state when you're "absolutely still". By looking at one object alone you can not say wether it is moving or not, you can only tell it is moving at speed X relative to another object.
Kegetys
S2 licensed
Quote from Migz :The earth is constantly moving is it not?

Relative to you, no, it is not moving (When you're standing still on it). All motion is relative: There is no such thing as absolute speed or "being still".
Kegetys
S2 licensed
Quote from Migz :So even if the gravity went and instantly the earth was moving at 300,000mph or whatever it is not even for a split second would we move from where we were?

Moving relative to what? Why would your "personal" gravity going away suddenly change the earth's velocity?

Gravity between you and earth pulls you towards the earth and the earth towards you. If your speed relative to the earth is zero, then the earths speed relative to you is zero also. Removing gravity does not suddenly make one of you accelerate to 300000mph (or whatever) relative to the other.
Kegetys
S2 licensed
There is no such thing as being "absolutely still". You're currently moving with the earth and even if you'd remove gravity you would still be moving at the same velocity in relation to everything else, including the earth. In order for earth to suddenly hit you with high velocity either you or the earth would need to rapidly accelerate, which is not going to happen. If you'd remain gravityless for a long period, the air in the atmosphere would most likely still push & pull you with the earth even when it slowly changes direction.
Kegetys
S2 licensed
Not exactly a very subjective test as it is done by a competitor to promote their products. Not that cheap PSUs couldnt be crappy, but they dont even tell anything about their testing methods. For example, they could very well be at only 75% of the total "advertised" output but be deliberately overloading a single output rail to get it to blow up.
Kegetys
S2 licensed
Quote from Bob Smith :Did you know that Kegetys can be re-arranged to spell St Geeky?

You should tell people how arrange it correctly first
Kegetys
S2 licensed
Quote from sam93 :I have also read a page that says version 6 is still used by a few people, a bit strange as the newer versions have came out.

I use the Visual Studio 6 IDE myself, just with a newer compiler (VC 2003 I think). The 6 IDE does everything I need and it is very fast compared to the newer ones I have tried.
Kegetys
S2 licensed
Visual Studio 6 was released in 1998, I doubt you can find it anywhere (legally) anymore.
Kegetys
S2 licensed
Quote from Dajmin :Al you need to do to simulate an electric motor is turn the engine volume right down - job done.

I doubt that would change the torque output
Kegetys
S2 licensed
Quote from marzman :What is the difference for an ingame electric car? Don't you have the same when you drive the current raceabout and turn of your speakers?

Electric engines can provide the same torque no matter what RPM you're at (to a certain limit I guess), so the acceleration behaviour would be quite different.
Kegetys
S2 licensed
I would find an electric engine very interesting given how different they behave. That RA 'concept' looks ugly though, I'd rather have an electric version of the current RA :P
Kegetys
S2 licensed
[off topic]
If the car 3D model formats are any indication, I would not be surprised if the tool(s) used to do the modeling/texture mapping are one thing that is slowing down the "graphical" development and causing many of these small odd things seen. It maybe of course that the models are actually made "properly" and then optimized into the vob format with the strange UV mapping for example, but if that isn't the case and the models are actually made that way then one thing that would maybe speed up development would be to dump that format and use some more "traditional" format instead (With proper UV texture coordinates for example)...

But this is all of course just speculation and I have no idea of how it is actually handled "behind the scenes".
[/off topic]
Kegetys
S2 licensed
PhysX is not dead, it is used in quite many games (both on PC and on consoles). From what I have tested it seems to be a pretty good SDK (now that it is completely free) and it seems fast without any hardware acceleration too. The fact that you can use a PPU or a video card to accelerate it is just a bonus. I just hope Nvidia wont fsck it up now and license the technology to AMD too so ATI cards could also do some HW acceleration.
Kegetys
S2 licensed
Nice interiors, I just hope updating the other cars doesn't take as long as these did.

The doors (from the inside) look rather low detailed still though, and the transition from the now-high quality dashboards to the low detail doors look a bit out of place. Same goes for the driver hands & gloves, hopefully those will be updated too.
Kegetys
S2 licensed
I think a more simplier system where you would just have pre-made racing classes you can set the server to would be better.

For example, you could have something like:
- Trackday class
- B race class
- A race class
- Professional race class

The class the server is set to would define various parameters for the cars. For example in trackday class you would have the cars at stock specs, and you could do very little settings tweaking (Adjust tire pressures, etc. that are very simple to do in real life). In the race classes you could have an incremential amount of race-performance tuning done to the cars like extra seats etc. removed, engine tweaked for a bit for more power, better tire options and more settings to tweak. In the professional class you could have (almost?) as much settings as you do currently...

Of course, some cars should be restricted to certain classes only, like you couldn't have a BF1 in a trackday class race. Race rules could also become stricter as you go to the higher classes (black flags, no passing on yellows, etc.) and pit stops would become faster due to more crew (The time it currently takes to do a pit stop in a BF1 is rather dumb) Maybe the GTR versions of the XRT etc. could also be "removed" as unique cars, but exist as race tuned versions of them in the higher classes.
Kegetys
S2 licensed
Quote from Shotglass :
opera renders the whole wiki pages in a much smaller font than any other browser ive ever used... which looks pretty nasty and is downright annoying

It's no different for me (screenshot) and I dont recall it changing in any version either.
Kegetys
S2 licensed
Steel Beasts Pro PE is pretty much the only "new" one. There's also T72 Balkans on Fire/Iron Warriors but it would have needed some more polishing to be good.
Kegetys
S2 licensed
To me it seems they took sim racing and removed all the fun from it. It seems more like a job than a sim, except that instead of getting paid doing it, you pay to do it. I see absolutely no sense in, for example, restricting you to just a few tracks in the beginning "like you would be to your local tarck in real life". In iRacing 2, are they going to have you sit in a virtual airplane for 20 hours when you change from US track to Australian track?

Shame when such promising work is tied into that kind of wrapping.
Kegetys
S2 licensed
Install OpenAL
Kegetys
S2 licensed
It would propably be a bit easier to implement if Logitech would say how to actually use the feature :dunce::smash3d:
Kegetys
S2 licensed
Replay controls are a nice addition, however I think some kind of keyframe system is needed, as currently it "scrolls" all the way from the beginning every time you click somewhere. Keyframes could be included in the replays, or generated when the replay is viewed and stored temporarily in memory to allow fast scrolling backwards.

I think the timeline controls should also work while it is "scrolling", so you could move the target marker around and put it on pause too if the scrolling seems to take a very long time so it will pause when it reaches the point.
FGED GREDG RDFGDR GSFDG