I used to be a Plusnet ADSL customer, until their traffic management killed LFS. They tried hard to fix it for me - I sent them a whole bunch of packet dumps, but no dice. They claimed it had some behaviour (port usage) that made it hard for their systems to recognise (and prioritise) the packets. Long story short - I changed to Xilo (partial LLU, C&W ADSL2+) - happily ever after.
Now BT have put fibre in my neighbourhood, and I'm very tempted, but it comes with an 18-month contract. So if it's not good for LFS, I'd be screwed. They have NOT claimed that it doesn't use traffic management (even for the package which has unlimited download).
So I'm hoping there are happy customers here who are using it already?
Well yeah, it's stupendously quicker to take the pit lane, by the looks of UM21's pic, but you'd miss the checkpoints, so wouldn't that cost you an entire lap? Or umm, maybe I'm missing sumfink...
Interesting... Anything that kills that horrible last chicane is worthy of a try
But I'm not sure what the pit entry/exit would be - maybe you could overlay in red or something?
Fair enough, but it's not the underlying LFS model I'm puzzled about, it's the data Bob provides.
I should really hope that Bob will leap in here, cos it's his method I'm querying: how did he end up with data beyond the redline if it comes from the measured performance of the car? And if the data from beyond the redline isn't from actual measurements but rather extrapolation, why is the data all ripply beyond the redline?
(The ripply-ness is why I'm saying it isn't extrapolated... Unless some ripply-ness was added to make it match the appearance of the data below the redline? Nah that's too nuts!:schwitz
Hmm, I felt certain they couldn't be polynomial-generated curves cos they have lots of fine-scale wiggles, so you'd need a ridiculously high-order polynomial which would explode as soon as you tried to extrapolate with it... No?
Ah, nice one thanks! Hadn't found the newer thread when I searched
Will have to have a good look at both sets of source code to get a feel for how it's done, as at the mo I am a bit confused as to why the LEDs can be set with DirectInput (by using LFS's own handle for the wheel?) but yet this approach isn't appropriate for the range.
Hey...
Very happy to see someone has written a bit of code for this, even if it is hacky
I am planning to try it, now that I have a wheel with lots of turniness (my previous wheel had about 200 degrees ).
Am wondering just how godawful the SDK must be for you to have gone the long way around and implemented it the way you did... Did the API call not work properly/reliably?
(PS: am also planning to play with the LED mod too - do the lights flash beyond the shift point or just stay all lit up?)
I'm sure you're fully on the ball as usual
Perhaps it would be useful/necessary to only allow explicitly "allowed" hosts to be shown on the Airio Servers page? (Big headache to maintain though, so maybe not worth the pain.)
I'm still confused, EQ. Maybe my confusion is the same as some of the others who posted recently...
The way I see it: basically, if you want to prevent someone cheating in order to win the race, then some kind of generic "route checking" might be required, as the PTH file can't do this (because people can leave the path by just going wide on a corner by accident and speccing them for that would be a bit harsh ).
However if you want to stop people getting top times by cheating, then I believed the PTH file did that job perfectly.
WOW. If I were a sig kind of person I'd have had multiple sig opportunities in the last few hours worth of this thread
Yikes, so you've managed to find some more recent posts in which both AndroidXP and Bob Smith have contradicted their statements from the posts I quoted earlier. OK, it's not a big deal I guess (and I have to say it's making me chuckle!) but I will PM them both if they don't reply here soon. I don't personally have any axe to grind, but I do think the correct answer is indeed "cold/ambient".
Hotlapping testing suggestion for Scawen: a possibly worthwhile tweak to the HLVC code would be to make it report *all* HLVC violations in each lap, not just the first. This would speed up 6A1 testing in places like SOx. Probably only needed until 6B. (If it's simpler, you could have a keypress to reset the HLVC status.)
Unless things have changed since 2007/8, the pressures which you set in the garage are the COLD pressures. (Once we're agreed on this, I suggest we delete/change the incorrect stuff to minimise the spread of disinformation )
While the physics loop frequency may be 100 Hz (or any other value; it's not important) it's always possible to interpolate between the positions that straddle any given checkpoint and thus produce a timestamp with higher precision.
(Edit: perhaps I should add that there's nothing at all fake about this. It's actually *less* fake than using the timestamp of the first position update which is beyond the checkpoint. That may not be what LFS does of course - I don't know.)
Kind offer dude but sadly I'm not an MSN user... No matter - having figured out what was bothering me, I'm done. You may continue to believe a freely revving engine with fully open throttle is not delivering full power if you wish, no skin off my nose
You were quite clear, but just wrong
That's IMHO of course. Read on and I'll justify that.
I have no idea why you think that. I've just done some tests to verify that it isn't true in LFS. I don't believe it to be true in real cars either, but of course the engine management system *could* decide to reduce power when in neutral (my car's ECU doesn't even know that though) or if it spots the revs climbing very rapidly. One thing I did observe is that the FBM torque reduces dramatically quite a long way below the actual limiting rpm value when IN a gear (more than I'd expected) and even further below when the clutch is pressed (that's a bit weird and maybe fake?). I thought this was the reason for my original observation but it wasn't - explained below.
This assertion really confuses me. I think you'll agree it's wrong when I explain the test results.
Yeah, have (of course) noticed that. Every 17 year old probably finds that out when first allowed out alone
Yeah, I thought this might have been the problem all along. I had been aware of the limiter of course when I did the hotlaps last year, and thought I wasn't hitting it. But now I see the torque (clutch down) drops way below the limiter... However, that still wasn't it.
This is exactly what I think my results below prove to be true in fact. Doesn't mean you'd want to do it in a long race of course. Or in the FBM as it goes.
They sound like a cool idea if a bit brutal. I guess the tyres and engine mounts take up most of the (brief) strain? Maybe the engines get torn off the mounts now and then?
Now the results to support my slanderous allegation that the one and only scipy has made a mistake
Today I did some acceleration tests on the drag strip in an FBM. Lots of 'em. More than it's fair or sensible to report in this thread so I'll be concise. (Need a new thread for more detail if anyone's masochist enough to care.)
The upshot: when changing some way below the redline (even as high as 8500) the time taken to accelerate to any given speed is significantly SHORTER with the clutched change than with the quick lift. Even when changing more or less at the redline (I was shooting for 9000) I only managed one run in which the quick lift got to a higher speed earlier than the clutched change; in the other runs that clutched change was marginally quicker. (My button rate has been set to 10 for this lot of tests btw.)
As you mentioned, the shift point being so close to the redline in the FBM means that it's a poor candidate for this, but perhaps the MRT has the same box? (And an amazingly high redline )
As a result of all of this, I now believe I understand my original problem btw: while the total time to accelerate to any given speed in the FBM when changing at roughly the redline may be just about identical whether you lift or use the clutch, the speed vs. time graph when clutching shows a slight drop and then a very rapid recovery - very brief deceleration while clutch down, then extra acceleration when it's released, "catching" up on the speed achieved by a "quick lift" change. But that means (by integrating the speed vs. time graph) that the distance covered in the clutched case is slightly smaller. D'oh! Quicker to get to a given speed need not mean quicker to cover a given distance...
(Apologies for length )
Eh? When the throttle's fully open at high rpm and you disengage the clutch, the engine is still producing full power unless you cut fuel or ignition. The power just goes into (rapidly) increasing the engine speed. It's still real power. And if you can at least partially convert it back into road speed it's also useful real power.
Ah, that's probably the key bit of missing info, ta
All the same, am still a wee bit puzzled about the "energy accounting" here. In the "quick 50% lift" case, the engine power output is reduced momentarily, but a negligible amount of that power goes to waste during the change. When the clutch is used, the engine+flywheel soaks up all of the (almost unchanging) engine power while the wheels aren't getting it, and if the engine speed hasn't risen much before the clutch is dropped again then the energy wasted in clutch heating should be "very small" (for some value of "very small"). So, hmm.....