The online racing simulator
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Kegetys
S2 licensed
Quote from Scawen :Anyway, when the zonealarm window pops up, there is nothing LFS can do about it, that window has stopped LFS from running until you answer zonealarm.

Have you tried attempting the first connect from another thread? I guess the firewall should cause only that thread to freeze, which would be easy to detect from the main thread and then minimize/windowize(is that a word?) the game... I dont have such firewalls peronally though so it might not work at all.
Kegetys
S2 licensed
I think it would have saved alot of (future) development time if an existing language would have been used for the 'LFS script system', I dont know how easy pawn would be to implement, but for example implementing LUA is extremely easy and it is very lightweight too...

As long as the script system has a proper language and enough functionality it could be used to do propably almost anything you could need it for. I dont see why you couldn't have things like ability to create objects in the game world and control them, like make an "AI" pace car or trackside marshalls for example... But a 'proper' language would be required, and I'm afraid making an entirely new one from scratch, as Scawen seems to be doing, is going to be a massive amout of work so we might never see the full potential of such system.
Kegetys
S2 licensed
Made a minor update (v1.1), it adds a setting for automatically shifting the view on the X axis with head rotation, so you can look over your shoulder simply by turning your head... I think it should also work for people with no vector expansion. (Assuming the whole thing works for anyone else but me )
TrackIR 5DOF mod for LFS
Kegetys
S2 licensed
I made a small mod that enables "5DOF" (yaw, pitch, X, Y, Z) TrackIR axes in LFS. It modifies the custom view parameters in real time so it is a bit 'hacky', but it seems to work quite well for me. Requies TrackIR with vector expansion.

Here is a small video of it, download from my site
Last edited by Kegetys, .
Kegetys
S2 licensed
Would be nice to have, also I would very much like the mirror resolution to be increased. When making the ghostcar mod I made a simple test thing that increases the mirror resolution to 512x512 and there was zero measurable performance impact from it...

Maybe a 'high quality mirror' option could be added that would both increase the resolution and render them properly from correct positions with the car visible.
Kegetys
S2 licensed
For Vista, I'm guessing LFS will have to change to OpenAL at some point since Vista no longer has DirectSound hardware acceleration (source, and another). That is, if LFS will ever get some more advanced sound engine.
Kegetys
S2 licensed
I always drive from 'ext 2' view, simply because in the 'external' view you can't see behind you at all, as the camera does not position itself sideways as it does in the normal in car view when you look behind you. With the 'external' view all you can see, as shown by Renku, is the back of your seat.

I'd like it even more if it only would make the car vanish if you are looking back, not when looking left/right.

edit: if it would be to be removed, then a new feature which allows you to adjust the 'look behind' camera position separately would be required.
Last edited by Kegetys, .
Kegetys
S2 licensed
Quote from xaotik :In the custom view I placed the camera "in" the driver's helmet and it resembles more of what I see when sitting in a car in terms of the mirror position.

Bad thing about this though is that the drivers helmet is still drawn (assuming you have the driver on) and parts of it come visible annoyingly when you have G-forces moving the view...

I'll use this opportunity to slip in a request to have an option to disable the drivers helmet in the custom views
Kegetys
S2 licensed
It's not really in a condition where releasing it would make any sense, you would need to modify the sources of both the python app and the C outgauge relay, install a bunch of python libraries that I cannot remember where I got them from and so on... If you can do all that then you might as well create the whole thing from scratch, the program itself is really simple.
Kegetys
S2 licensed
I had the same idea some time ago, used my n-gage for it: pic, video

Made it with python, it communicates with an OutGauge relay though a bluetooth serial port.
Kegetys
S2 licensed
Some regrets for coming up with this nick some 9 years ago (Could have picked something better, too late to change it now ), but no regrets for using it as LFS username...

Even if someone would have wanted to take this username before me, they propably would have failed to type it correctly. So far I have seen it typoed by non-finnish people at least fourteen different ways, and even google has learned fix some of those :P
Kegetys
S2 licensed
Quote from atledreier :One question about bordersize: Do I need to add the 'lost' pixels to the horisontal resolution?
If I set bordersize=40, do I need to add 80pixels to my horisontal resolution to make the side monitors come out right?

It should increase the resolution yes. You can add the new size manually or choose it from the resolution list. However, with LFS the border size causes problems since then LFS no longer recognises it as a triplehead screenmode and draws the GUI all wrong (Or so it did atleast with the resolution and bordersize settings I tried it with).

Quote from atledreier :
forceHorizontalFOV
What does that actually do? I get a real FOV of 130degrees in my setup, but LFS won't go beyond 120. Is this an option to override the ingame FOV?

It attempts to override the horizontal FOV. It (might) help with games that do not correctly set the aspect ratio, ie. richard burns rally. With LFS the aspect is automatically correct so it wont do any good.
Kegetys
S2 licensed
Quote from P5YcHoM4N :Jesus man, you should sell that.

That would mean I would need to provide support for it, and make sure it works with other hardware than mine. Too much work
Kegetys
S2 licensed
You could try my SoftTH, you sould be able to get quite good framerates with that setup, especially in LFS.
Kegetys
S2 licensed
Quote from riffey4 :Start by giving me the definitions of each class...

lower class: Demo racer
middle class (lower): S1 Licensed
middle class (upper): S2 Licensed
upper class: Developer
Kegetys
S2 licensed
Last edited by Kegetys, .
Kegetys
S2 licensed
I would like server options to force these things, though maybe it could be made so that they can only be used on a passworded, private or LAN server. That way you could have organised "hardcore" races in cups and leagues, but at the same time keep the public racing hassle free as you would not need to worry about not being able to use the aids or viewports you prefer on a random public server you pick from the server list.
Kegetys
S2 licensed
As the_angry_angel said, it depends on the forum setting. Go to user cp -> edit options and select/unselect the 'show images' option. If you have it disabled the link will take you to the thumbnail image, if enabled then you see the thumbnail and the link takes to the full pic.
Kegetys
S2 licensed
Quote from dave4002000 :i don't have a clue how much low end cards cost.

I paid 29 euros for my Club3D 6200LE
Kegetys
S2 licensed
Quote from Dumpy :the TH2G basically just tricks the software into thinking it's drawing to one wide device.

Software can do the same trick
Kegetys
S2 licensed
Quote from DEFFX :Can the side monitors display left and right veiws in lfs. I already have a big widescreen lcd so side monitors would be used as side windows.

Maximum FOV you can get in LFS is 120 degrees, and, being a "flat" projection it is not really possible to get proper side views without big distortions.
Kegetys
S2 licensed
Quote from wheel4hummer :Does your program work for wolfenstein: Enemy Territory (Or, quake to be vauge)

If it uses OpenGL then no
Kegetys
S2 licensed
A beta version is now available here in case anyone has the hardware to try it. I haven't tried it with anything else than my own system so it might or might not work for you.
Kegetys
S2 licensed
Quote from Jakg :Kegetys - what stage is that?

Joux Plane
FGED GREDG RDFGDR GSFDG