The online racing simulator
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Polyracer
S2 licensed
Apparently it is very much harder to make a driving sim than a flight sim - a long but interesting watch here
Last edited by Polyracer, .
Polyracer
S2 licensed
I thought I was d/loading NFS, and stayed for the ride :eclipseeh
Polyracer
S2 licensed
Quote from JeffR : The other issue with the Momo wheel is the motor inertia prevents fast wheel movments, no matter how small, which is an issue when at the limits.

Damper effects in the profiler, gives this effect = as Glenn67 said turn it off, you'll feel more and the wheel spins easier.
Quote :As for the pedals, they are alot better than the momo pedals. Brakes have a reasonable resistance along with the clutch at a little less than the brake, but if your looking for rl type of pedal feel you will be still disapointed. The big problem with brake feel is that irl your brake pedal has limited travel and the brake pressure exerted is less about pedal travel and more about how hard you push the pedal. This hasn't been replicated in off the shelf products yet,

Actually there is a G25 brake mod that gives a progressive feel like a real pedal, cheap too I use it and recommend it.
I will be buying a high end pedal set at some point - but with this mod in my G25, I'm not in a big hurry. googles ya friend
Polyracer
S2 licensed
Quote from JohnnyFX :Here, I'll help you, you need some of these: ..........................................................................................................................

And a few of these: ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

lol
Polyracer
S2 licensed
OK $5 before this thread is locked (don't say lol) ........lol
Polyracer
S2 licensed
.......So his first and last post... or maybe he can't resist.......will he won't he.... god the suspense....




will that post count ever double in value to ....erm 2
Polyracer
S2 licensed
Quote from Breizh :And what are you smoking?

Dunno but it seems like good stuff :drugs::hyper::Eyecrazy:
Polyracer
S2 licensed
Quote from Bob Smith :If people's birthdates are to be believed, that makes at least two people on these forums that are over 50 and use the term "lol".

What is the world coming to?

Hehe (lol),
When I was a kid, our toilet was at the bottom of the yard, coal was delivered on a horse and cart, I wore short pants (till I was fifteen actually), it snowed in winter and we dreamed of global warming as the frost formed on the windows of my bedroom.
Telephones were all big and black - the nearest thing to a Playstation was hopscotch or whip and top.
and we walked to school alone - which was two miles away.

Eggs had a lion on them and my dad took his snap to work in an OXO tin with two big black rubber bands to hold the lid on, - I could go on but now I feel really old.
(lol)
Polyracer
S2 licensed
Quote from joen :see post #14
But I believe the plan is to make them have different characteristics in the future.

Thanks buddy :doh:,

I have been testing different makes to find those last few elusive seconds - seems I've been wasting my time,:doh: again.

Guess I'm just plain crap lol.
Polyracer
S2 licensed
So now I'm curious, are the tyre makes purely cosmetic? or are there any actual performance differences between the makes?
Polyracer
S2 licensed
Quote from tristancliffe :You, sir, sound like just the sort of person LFS wants! Hurrah to you - have a cup of tea won't you? But do try to avoid York, as Kev gets overexcited with new people around here.

As a Yorkshire lad - a cuppa sounds nice, just the one sugar.

Plenty of tomato sauce on that bacon sarnie tho lol
Polyracer
S2 licensed
Quote from tailing :Your assuming that is the devs intention, for all we know it was a quick fix and they already plan to re-implement auto-blip for people without separate axis for throttle/brake (unless I missed a specific statement from the devs otherwise). It's a worrying trend lately that some outspoken members of the community feel they have somehow become an authority on why the devs do what they do.
The reason I don't see it as a realism issue is because it's obviously not realistic for someone to use a joystick to play LFS. To then argue auto-blip is not a realistic option for what is already an unrealistic controller is bordering on the absurd.
Joystick users can't blip the throttle themselves so I don't have a problem if they are allowed a specific aid to do this for them as long as it's not so effective that it gives an unfair advantage.

Hmmm! outspoken eh?
Don't you think the devs thought long and hard about this before implementing the changes? - you reckon they're thinking maybe "hey guys we made a mistake here, lets change it back again", I doubt it.

Sure I've not been here for more than a few weeks, but the reason I like the sim and am likely to stay is because I can see where they are going with this -and I don't think that Keyboard joypad or stick users are the priority, do you?

I'm in business too - and have been for almost forty years, I have never gone back on a decision I made - because I thought long and hard about the cosequences before I made those decisions.

I reckon that the LFS devs do the same, - I see this sim getting harder and more realistic as time goes by, and most peeps here seem to think so too.
You may always be able to play the game with compromised controllers, but ultimately it will be the wheel users that will always be the priority, and in a simulation, thats how it should be.
Polyracer
S2 licensed
Even lubricating may invalidate your guarrantee
Polyracer
S2 licensed
Quote from tailing :I don't see the problem in allowing auto-blip for combined axis users only, it's a controller option, not a realism issue in my opinion.

How can it be a controller issue, when it is how the devs intended the cars to be realistically driven?

Thats like saying that the FIA let some F1 teams have traction control because their cars are harder to drive without it, therefore making it easier to compete with teams that have better power delivery.
Polyracer
S2 licensed
I really don't understand the purpose of your thread here -

No matter what your complaint(s) its a game that is still in development so things will change over time, some things you may like and some things you may not.

The devs want to make things as realistic as possible (eventually) so if you don't use a realistic controller - you will be compromised.
Polyracer
S2 licensed
Quote from seinfeld :you have missed something, the LFS WAS great, that is what you have missed.
the game has goten to old, with minmal updates, and egotistical developers, that dont keep the community interested, wait for GT5 or a better game for PC
LFS is DEAD unless it gets a gFX update, and some revised engine sounds that sound like cars, and a better tire and phisics update, and a.. well the list goes on people have been waiting years for it to improve and its hit a wall unfortuantly

Hehe, amusing post.

The graphics are not bad - not cutting edge but not bad.

Sounds yeah I agree - mostly terrible IMO

Yeah GT5, with what six cars?, lol.

But the online experience and behaviour on public servers is the best I have found so far.

Guess we all have different priorities, but mine is being able to race more people than I have fingers on just one hand.

And if I crash then the mistake is mine - not the software.
Polyracer
S2 licensed
Dunno - but I logged on last night and there was 470 servers that I could've joined, - not including many more private servers.

I joined Conedogers with 32 online.....erm not exactly empty.

There was hundreds online on other servers - so I don't know what this thread is about really.

Sure there are busy times of day or week and some relatively quiet times too, but we all have real lives to get on with - don't we?
Polyracer
S2 licensed
The GTR cars may have some of these status options, like you have with Motec in GTR 2.
I doubt if damage status can be in there though, as this is usually observed by the driver by the feel of the car.

I dislike most of the dashboards in these cars as they still look too much like they are stock roadgoing dashboards - yet there's stuff like safety cages etc - bit of a contradiction IMO.
Cheap Nixim Racecraft on Ebay
Polyracer
S2 licensed
Cheap Nixim Racecraft raceframe -
http://cgi.ebay.co.uk/ws/eBayI ... e=STRK:MESE:IT&ih=006
Place your bid - these are the Mark 1 models, I used to have one till I got the Mark 2 - which is better, but this is a bargain.
Last edited by Polyracer, .
Polyracer
S2 licensed
Well I've got two G25's hehehe
Polyracer
S2 licensed
Installed it but can't find the correct file path - any help here

Thanks
Polyracer
S2 licensed
A racing clutch has a very short pedal throw before the clutch is fully disengaged, - the clutch is fully disengaged when your foot has hardly moved.
This enables very quick changes in racing - but makes it a harder to modulate a fast start off the line, the average Joe would almost certainly stall the motor a few times before getting away.

The G25 has too long a throw to be a racing clutch without changing the sensitivity of the clutch - which is not (yet) an option in LFS.

Generally speaking a racing clutch is larger and has a bigger friction surface than a normal clutch friction plate, it will also have a stronger clamping mechanism.
But also there are usually shock absorbing springs within the friction disc that absorb shock loadings to a degree - this helps to protect the friction plate from shearing and helps the gearbox too.

My impression is that the clutch does heat up a little too quickly and become too compromising compared to my experience in RL, but having said that, the actual sound and feel of a overheated or worn clutch is very realistic.
If you drive properly or as you are intended to, you have no problems.

I like it because it adds another realistic element to the game.
Polyracer
S2 licensed
I've been looking for this too - boy do I need it..
Polyracer
S2 licensed
Quote from legoflamb :I'd like that racket but for sound purposes only, just to add to the immersion.

As for your Vibration function on your wheel, I don't think LFS utilizes that. However I am not sure.

Although I have not fitted one just yet - a bass shaker or other tactile speaker system - relies on the lower frequency sounds from your system to work properly,
so not only would you hear the rapid thumping as the tyres ran over the kerbs, you would also feel the kerbs from your seat as the tactile speaker reacts to the noise (as in most if not all other games), obviously this adds a great deal to the emersion into the game and seems to be missing in LFS atm.

By vibration from my wheel, I do of course mean the FF effects you do get from some of the kerbs, not the simple vibration buzz you get with some games or controllers - which are actually not true Force Feedback effects.

Quote from Bob Smith :Most games just play a kerb sound that might scale with speed. It might add to the immersion but that's not the sim way to do it. I'd imagine LFS will add proper tyre and suspension noise, generated by the deflection and acceleration of said items. Then you get true kerb noise, dynamically generated and matching with the physics, and should also make driving in rallycross an aural delight.

I do agree that if LFS implements it in that way, then that would be great and very convincing, though I do feel that the sound that you get with most games is better than nothing at all, as for the most part - you are traveling so fast that the sound frequency is not so important so long as it is close enough to give the right effect - as say in GTR 2.
Polyracer
S2 licensed
My feelings as well, My understanding is that you can use the kerbs to improve a line through corners, but generally there is a penalty in as much as the kerbs are constructed in a way that the more of them that you use, - the more the car is unsettled.

I'm not aware that some are simply flat painted areas that you don't feel at all.
I agree that some games overdo the effect with the wheel FF, and that as far as the kerbs go in LFS - those that you do get FF effects from, then those effects feels OK to me.

But I have this vibration from my wheel and my cockpit is reacting severly to the kerbs affects on the wheels and suspension - but yet all I hear is normal road rumble, which kinda contradicts and spoils the effect for me. It actually sticks out like a sore thumb as they say.

In RL when the cars run over the kerbs, they make a hell of a racket.
FGED GREDG RDFGDR GSFDG