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pasibrzuch
S3 licensed
Right, there is CAR_V parameter in cfg file, but it doesn't work as a command unfortunately
pasibrzuch
S3 licensed
Quote from Meseplayer :F1 car needs to be driven with earplugs in, but it's annoying that you have to adjust the volume of your farts each time there is silent moment in opera.

Hi, I think you can do it in 2 ways.

1. Is to use script, which will set Car Sound Volume lower, when you pick XRR, F1 car etc., but I've never used them, so you have to ask someone or search.
2. Is to SHIFT + A while in F1, fiddle with sliders to make it comfy, and save as your sound preset.

Current sound model is not perfect, but very flexy. If Devs would put school bus into LFS, sound will just work himself right. I can imagine it can be improved, but have no idea what Devs will do in future.
pasibrzuch
S3 licensed
Happy 2018 https://www.lfs.net/profile/52949 Smile

Wish you kiwi-hairstyle down there, and quick comeback to forums Big grin
What is going on?
pasibrzuch
S3 licensed
Is LFS under some bots attack? 4 members and 5900(!) guests viewing fourm now. Those thousands are moving from section to section randomly. None spam anyway...
pasibrzuch
S3 licensed
Just moving topic top out from some content-bait sad troll Wink
pasibrzuch
S3 licensed
Merry Christmas Scawen, Eric, Victor, all LFS gentleman and ladies Smile
Have a wonderfull time!
pasibrzuch
S3 licensed
Quote from RC-Maus :Didn't know that cntrl shift different temps. But I doubt it's surface becourse those temps also get hotter every every lap. In a xrg temps about 3 degrees below tire temp.

So now I wonder what that temperature is?

I meant surface of a tyre. Try a burnout in GTR or Formula 1 car and watch the replay, pause and compare the temps shown with ctrl+shift.
pasibrzuch
S3 licensed
Some folks may not know: In LFS in F9 view, hold CTRL + Shift to see surface temp. It differs from thread temp and heat up / cool down way faster. It's easier to watch in replay on burnouts, powerslides etc.
I don't know how it affect grip.

The problem with heating in current phys is IMO tyre thread being too fat (too much heat capacity). That's why it take long to get them work and cool down when overheated.
pasibrzuch
S3 licensed
Quote from Mikus1212 :All they can add except shiny graphics will be some place outside racing track for cruisers which will be totally useless for racers. I see you are drifter so you probably dont care about it.
Also depending on Blackwood update, new track isnt that enjoyable as old blackwood was.

How about a bigger map with new configs, like high speed, or a narrow-twisty one, or mixes of both. And a tunnel where all drifters will be drifting invisible for others! And English weather so nothing is shiny, except your brilliance. Thumbs up
pasibrzuch
S3 licensed
Quote from cargame.nl :Ehrm.. I am about the have a drive in my real car... Guess how you feel the road in a real car?

Or a better example is maybe a kart.

LFS tracks are not that flat, but yeah, some major 'waves' and holes are welcome - like eastern europe roads Razz
Try Rockingham and this kind of view with non-F1 setup.
Last edited by pasibrzuch, .
pasibrzuch
S3 licensed
Quote from cargame.nl :How do you know?

We read a lot.
Now I seek for a piece titled 'Quod omnia negata, sed non rationes includit' Do you have one maybe? Razz
pasibrzuch
S3 licensed
Quote from Abone :He put topics on table(people are tired to repeat 100x the same thing), you just dont read enough.....you know how much improvemts we had on 0.6J? i dont think so.
before i have a bad system with weird FPS problem in some points on NEW WESTHILL ,but other drivers having the same issue with better system than my, so we start long conversation about that, because i can show my point without know so much about computers. here is a Xenix74 results because im not so lazy lol

Looks like we don't understand each other Shrug
I don't have any problems with LFS optimization. I know Scawen takes lot of care to this.

Meanwhile, to my knowledge, LFS is single core app, plus long time ago Scawen said smth like he will simplify his super version of new physics in order to run smooth on majority of our PCs.
I just asked if it will be possible in the future to easily jump to multi core, if new improvements are made to drive model, or Scawen will have the whim to 'downgrade' tyre physics less. Heart
pasibrzuch
S3 licensed
Try X or Y option in map menu Smile They are open confings different in Pit direction, if you use one in layout.
pasibrzuch
S3 licensed
Quote from cargame.nl :Ye, this was 2015, now its 2017..annoying to explain. Worst of all.. CPU is no bottleneck. waste of time

Yes mate, you waste your time. You didn't put any arguments on table...nor counterarguments, instead you switch rails of topic (this patch or that patch, multicore or two, it was here or there etc.)

I know CPU isn't a bottleneck for LFS right now. I asked about something further, in which I am interested.

As TechEdison pointed 'you can play LFS on a potato', and it's great considering how flexible and accurate this code is! So instead of empty blablaing run your imagination cargame, and try to see what can be achieved in LFS with mid range hardware we have now. See?
pasibrzuch
S3 licensed
Quote from cargame.nl :You missed a bit of discussion/development in the past I presume.. Better read that first Wink

Here let me help you; https://www.lfs.net/forum/thread/87997

--
Ah it is here.. https://www.lfs.net/forum/post/1891181#post1891181

And LFS uses two threads since this patch release, I was there when it happened. Where was you?

Thanks, that's what I was exactly reffering to.
Quote from Scawen :The reason multithreading is not at the top of the imaginary priority list (although as you quoted, I did say "I'd like to do physics and graphics on separate threads at some point") is because it is very difficult and requires a huge restructure of the graphics and physics systems. It could take months, after dealing with the can of worms it would open. It simply has lower priority than the S3 content, track object shaders, the dynamic reflections on the cars, the tyre physics and rift support.

And next you say "Sad to hear that multi threading is extremely difficult to do."
Bro are you trolling me or something? Smile Where is the part about two cores?
pasibrzuch
S3 licensed
Quote from cargame.nl :LFS already uses multiple cores since.. Eehh.. I think patch G or something.
edit: Oh it was patch J

I don't think so. Hmm, pretty sure Scawen said multi core support is song of a future, and its not easy to step into. I have only 1 core loaded >20% in LFS, rest is near idle (~1-3%).

Even some nowadays games are limited to 4 cores, and handle it better or worse. There was a damn big stagnation in this matter for years. Thankfully this year we got mid-end 6 core CPUs.
Last edited by pasibrzuch, .
pasibrzuch
S3 licensed
Scawen you said that new physics will be optimised downward to run smooth on typical PC. Are you going to leave some room, for yourself, to easly step into higher precision phys (or other drive-related simulations like aero, flexible parts etc.) when/if multicore CPU support will come to LFS?
pasibrzuch
S3 licensed
Try to ask on FMB servers, someone will give one for sure.

/Popytaj na serwerach, sporo ludzi na demo jeździ klawiaturą to podzielą się setem. Albo tutaj: https://www.lfs.net/forum/26-Car-Setups
pasibrzuch
S3 licensed
Quote from chucknorris :That's basically what I suggested to Victor. In case of a abnormal loss of connection, lock the name+ip for 12h, maybe 24. No need on normal shutdown.

Bro, alcoholol is not a solution, servers will go up soon.
pasibrzuch
S3 licensed
Name & shame those "certain members of the Arabic LFS community", so they can have disrespect from us, and global ban from Devs Big grin
pasibrzuch
S3 licensed
I like more bumpy Blackwood Thumbs up
pasibrzuch
S3 licensed
Quote from Ziomek21 :Not really, tried FO8 at the KY2R buggy kerb, which had killed my car in the past, and it still shows no mercy.
Spr attached, the kerb action in question appears towards the end of the replay.

Reaction is simillar to square city kerbs I posted about. Maybe Q13 affects only sausage kerbs?
pasibrzuch
S3 licensed
What about square kerbstones? I see they are same as in new Westhill, and same evil to drive on.

Can it be more rounded in form of physical polygons, but remain 'fake' current 3D model? Or in new tyre phys. they work gently?

pasibrzuch
S3 licensed
report: 'dust' from grass in Cloudy Sunset weather is kinda fluorescent.

Anyway, many thanks guys!
pasibrzuch
S3 licensed
New open config maps are big, so the solution might be an on/off button zoom switch. Just a loose thought.

edit: to precise, zoom in could switch rotation on, like in GTA Shrug
Last edited by pasibrzuch, .
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