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leonardo555
S2 licensed
Quote from Bose321 :Haha, that's cool. Is that the new XRT, or just new back light textures put on?

And are those rims public?

Yes, those rims are mine xD
http://www.4shared.com/file/15 ... 86/Nismo-leonardo555.html
if i'm right the pw is leonardo555
It isn't good, i'll make a new one later, but it's enough for now :P
leonardo555
S2 licensed
Quote from e2mustang :thxes

here is the engine alone,with a render,i made hks on intercooler,but somehow i cannot create the looks of the logo,like real ones. made in ps. any idea how to make it like its sprayed on it,not just put on it?

wow dude, amazing
best xrt i've ever seen. great work.
when i have time i'm going to do some 3d too T.T
leonardo555
S2 licensed
Quote from didiobr :Hi guys! This is my old job made in maya.
Now with 3D Max and v-ray.

http://www.diovane.com/img/render_fox_lfs_didio_3.jpg

wow, nice job dude.
leonardo555
S2 licensed
Quote from Jotemi :I did some car elements in 3d max. I have been suprised that rims modeling is easier than car light modeling.

Rim are very nice, but your lights are kinda "cartoonish" imo.
leonardo555
S2 licensed
Quote from andRo. :R.Osza - Nice render, I like it.

Press for high-res:

I like so much the angle of the cameras of your renders. Good work
leonardo555
S2 licensed
Quote from Everen :No reflections, but not bad for the start with vray

as everen said there is no reflection, just do as we do in brazil, put a WHITE plane (as vray works with realistic "enviroment"(i dunno the right word) if u put a red plane it will render red reflection) where u want the reflection(the position depends on the position of the camera)
leonardo555
S2 licensed
Quote from DevilDare :Terrible lighting IMO.

Imo too :/
leonardo555
S2 licensed
Quote from Hahmo :Yeah, using the wiki tutorial.
Got the model working and so on, just trying to figure out how to get the skin on the model. :P

It would be much easier if i had someone's msn
E: the Brazil the manual uses is so much different from the new one.. :/

Look my signature
leonardo555
S2 licensed
Quote from Hahmo :Uhm, done that.. do i have to reload or sum?
And it says that im missing materials.. hmh.. why is this?
E: didnt find the "skin" btw, used texture :?

What's the name of the material that is missing?
leonardo555
S2 licensed
Quote from Hahmo :Well, lets start off with this

Now that i have the basic model of the XRR with default skin, how do i change the skin to the one that i want to make a render ?

When you press M and go to the car materials slot, you'll see one slot called(most of times) "Skin", then click on it, scroll down to maps, go to difuse, click on "none", choose bitmap, select your skin and render
leonardo555
S2 licensed
Quote from Everen :I was using a HDRI no background, possible the Hdri is not the best, but the Reflections are real like that if i can belive the HDRI.

maybe try to decrease the "multiplier" of your HDRI or try to decrease your GI Enviroment Reflection/Refraction from 1 to 0.7, 0.8, 0.5, just play with the settings for it to seems more "matte" (realistic). If you have photoshop(probably yes) try to tweak your render. =]

EDIT: Sorry dude, I don't know if you'll get anoied with me but I had to give it a try ^^
I tweak just a little with photoshop and for me it seems better
(it is just a little modify, but open one in one window and another in another window and compare.)
Last edited by leonardo555, .
leonardo555
S2 licensed
Quote from Everen :A new try in Raceszene



1680 x 1050

the car is bright and the background image is dark, but its very good anyway ^^
maybe u're using "affect background image" in color mapping. try to turn it off and see if it works
leonardo555
S2 licensed
Quote from andRo. :Yep thanks, that's what I needed. I couldn't find the pipette before.

Since I was not satisfied with my yesterdays render, I made a new one.
Skin by caoz.
Rims by mogster.


Click for bigger:

Where are the reflections? ^^
leonardo555
S2 licensed
Quote from andRo. :Gav - thx, worked.


This doesn't work for me. I selected the material and opened the thing that you said and it doesn't show anything there in the list.

If you want to do what I'm thinking just press M, click on the button circled in the image(attachment), and with it click over the object you want the material
leonardo555
S2 licensed
Wow, how many helps
leonardo555
S2 licensed
Quote from andRo. :So, I finally decided to change to 3DS Max, and it was like a new beginning for me, so I don't really know how to do things there yet.
I can say that 3DS Max is so much better than blender. Quality is much better, cars don't look plastic, rendering time is like 7min, but blender use to take ~20h.
I was just trying to make one render, to see how it looks. I hate the chrome rims though and I didn't know how to fix them...

BTW, if I want to take or change some parts of the car, I have to select the part by vertices or something? Because the FXO was like one piece all together and I couldn't select just rims, it would select the whole car. Or maybe I was doing something wrong...

HIGH-RES

good one but there are too much threshold. what r u using? brazil? i can help u if u want.
leonardo555
S2 licensed
Quote from wygiuxx :big thanks for leonardo
still have little problem. how to remove red reflections near to the car?

Dude, IMO it's your HDRI that is making it. If you use another you might fix this.
leonardo555
S2 licensed
Quote from e2mustang :yeah that i dont like either,but cant do much about it,its reflection. maybe in an other render

In this scene do you only use HDRI or a plane too?
leonardo555
S2 licensed
Quote from e2mustang :okay. well @r4ptor.
i have color mapping with Exponential as i followed tut. but maybe you see the color balance i did with photoshop? well anyway i tried to thicken the glass,and i think its way better now,also the plate is gone in car. i also changed IOR for refraction to 1,1 from 1,6.
here is the tut i just followed it,but made some changes for my render link

@loko: thanks i tried it.

result: note,now the rest of the window fooked... try to make the thicker too?

r4ptor: add me on msn? so people dont get sick from same renders every day

EDIT: i attached a small render with other windows thickened

The first one is really good, I just don't like the reflection of the road on your wheel
leonardo555
S2 licensed
Quote from e2mustang :max8,9 and 10. but i use the 9 with vray

This is the problem. I have 3ds max 2009 so it won't work for you :/
leonardo555
S2 licensed
Quote from e2mustang :unfortunetly it wont work for me,maybe just pm me with the settings?

What 3ds max do you have?
leonardo555
S2 licensed
Quote from e2mustang :thats very nice !

cant vray do like brazil? make everything black put a plane over car,done?

well leo555 hows this rim?

still testing,i know background is fooked..


EDIT: i tried a photoreal pic with hdri. i dont like it

I agree with pacesetter, you need to change your rim material(the model is good) and windows material.
I attached my glass material for studio scene, but I think it will work for outdoor scene too. Take a look.

EDIT: deleted my material.
Last edited by leonardo555, .
leonardo555
S2 licensed
Quote from e2mustang :im just wondering if the brake and tyre looks somewhat realistic?
im working in vray now,still a lot to learn!

The middle of part that touches the road of the rear tyre has texture.
Tyres have too much reflections.
Textures have so much bump.
Wheel doesn't fit with this car.

leonardo555
S2 licensed
Quote from iFastLT :I'm just sick to such degree, from which you can stay at home and don't go to school :P

It is now
Good thing that I noticed that wheel was too flat so fixed it and here's small final render, after fixing it:

Download link:http://www.mediafire.com/?mowmirmwjmh
Added center cap texture, just you need to crop it, because I made that whole texture for TE37.

And also if anyone is interested I can share my other wheel, BBS GT (I guess)

The end of the spoke is wrong but good one
leonardo555
S2 licensed
Quote from r4ptor :Something looks very off with the window. Anyhow, high poly meshes will no doubt result in better looking renders, but the LFS models aren't that bad - see attached.

Your windows looks a bit like a triangle or more have been offset from original position.

You need to tweak the geometry as iFastLT suggested - that window should be a smoothing only thing (not verticy related). Play with smoothing settings (not meshsmooth/subdivision surfaces, but Normal based smoothing). I have mine set to 44.5 degrees.

I was trying to fix my FZR windows and I was that all vertexes aren't alligned, they're flying away, so you need to weld them manually, applying smoothing groups won't help.
FGED GREDG RDFGDR GSFDG