The online racing simulator
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r4ptor
S2 licensed
Very nice renders - the latest one too.
r4ptor
S2 licensed
Greats with the new recruits
r4ptor
S2 licensed
Oh lawd.. I paid and downloaded several months ago but haven't even tried it yet

Problem?
r4ptor
S2 licensed
Quote from Töki (HUN) :Something different.

Not bad
r4ptor
S2 licensed
Very nice renders, Toki-san
r4ptor
S2 licensed
Quote from Franky.S :SR MoE skin rendered by e2trabant:

Very nice setup - but, uhm.. isn't there a tire missing?
r4ptor
S2 licensed
Quote from Bose321 :
Here's a request from Firemike15.

Very nice closeups - and I love the lighting on the last one
r4ptor
S2 licensed
Quote from leonardo555 :that's life

No, its you and you should grow up.
r4ptor
S2 licensed
Quote from leonardo555 :I just told ya that I made it for myself... and that I'll not change anything in my render only because u didn't like it. I'm not saying that u can't comment or anything, I just won't change my render, this is what I said.
anyway, thanks for your comment about my render

Funny how defensive you are about your own renders but so quick to critique someone elses renders.

And arrogant.
r4ptor
S2 licensed
Quote from Bose321 :
I just looked at my vray camera and it indeed had some vignette. Thanks for the idea r4ptor.

And I don't even use 3D Crap Max

Quote from Bose321 :
Now with AO it's a whole new 'standard' for me and I'm thinking how I could live without it for so long.

Welcome to the other side

VRay may be as good as people say, but it can be timeconsuming to get contact shadows in place - especially good ones to work well with animations.

1. Do sloppy GI work
2. Add AO
3. ???
4. Profit!
r4ptor
S2 licensed
Quote from Bose321 :So here are the skins I teased a little before.

Very nice!

Quote from Bose321 :is there any way I can do this while rendering the final image?

Nah. That's why I suggested you should apply to the ground only - it should be possibly to apply/blend AO on top of whatever material you have.

You could do that for all of your materials, but that's just trivial when you have many materials - much easier to do a clean AO render in such cases.

Quote from Bose321 :It is white. I assume it's because of vraydirt.

Or possibly a tonemapper with whitebalance adjustment. Kinda looks like it to me (vignette)? Doesn't look bad in this case, but you'd generally want The AO to be without colors or anything else affecting the render.
r4ptor
S2 licensed
Quote from Mustangman759 :sh*t thats epic , didnt see it until today!

Thanks

Quote from Bose321 :No. Again, there is something wrong with either the shadows or who knows what. The wheels are on the ground. Pay attention to what I've said before.

And again, too interpolated GI. Add some ambient occlusion (preferably only on the ground). That's an easy and widely used method to fix it.
r4ptor
S2 licensed
Quote from kiste :i liek it r4ptor!

Not many did apparently - but thanks.
r4ptor
S2 licensed
Another one for FlameCZE.

This one literally started out as a WIP/Test. I found a background and wanted to do quick test to see how well it would work. So I loaded up my default scene, removed all cars except the XFR and matched the angle and did a preview render.

I then worked with the background in Photoshop. Removed a quadbike and bits of another one and made a forground mask. All in all 5 mins for 3D and 5 mins for Photoshop - and then I started to mix them together. It worked better than expected and before I realized it, I pretty much had something I could actually upload - I did go back to do a full res render though.

The render could have been improved upon - but not bad for a quick setup. My default lightsource and its intensity wasn't even touched at all. Not because it was ok, but I didn't care about it for the test - and it did turn out to be ok anyways. A bit ironic though, because I wanted to record a vid for the real thing. But the real thing never happened

I might make a video of the different steps during the making of it.

r4ptor
S2 licensed
Oh, I just recalled. You render with mental ray, right? What FG settings are you using?
r4ptor
S2 licensed
Quote from Bose321 :Looks like Santa has a nice surprise for those iDrift members who behaved this year...

Oh well, you should have been more clear in the beginning then :P Not bad and looks like something has improved on the Blender side.

Bose321: Top nice shading going on there and very nice setup as well. I love it

You do need to pay more attention to GI interpolation though. The splotches are dragging your renders down - you might even try some smart blur on the floor/back wall portion only to get it smoother.
Last edited by r4ptor, . Reason : typooo
r4ptor
S2 licensed
Thanks for the comments.

Kiste, I haven't forgotten about you. I have few more to do for FlameCZE, and then you're next in line.
r4ptor
S2 licensed
Finally got around to look at a 2 month old request - jeeez, time flies fast

Also did a screen cap recording while working on them: http://www.youtube.com/watch?v=kFvpdJMExZY

Last edited by r4ptor, . Reason : New thumbs
r4ptor
S2 licensed
Quote from Bose321 :I hope you like them! Merry christmas!

One thought though - Isn't that XRT kinda.. small?
Last edited by r4ptor, . Reason : typo
r4ptor
S2 licensed
I know you didn't mean it literally but exaggerated to make a point. But there's no need for it - it's a matter of minutes to improves reflections, especially when doing a quick WIPish render.
r4ptor
S2 licensed
Mustangman759: I do not agree. Have a look at my site (signature). I have 495 renders online of which 359 were requested. That's a bunch. Just click on the "request" keyword and you'll see all of them.

If it was common for me to request renders then perhaps I'd deserve a kick in the nuts, but I don't. I offer them for free myself, so I think I'm in perfectly fine position to not only critique, but also to know what I'm talking about - and a render like that doesn't need any degree of "pro-ism" to it, to be better, nor would it need 10h work on it. It's about basic knowledge and Leo does not seem to be acknowledging that but instead places the blame elsewhere even though he's been doing plenty of renders before.

Trouble is Leo expects the software and models to do the job and not him. My point was "it's your job to present the render in a workable way" and this is true everywhere. Lowres, highres, photography (can't get more detailed or real than that - still, not everyone can take good pictures. I wonder why?... Rhetorical question!).

It takes lets say 1/100th of a sec to take a good picture and it will take 1/100th of a sec to take a bad one. Whats the difference? The stuff going on in the photographers mind. Same applies to many things in 3d. It not all about enabling features, effects and whatnot. All good renders depend on the person working on them and less on the software or quality of models/textures/whatever used.

I find it very provocative to say that it would require something like 10 hours - well, if it does then you aren't even qualified to speak out about quality.
r4ptor
S2 licensed
No one needs to be a pro to be able to do good renders.
FGED GREDG RDFGDR GSFDG