In the meantime I actually left the office, ordered a pizza, bought a bottle of champagne, bought a card, collected the pizza and came back to the office
Would we not all agree on a setting that allows you to move the camera and adjust the field of view, but in a way that you can only see things that the virtual driver would be able to see? That was more or less the original point of this thread.
What this boils down to is being able to change the height of the virtual driver within realistic bounds, and being able to move the camera forwards whilst keeping it within the field of view of the virtual driver.
This basically would mean the following views are out:
Chase
Helicopter
Bumper (driver's view would be obstructed by top of bonnet/hood)
Centre(er) (would show more of the opposite side of the car/road than can be seen from the driver's seat)
I don't know why but I like that dancing milk carton
The unfair advantage thing started out as a complaint against wheels only views (and to some extent centre-of/above-car views), which are different to the things you have listed because they provide an unrealistic advantage. In real life you can't see the wheels and have to judge where they are from the driving position.
In real life you don't have to worry about frame rates and lag, so in a sense high frame rates etc. are realistic advantages, and we should try to maximise frame rates and minimize lag as much as we can for everyone. Obviously it's impossible to eliminate these altogether, but that's life!
What I'm agreeing with others is that the cockpit view should be adjustable. I'm arguing that it should be so adjustable that "cockpit view" could be seen as a misnomer, as i have no problem with the camera being over the bonnet, whilst still in the virtual driver's "cone of vision". Perhaps "driver's view" would be a better name.
We should aim to make each individual's setup as realistic and usable as possible with their equipment, without giving an unrealistic advantage. I think this is the key point, we all want essentially the same thing (realism), just people are misinterpreting others' intentions.
I agree entirely with sinbad and danowat (it's usually pretty hard to disagree with either!)
I'd suggest another way of putting it would be to estimate the cone of vision of the driver as seated in the car (allowing the player's height to be adjusted between reasonable values, I think most track days restrict driver height to around 6' 4", dan you're borderline too tall for some of them! :tilt Then allowing the player to set their camera position and FOV within the bounds of this cone.
This way there could be no argument that players can see more than the real-life driver would. In fact any position in front of the driver's head would offer less vision (but with better resolution). The ultimate realism then would come from having a screen so big and close to the driver that you can position the camera right at the virtual drivers eyes, this comes close: http://www.youtube.com/watch?v=gbCI7FB2E3U
Smaller monitors, further away from the driver would then use a camera position further in front of the driver, but could still use an increased FOV to improve peripheral vision, as long as that FOV was not wider than the cone mentioned above, if that makes sense!
It's nice to have that peripheral vision though for sense of speed and judgement of braking points when your main focus is through the corner. It's not necessary, but I'm sure alot of people prefer the "feel" of this?
I understand Also if you were going for that type of realistic view, you wouldn't use cockpit view (unless you had a giant screen right in front of you like this http://www.youtube.com/watch?v=gbCI7FB2E3U). You'd probably position the virtual camera on top of the dashboard or bonnet depending on how far you sat away from the screen, effectively making your desk the dashboard. Like you say this would be like looking through a small rectangle in your windscreen and you'd have terrible peripheral vision.
I would've joined you but a couple of guys, they were up to no good, started making trouble in my neighbourhood. I got in one little fight and my mom got scared and said youre moving with your aunte and uncle in bel-air. They don't have a PC, so what could I do?
Is it less sensitive? Rev Limiters were added in S2 meaning you can't now popcorn your engine by just flat-shifting/revving in neutral. Being a clumsy G25 owner I would say it seems to respond in the same way as before to shifting into the wrong (lower) gear!
I'm very grateful as well to you guys for running the servers. I just cracked 1:44.4 myself. The standard of racing on CD1 does seem to have improved anyway.
CD3 and CD4 have disappeared from the server list for me, maybe a master server issue? I can connect by typing the name in though, and just had a good couple of races on CD4 (although it was pretty quiet).
Thanks again chaps, keep up the good work :banana:
Ohh and there I was thinking I was getting quick again
I agree though, I started driving GTRs properly a couple of weeks ago and I got 53 almost straight away, but 44.4 still eludes me! (I'm consistent though, I got a best lap of 1:44.68 3 races in a row, very frustrating!)
Can't argue with that I suppose! Still for some reason it's a Supra for me, maybe because I think of cars as having "faces" meaning I focus more on the front-end?
In the last week where I live I've seen 2 Bentley Continentals, 2 Aston V8 Vantages, countless Porsches, 2 Ferrari 360s, 1 Ferrari 550 and 1 Ferrari 430!
It always seems strange to me that people compare the RB4 to anything other than a mk 4 Supra (in terms of looks anyway). I still think it's one of the better looking cars (Supras look awesome, the RB4 doesn't look as good as a Supra, but it looks more like that than anything else imo :shrug
Me too, I feel bad about asking for setups but I really haven't a clue how to make my own, and I'm not really consistent enough to use alot of the twitchy WR setups on Inferno.
I'd therefore be very happy with a fixed setup server, even if just to prove that I'm genuinely slow and it's not just my setup
I also like the idea of fixed cockpit view and dials etc., as well as forcing no auto-clutch and blip and other realistic constraints. Would this be a bit elitist by restricting servers to G25/other pedal users though?