It's due to Jpeg compression. You can't always avoid it completely (especially with bright colors) even at highest quality. Use formats such as PNG for rendering purposes - if you can.
Thanks for the comment. Would you care to elaborate how it is hard? The Master Skinners wires are no simpler than these, so I'm puzzled by what you mean.
Car (tires) have been sunk too much into the ground. Makes especially the rear tire look like it had a puncture.
Get rid of refraction. It's not adding anything to the render, but instead making it worse. I mentioned some time ago that refractions would be so little noticeable that you can render without any. Here it is 1: done wrong (needs thickness) 2: low poly model (can cause errors) 3: possibly disconnected verticies (more errors) - all 3 mixed together. It's apparent on all LFS cars that reflections can't be smooth on areas that are round (or even on somewhat flat areas) because of the low poly nature of the models. Refractions suffer from this too.
It's not necessarily going to be a more realistic render if you tick on a "realistic setting". You need to recognize the limits. RB4 is one of the worst cars to render, but that just means you need to be even more aware of what you are doing.
5tag: I was inspired to release these by that thread. I've had vector wires for more than a year - been using them for skin work in my previous team, and I had planned all along to make them public but I actually forgot all about it
I re-did the whole thing few days ago because I couldn't remember any more if they are fully up to date or not. Now I know for sure they are
Gunn: The "problem" originates from the exporter (and possibly my limited knowledge of Illustrator). The smallest component in Illustrator equals a 3d face/triangle. Overlapping is occurring since none of these faces are sharing points with the neighboring ones. I would have to delete a big bunch manually and that would be too tedious and time consuming.
I'm not aware of any tool AI may have, to make it easier for me to delete the overlapping edges. Feel free me enlighten me if you happen to know about this.
ajcham: I'm always happy to discuss gfx stuff. Fire away ones you are ready, and hopefully I'll be able to help.
Template files for quality and precision skinning work based on LFS Viewer 0.6A CMX files. Data was converted directly to vectors from a 3D application, with all details preserved.
Wire: Exact representation of corresponding car to be used as reference. Mask: Finalize the skin with a nice and clean look. This can also help to reduce JPG filesize.
Fileformats: PNG - 4096x4096 resolution 8 bit grayscale AI - Illustrator CS w/ PDF v1.4 compatibility PDF - v1.5 (Acrobat 6.0) SVG - v1.0
All files contain transparency and are ready for use. Make sure to import or convert vector files properly in your favorite 2D application - the aspect must be 1:1 or they will not fit. Use "Crop Box" (Photoshop) or similar. Test or compare with PNG version if you are unsure.
Vector layer hierarchy have been simplified for the average user. Advanced users may dig in and make changes to organize the structure. Do not make changes with the purpose of redistribution without permission.
The "by r4ptor" signature should not be removed. Please respect this request.
Comments, bug reports and suggestions are more than welcome. Happy skinning.
Preview:
Last edited by Flame CZE, .
Reason : Added lfsdb link
It's still a big task though, especially if you run into some sort of problems. Troubleshooting a scene like this would naturally be more time consuming than a scene with just a floor and a car
Ahh, the cool thing about Lux etc. is that you get different things for "free", whereas with traditional renderers, you have to set them up for caustics and this and that, and do tons and tons of tweaking to get the look right.
Woar, thats a huge scene you got youself involved with as a "1st" thing... that's the spirit
These renderers aren't free though, however you can probably download demo's to play with. You could also have a look at Blender which is a free and fullblown 3D app. You can find other free 3rd party renderers for it too such as LuxRender. LuxRender is an unbiased renderer though, meaning it's build to do things realistically. that sounds good, but it also means it's slower because of it's unbiased nature - just like iFastLT's rim render few posts back. That was done with a different but also an unbiased renderer.