Damper effects in the profiler, gives this effect = as Glenn67 said turn it off, you'll feel more and the wheel spins easier.
Actually there is a G25 brake mod that gives a progressive feel like a real pedal, cheap too I use it and recommend it.
I will be buying a high end pedal set at some point - but with this mod in my G25, I'm not in a big hurry. googles ya friend
Hehe (lol),
When I was a kid, our toilet was at the bottom of the yard, coal was delivered on a horse and cart, I wore short pants (till I was fifteen actually), it snowed in winter and we dreamed of global warming as the frost formed on the windows of my bedroom.
Telephones were all big and black - the nearest thing to a Playstation was hopscotch or whip and top.
and we walked to school alone - which was two miles away.
Eggs had a lion on them and my dad took his snap to work in an OXO tin with two big black rubber bands to hold the lid on, - I could go on but now I feel really old.
(lol)
Hmmm! outspoken eh?
Don't you think the devs thought long and hard about this before implementing the changes? - you reckon they're thinking maybe "hey guys we made a mistake here, lets change it back again", I doubt it.
Sure I've not been here for more than a few weeks, but the reason I like the sim and am likely to stay is because I can see where they are going with this -and I don't think that Keyboard joypad or stick users are the priority, do you?
I'm in business too - and have been for almost forty years, I have never gone back on a decision I made - because I thought long and hard about the cosequences before I made those decisions.
I reckon that the LFS devs do the same, - I see this sim getting harder and more realistic as time goes by, and most peeps here seem to think so too.
You may always be able to play the game with compromised controllers, but ultimately it will be the wheel users that will always be the priority, and in a simulation, thats how it should be.
How can it be a controller issue, when it is how the devs intended the cars to be realistically driven?
Thats like saying that the FIA let some F1 teams have traction control because their cars are harder to drive without it, therefore making it easier to compete with teams that have better power delivery.
I really don't understand the purpose of your thread here -
No matter what your complaint(s) its a game that is still in development so things will change over time, some things you may like and some things you may not.
The devs want to make things as realistic as possible (eventually) so if you don't use a realistic controller - you will be compromised.
The GTR cars may have some of these status options, like you have with Motec in GTR 2.
I doubt if damage status can be in there though, as this is usually observed by the driver by the feel of the car.
I dislike most of the dashboards in these cars as they still look too much like they are stock roadgoing dashboards - yet there's stuff like safety cages etc - bit of a contradiction IMO.
A racing clutch has a very short pedal throw before the clutch is fully disengaged, - the clutch is fully disengaged when your foot has hardly moved.
This enables very quick changes in racing - but makes it a harder to modulate a fast start off the line, the average Joe would almost certainly stall the motor a few times before getting away.
The G25 has too long a throw to be a racing clutch without changing the sensitivity of the clutch - which is not (yet) an option in LFS.
Generally speaking a racing clutch is larger and has a bigger friction surface than a normal clutch friction plate, it will also have a stronger clamping mechanism.
But also there are usually shock absorbing springs within the friction disc that absorb shock loadings to a degree - this helps to protect the friction plate from shearing and helps the gearbox too.
My impression is that the clutch does heat up a little too quickly and become too compromising compared to my experience in RL, but having said that, the actual sound and feel of a overheated or worn clutch is very realistic.
If you drive properly or as you are intended to, you have no problems.
I like it because it adds another realistic element to the game.
Although I have not fitted one just yet - a bass shaker or other tactile speaker system - relies on the lower frequency sounds from your system to work properly,
so not only would you hear the rapid thumping as the tyres ran over the kerbs, you would also feel the kerbs from your seat as the tactile speaker reacts to the noise (as in most if not all other games), obviously this adds a great deal to the emersion into the game and seems to be missing in LFS atm.
By vibration from my wheel, I do of course mean the FF effects you do get from some of the kerbs, not the simple vibration buzz you get with some games or controllers - which are actually not true Force Feedback effects.
I do agree that if LFS implements it in that way, then that would be great and very convincing, though I do feel that the sound that you get with most games is better than nothing at all, as for the most part - you are traveling so fast that the sound frequency is not so important so long as it is close enough to give the right effect - as say in GTR 2.
My feelings as well, My understanding is that you can use the kerbs to improve a line through corners, but generally there is a penalty in as much as the kerbs are constructed in a way that the more of them that you use, - the more the car is unsettled.
I'm not aware that some are simply flat painted areas that you don't feel at all.
I agree that some games overdo the effect with the wheel FF, and that as far as the kerbs go in LFS - those that you do get FF effects from, then those effects feels OK to me.
But I have this vibration from my wheel and my cockpit is reacting severly to the kerbs affects on the wheels and suspension - but yet all I hear is normal road rumble, which kinda contradicts and spoils the effect for me. It actually sticks out like a sore thumb as they say.
In RL when the cars run over the kerbs, they make a hell of a racket.