The online racing simulator
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r4ptor
S2 licensed
Quote from robertas277 :http://img841.imageshack.us/img841/4412/xrtrender1.jpg
http://img829.imageshack.us/img829/3006/xrtrender.jpg

My renders

You should play with light/reflection planes to really lift up the render. Current setup seems ok, but the renders just look a tad too dull in my humble opinion.

Quote from l200 :Thought that i'll post some renders , these are made along time ago

http://img685.imageshack.us/i/srenders.jpg/
http://img716.imageshack.us/i/xrgrenderjk.png/
http://img682.imageshack.us/i/xrtrender2.png/

Sweet - the hotspot on the windows remind me of my early Softimage renders. They were a pain because I couldn't get them to look like I wanted them to be.

Quote from RAYfighter :Requested by GTRStaticX for his BlackKnight drifting team. The team name to be approved, or better changed by their logo.
Skin used - BK Team skin.

hope they will like it

Looks brilliant - excellent work you did with it. I'd love to do some drift renders too some day.
r4ptor
S2 licensed
Quote from RAYfighter :OH I love this one. Bright and bold, excellent angle. Hey and eyecatcher for a skin too!

Thanks, man. Much appreciated. I did the setup rather quick and the result was that I wasn't too happy with the initial render (too grayish) and feared I had to redo it. I was fortunately able to color-correct it into something useful
r4ptor
S2 licensed
Quote from mill3num :can someone render this please?



PNG's: 1280x1024 - 1920x1200
r4ptor
S2 licensed
You are angry at having your credulity stretched and intelligence insulted by a story without foundation
r4ptor
S2 licensed
Quote from andRo. :
Okay, thanks. I didn't know that. So I should save it in 8bit next time or do you mean convert it somehow after I've saved it in 16bits?

It's completely up to you and depends entirely on how serious you want to get about editing. If you just want to do few tweaks here and there then you'll be fine with 8bpc for a long time. If you want to save in best possible quality for editing somewhere in the future then go ahead and save them with 16bpc - but always make 8bpc copies when you want to show others. 16bpc is useful for editing and professional printing.
r4ptor
S2 licensed
Quote from RAYfighter :good one raptor, lol :noob:



I can understand the temptation of using bigger numbers and thinking that would lead to better quality - but its misguided belief. I'm beginning to notice more and more people post renders (including on this forum) in 16 bit's per channel, and I think Vista and Win 7 could be big reasons behind this new trend.

Vista and Windows 7 store wallpapers in Jpeg with a high compression on top of that. Microsoft are the real noobs and should be castrated for this. I'm not talking out of an artistic point of view, but while harddrives only get larger and larger MS decided to compress images for us?? How many pics do they think an average user has or collects over time since filesize seems to be so vital to them?

It annoys me that some of my wallpapers take a big hit from this compression, but I'm not aware of any solution to this.... yet.
r4ptor
S2 licensed
mlucky: Nice ones. The edge of the shadows on the ground gets bright on both renders which makes them look off.

andRo.: cool ones too but don't save with 16 bit's per channel for display purposes. The 8MB filesize would be reduced to 1.73MB as a regular 24bit image and even Superman wouldn't be able to see the difference by just looking at them.

This is what I mean (it's not exact science but close enough). I kept the PNG in 16 bit's per channel, but could just as well have converted it to 8 before uploading it.
r4ptor
S2 licensed
Quote from Puzzle :Thank you very much.

Cheers

Quote from iFastLT :Fabulous work! As always

Quote from FireMike15 :Fruity Render.

Thanks, guys. Much appreciated.
r4ptor
S2 licensed
Quote from puzzle :can someone render this please?



PNG's: 1280x1024 - 1920x1200
r4ptor
S2 licensed
Quote from RAYfighter :Like I already guessed in other thread, do you use Softimage? What is your typical job then?

Yeah, I do - along with Lightwave 3D and modo, although not as much as SI any more. My typical job would be freelancing. Been doing so for more than a decade now and occasionally take on fixed jobs. I fancy freelancing the most though.
r4ptor
S2 licensed
Quote from RAYfighter :
Dude who knows everything about 3D deep inside, doesn't use Max, but is an expert in Mental Ray, and says "shader"..... SOFTIMAGE? :cyclops:

Haha.. busteeeed

Quote from RAYfighter :
I love your steep learning curve, from 1st to last renders I can see a great advance! Some very nice renders mate, keep it up and we become colegues in business one day.

Indeed. +1
r4ptor
S2 licensed
Quote from RAYfighter :
Here is a result of my latest work:

Great work - I'd love to do work more with post-production, however I have LFS in MY reel

Quote from rafalw_22 :If you send the logo in better quality, will do a new render.

Much better, eh?
r4ptor
S2 licensed
Quote from rafalw_22 :Here you go

Download: 1920X1200

Did you save it with 16 bit per channel? That's really pointless and waste of space as normal monitors can't display more than 8 bit anyways. My latest render is 2MB @ 1920 res even with small texture on the ground and wall. Yours look smooth (didn't downloaded the big res) so the filesize would likely be even smaller than 2MB.
r4ptor
S2 licensed
Quote from andRo. :Awesome, thanks a lot.

Cheers

Quote from Boekanier :here you go.

Awesome render, dude
r4ptor
S2 licensed
Requested by andRo.



PNG's: 1280x1024 - 1920x1200
r4ptor
S2 licensed
Quote from jensbrix :I have some questions though, The windows aren't reflected in the floor, AND after i changed the textures on the car, the front light looks a bit weird, with the light texture being black, but the rest under the glass is brighter. Got some ideas what it can be?

Could it be the windows are set to not be reflected? I'm not a Blender user so that's the sort of guesses I can make

Front light: That's the reflection you are seeing. You need to tweak whatever you are using to be reflected, to be reflected on areas you want, but not where you don't want them. Welcome to the fabulous world of studio shots

Quote from John5200 :simplicity.

I think you are trying hard (that's meant as a compliment) but need to pay more attention to lighting. I'm sure the quality of your renders will skyrocket ones you do.

Quote from lauris1995 :Made small render for my team skins after long time

Very nice. Smooth and stylish Few comments though: Remember to frame properly (XRG rear is clipped by the edge of the render). The logo looks misplaced and off style. If that's how the logo looks then there isn't anything to do about that, but placing it for example somewhere above the cars would work better IMO.
r4ptor
S2 licensed
Quote from Drift King CZ :Thanks again then.

Quote from prOmo_LTU :I think he's talking about your helmet render. ?

You both are but Drift King wrote a "thanks" in advance which he is pointing at - but a thank you like that still is far from the same.
r4ptor
S2 licensed
:o
r4ptor
S2 licensed
Few renders for delis



PNG's:
01: 1280x1024 - 1920x1200
02: 1280x1024 - 1920x1200
r4ptor
S2 licensed
As per request by Niki



PNG's: 1280x1024 - 1920x1200
r4ptor
S2 licensed
Quote from John5200 :OMG almost 5 hrs render time and still not really finished

Get used to it - rendertimes wont be impressive with physical accurate renderers (looks a lot like you're using one).

Your windows are off (looks at the wheel). You need to either add thickness to the windows, or simple minimize refraction.

Quote from Lynce :Really an impressive work. I can see pasion in it. PLEASE don't stop making things like that.

I love that kind of things and, maybe, is a good curriculum for you.

Who knows.

+1
r4ptor
S2 licensed
@ all pics on this page:

Awesome pics are awesome
r4ptor
S2 licensed
Good news - grats
FGED GREDG RDFGDR GSFDG