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morcs
S2 licensed
Quote from The General Lee :Here is a screenshot...

How do I get those lazor beamz?
morcs
S2 licensed
Quote from obsolum :You must be a slow typist or something, mate

In the meantime I actually left the office, ordered a pizza, bought a bottle of champagne, bought a card, collected the pizza and came back to the office
morcs
S2 licensed
Would we not all agree on a setting that allows you to move the camera and adjust the field of view, but in a way that you can only see things that the virtual driver would be able to see? That was more or less the original point of this thread.

What this boils down to is being able to change the height of the virtual driver within realistic bounds, and being able to move the camera forwards whilst keeping it within the field of view of the virtual driver.

This basically would mean the following views are out:
  • Chase
  • Helicopter
  • Bumper (driver's view would be obstructed by top of bonnet/hood)
  • Centre(er) (would show more of the opposite side of the car/road than can be seen from the driver's seat)
Leaving:
  • Cockpit (fine for those with big/close screen)
  • Forward Cockpit (leaving the steering wheel out)
  • Over bonnet (but in front of driver)
Edit: Tristan posted whilst I was typing
morcs
S2 licensed
Great idea!

Would be nice to see some other angles, and slow-motion of the actual contact

The music is a bit crazy for me, makes me want to come to a snap decision rather than analysing! Maybe that's the plan?
morcs
S2 licensed
I don't know why but I like that dancing milk carton

The unfair advantage thing started out as a complaint against wheels only views (and to some extent centre-of/above-car views), which are different to the things you have listed because they provide an unrealistic advantage. In real life you can't see the wheels and have to judge where they are from the driving position.

In real life you don't have to worry about frame rates and lag, so in a sense high frame rates etc. are realistic advantages, and we should try to maximise frame rates and minimize lag as much as we can for everyone. Obviously it's impossible to eliminate these altogether, but that's life!

What I'm agreeing with others is that the cockpit view should be adjustable. I'm arguing that it should be so adjustable that "cockpit view" could be seen as a misnomer, as i have no problem with the camera being over the bonnet, whilst still in the virtual driver's "cone of vision". Perhaps "driver's view" would be a better name.

We should aim to make each individual's setup as realistic and usable as possible with their equipment, without giving an unrealistic advantage. I think this is the key point, we all want essentially the same thing (realism), just people are misinterpreting others' intentions.
Last edited by morcs, .
morcs
S2 licensed
Quote from sinbad :Yep, I concur.

I agree entirely with sinbad and danowat (it's usually pretty hard to disagree with either!)

I'd suggest another way of putting it would be to estimate the cone of vision of the driver as seated in the car (allowing the player's height to be adjusted between reasonable values, I think most track days restrict driver height to around 6' 4", dan you're borderline too tall for some of them! :tilt Then allowing the player to set their camera position and FOV within the bounds of this cone.

This way there could be no argument that players can see more than the real-life driver would. In fact any position in front of the driver's head would offer less vision (but with better resolution). The ultimate realism then would come from having a screen so big and close to the driver that you can position the camera right at the virtual drivers eyes, this comes close: http://www.youtube.com/watch?v=gbCI7FB2E3U

Smaller monitors, further away from the driver would then use a camera position further in front of the driver, but could still use an increased FOV to improve peripheral vision, as long as that FOV was not wider than the cone mentioned above, if that makes sense!
Last edited by morcs, .
morcs
S2 licensed
Quote from mrodgers :You should know they are still there and don't need to look again until you think you are past them, or you see that they have passed you.

It's nice to have that peripheral vision though for sense of speed and judgement of braking points when your main focus is through the corner. It's not necessary, but I'm sure alot of people prefer the "feel" of this?
morcs
S2 licensed
I understand Also if you were going for that type of realistic view, you wouldn't use cockpit view (unless you had a giant screen right in front of you like this http://www.youtube.com/watch?v=gbCI7FB2E3U). You'd probably position the virtual camera on top of the dashboard or bonnet depending on how far you sat away from the screen, effectively making your desk the dashboard. Like you say this would be like looking through a small rectangle in your windscreen and you'd have terrible peripheral vision.
morcs
S2 licensed
I'm going to a Honda F1 open day at the weekend, apparently:
Quote :visitors can take part in a pit stop challenge and race against the likes of Button and Davidson in simulators

http://www.itv-f1.com/News_Article.aspx?PO_ID=39873

Does anyone have any more info?
morcs
S2 licensed
Is the idea of the FOV view setting that you should measure the angle between your eyes and the edges of the screen and use that to make it realistic?

This way the closer to the monitor(s) you are, and the wider your monitor(s), the more FOV you should use. Is this right?
morcs
S2 licensed
:bannana_g
morcs
S2 licensed
Quote from sinkoman :I drove at some pretty good speed (maybe 30 mph) into the back of a parked van

morcs
S2 licensed
I would've joined you but a couple of guys, they were up to no good, started making trouble in my neighbourhood. I got in one little fight and my mom got scared and said youre moving with your aunte and uncle in bel-air. They don't have a PC, so what could I do?
Last edited by morcs, .
morcs
S2 licensed
Quote from danowat :I am sure there will be room fella

Cheers! Is now a bad time to mention I've never driven the FO8 before?

Will have a play tonight!
morcs
S2 licensed
Hi there, can I enter provisionally? I'm not sure if I'm going to be able to make it but I can let you know early on the day.

Having said that, don't reserve me a space if there are limited spots and other confirmed entrants can't get in.

Thanks,

morcs
morcs
S2 licensed
Thanks Birder

On to CD2 for me then tonight then! At the back of the grid
morcs
S2 licensed
Quote from Linsen :Btw, did Scawen ever say anything about why the engine damage was made less sensitive in S2 compared to S1?

Is it less sensitive? Rev Limiters were added in S2 meaning you can't now popcorn your engine by just flat-shifting/revving in neutral. Being a clumsy G25 owner I would say it seems to respond in the same way as before to shifting into the wrong (lower) gear!
morcs
S2 licensed
I'm very grateful as well to you guys for running the servers. I just cracked 1:44.4 myself. The standard of racing on CD1 does seem to have improved anyway.

CD3 and CD4 have disappeared from the server list for me, maybe a master server issue? I can connect by typing the name in though, and just had a good couple of races on CD4 (although it was pretty quiet).

Thanks again chaps, keep up the good work :banana:
morcs
S2 licensed
Quote from Thill :(53.75) could be done by a half drunk, half hangover , 1 handed , 1 eyed monkey after a few practice laps arround the track

Ohh and there I was thinking I was getting quick again

I agree though, I started driving GTRs properly a couple of weeks ago and I got 53 almost straight away, but 44.4 still eludes me! (I'm consistent though, I got a best lap of 1:44.68 3 races in a row, very frustrating!)
morcs
S2 licensed
Quote from andybarsblade :i think it looks alot more like a celica gt4 esp from the back

http://www.whifbitz.co.uk/images/parts/iansmotor2.jpg

Can't argue with that I suppose! Still for some reason it's a Supra for me, maybe because I think of cars as having "faces" meaning I focus more on the front-end?
morcs
S2 licensed
Quote from glyphon :i see porsches all the friggen time around here...but maybe that has something to do with the Porsche NA headquarters literally being 1/2 mile from where i work. Ferarris are pretty rare, as are lambos, but do see a few of them as there is an exotic car dealership near work as well. so i occassionally see people test driving murcielagos, gallardos, elises, 430s, 612s, etc.

In the last week where I live I've seen 2 Bentley Continentals, 2 Aston V8 Vantages, countless Porsches, 2 Ferrari 360s, 1 Ferrari 550 and 1 Ferrari 430!

People round here getting too rich!
morcs
S2 licensed
Quote :XRT and RB4 are the worst

It always seems strange to me that people compare the RB4 to anything other than a mk 4 Supra (in terms of looks anyway). I still think it's one of the better looking cars (Supras look awesome, the RB4 doesn't look as good as a Supra, but it looks more like that than anything else imo :shrug
morcs
S2 licensed
Quote :I do like the idea.

Me too, I feel bad about asking for setups but I really haven't a clue how to make my own, and I'm not really consistent enough to use alot of the twitchy WR setups on Inferno.

I'd therefore be very happy with a fixed setup server, even if just to prove that I'm genuinely slow and it's not just my setup

I also like the idea of fixed cockpit view and dials etc., as well as forcing no auto-clutch and blip and other realistic constraints. Would this be a bit elitist by restricting servers to G25/other pedal users though?
morcs
S2 licensed
Quote from Victor :I've however never heard of something stupid like you described though.

I have! A courier put a note through my mate's door saying the parcel had been left "In the wheelie bin"!
morcs
S2 licensed
Quote from spankmeyer :Check out the programming sub-section for scripts.

Cool will have a look at this!

So it looks like the consensus is:

Paddles + auto-clutch: BF1, MRT, FZ5

Sequential Stick + manual clutch: UFR, XFR, FXR, GTR, FZR, FOX, FO8

Gated Shifter +manual clutch: UF1, XFG, XR, XRT, FXO, RB4, LX4, LX6, RAC, FZ5
FGED GREDG RDFGDR GSFDG