1. Is to use script, which will set Car Sound Volume lower, when you pick XRR, F1 car etc., but I've never used them, so you have to ask someone or search.
2. Is to SHIFT + A while in F1, fiddle with sliders to make it comfy, and save as your sound preset.
Current sound model is not perfect, but very flexy. If Devs would put school bus into LFS, sound will just work himself right. I can imagine it can be improved, but have no idea what Devs will do in future.
Is LFS under some bots attack? 4 members and 5900(!) guests viewing fourm now. Those thousands are moving from section to section randomly. None spam anyway...
Some folks may not know: In LFS in F9 view, hold CTRL + Shift to see surface temp. It differs from thread temp and heat up / cool down way faster. It's easier to watch in replay on burnouts, powerslides etc.
I don't know how it affect grip.
The problem with heating in current phys is IMO tyre thread being too fat (too much heat capacity). That's why it take long to get them work and cool down when overheated.
How about a bigger map with new configs, like high speed, or a narrow-twisty one, or mixes of both. And a tunnel where all drifters will be drifting invisible for others! And English weather so nothing is shiny, except your brilliance.
LFS tracks are not that flat, but yeah, some major 'waves' and holes are welcome - like eastern europe roads
Try Rockingham and this kind of view with non-F1 setup.
Looks like we don't understand each other
I don't have any problems with LFS optimization. I know Scawen takes lot of care to this.
Meanwhile, to my knowledge, LFS is single core app, plus long time ago Scawen said smth like he will simplify his super version of new physics in order to run smooth on majority of our PCs.
I just asked if it will be possible in the future to easily jump to multi core, if new improvements are made to drive model, or Scawen will have the whim to 'downgrade' tyre physics less.
Yes mate, you waste your time. You didn't put any arguments on table...nor counterarguments, instead you switch rails of topic (this patch or that patch, multicore or two, it was here or there etc.)
I know CPU isn't a bottleneck for LFS right now. I asked about something further, in which I am interested.
As TechEdison pointed 'you can play LFS on a potato', and it's great considering how flexible and accurate this code is! So instead of empty blablaing run your imagination cargame, and try to see what can be achieved in LFS with mid range hardware we have now. See?
And next you say "Sad to hear that multi threading is extremely difficult to do."
Bro are you trolling me or something? Where is the part about two cores?
I don't think so. Hmm, pretty sure Scawen said multi core support is song of a future, and its not easy to step into. I have only 1 core loaded >20% in LFS, rest is near idle (~1-3%).
Even some nowadays games are limited to 4 cores, and handle it better or worse. There was a damn big stagnation in this matter for years. Thankfully this year we got mid-end 6 core CPUs.
Scawen you said that new physics will be optimised downward to run smooth on typical PC. Are you going to leave some room, for yourself, to easly step into higher precision phys (or other drive-related simulations like aero, flexible parts etc.) when/if multicore CPU support will come to LFS?