The online racing simulator
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r4ptor
S2 licensed
Om freking nom

r4ptor
S2 licensed
A studio render this time:



PNG versions: 1280x1024 . 1600x1200 . 2560x1600
r4ptor
S2 licensed
Quote from Vegas Las :@ R4ptor : Then I ask you the Eteam 24h of aston FZR render :P

I will see what I can do (im a bit busy though, so it may take a bit time). same setup as the rb4 render, or something different?
r4ptor
S2 licensed
Quote from e2mustang :i got 4 gb ddr3 12800 kingston hyperx,i thought its gonna be enough,it is enough tho,but i might buy a set again. it wont hurt right? btw i dont even know now how to start on fur.

You should be all set then. I thought you didn't have 4GB in total at all - and if it's not enough for your scenes then "ur doing it wrong"
Last edited by r4ptor, .
r4ptor
S2 licensed
Quote from Julian Hofer :Yes, I can try. What settings must I use in Blender?

Quote from Boekanier :sorry,
Unfortunately I know nothing of Blender

Quote from Julian Hofer :OK, pity.

What Boekanier meant, was that you should add a plane geomertry hovering somewhere above the car. Give this a flat/non shaded color.. could be called something like incandescense or luminosity. the idea is to have the plane reflect on the car.

This shows the idea pretty well: http://www.maxon.net/uploads/RTEmagicC_movie_07.jpg.jpg

Whithout those thin bright thingies, there wouldnt be as much contrast.. and we like that on car renders/photos.

Unless such planes are a part of the render (like in that example), you should make sure they are not seen by the camera!
r4ptor
S2 licensed
Quote from e2mustang :hmm i never tried fur,i might give it a go sometime.

i have this grass looks very good,tho it kills teh pc no matter how good it is
or pehaps i should get 4 gig more memory?

Yah, give hair/fur a try and see how it works out for you - there is also the option of instancing poly grass. That is much more memory efficient and faster (when rendering) way of doing it, than having unique duplicates of the grass patch.

4GB will most defenately help - not just in this case, but for 3D in general. One thing you do not want is to have the PC swapping while rendering. What would take 1 hour might take 10 while swapping.
r4ptor
S2 licensed
Quote from Vegas Las :+1.
Add good wheels for this render and it will be brilliant
Maybe you can render a skin for Eteam ?

I don't want to bother with custom rims, tbh - if thats not a problem for you then I can do a team skin render for you
r4ptor
S2 licensed
Schweeetttt... keep pushing!
r4ptor
S2 licensed
Quote from imthebestracerthereis :I swear, if any of you quote this picture...


roflmao.. hilarious!
r4ptor
S2 licensed
Quote from e2mustang :thanks man! i will try it. looks better than i would do. i have a grass model which is lets say 20x20 cm and it has lot of modeled grass piece on it,than if i duplicate like 10 times my program crashes too many polies. but this rly looks promising

Use hair strands instead if you can. Will look better and will not be as as intensive - but dont ask about rendertimes though

Another problem with poly grass is that u'd need a shitload of them to make it look good - depends on how much grass you will need to have, ofcause.

Look at this: http://www.fileguru.com/images ... op_screen_savers-219.jpeg - lots of polys, but doesn't look convinsing.

vs fair/fur:
http://farm1.static.flickr.com ... 54085390_ed0ce5d59b_o.jpg

If you cant render hair/fur, then I'd recommend to only place poly grass along edges, and bit here and there on the actual field, and use texture on the field. Can often look better than poly only grass.
r4ptor
S2 licensed
Thanks

Also did a breakdown vid, which may or may not be interesting to watch:
http://www.youtube.com/watch?v=6kDMzskqctQ
r4ptor
S2 licensed
Quote from Superobo :My first render with Blender

Aye, brilliant with the expanding stripes

I stumbled upon this really really cool skin by tinky winky, and just had to use it. 1/4 time spent in 3D. Rest in post.



PNG versions: 1280x1024 . 1600x1200 . 2560x1600
Last edited by r4ptor, .
r4ptor
S2 licensed
It's not his fault. That's how the model is from LFS
r4ptor
S2 licensed
Quote from pacesetter :Reworked colours, please may i have this rendered 1280x1024?

Something quick - also did a 1680x1050 since widescreens are so common these days.
r4ptor
S2 licensed
Yeh, cool - I like the shading on the car
r4ptor
S2 licensed
Quote from leonardo555 :ok you're righ at this point, but some renderers are better than others.

True, and they can have pros and cons on different areas, but the renderes you are mentioning are all capable of producing same image quality (in stills).

Quote from leonardo555 :
i know how to work with mental-ray, v-ray, brazil and fryrender, so i can say that mental-ray is worst imo. v-ray and fryrender are much more realist imo.

No offence, but you don't. MR is one of the leading renderers used in movies and TV productions - it wouldn't be so if it was a bad and "cartoonish" renderer.

Quote from leonardo555 :
u can see it in Boekanier renders, they're good, but they doesnt seem real. compare it with mines, with mogster's, with tolas's, even with urs.

No offence to Boekanier, but it's not like he's the benchmark of what can be achieved - see, you are still missing the point about renderers vs user. You should instead have a look at the different renderers website and then compare.

Now I'm typing "you" too much. My original and following posts are directed to everyone who are looking for better renderers. Stop looking and start learning.
r4ptor
S2 licensed
Quote from leonardo555 :I don't agree with you, but each one with your opinion

Then explain me this: why does the quality of many renders (even from the same person) posted on this forum vary so much, even though same renderer was used?
r4ptor
S2 licensed
Quote from leonardo555 :
but it is 10 times better than M-Ray

Or maybe u just suck at MR 10 times more

Stop looking for renderes, shaders etc, and learn to do proper shading and lighting. Theres no "über LFS render" shader/renderer etc. If you ever think so, it's because you're too far from understanding and utilizing a renderer to it's full potential.
r4ptor
S2 licensed
Quote from mogster :Anyway here's couple of renders of caoz's new FZR skin:

Nice renders - first one a bit too overlit which drags it down imo.. but most importantly: you killed the renders with the high compression. Don't do eeeeeet.
r4ptor
S2 licensed
Quote from niall09 :
First of all, I want to say a big thank you to Zafar Iqbal (r4ptor), from all of My3id Gaming for the tremendous hard work you've done over the past years. You were a driving force behind the teams success and you deserve lots of credit, so thank you!

Grats with the 2 years, and ty ^^ I had a great time with 3id.
r4ptor
S2 licensed
Quote from Töki (HUN) :http://www.youtube.com/watch?v=ltdOlyc5Sy8

^ seriously, what the hell?!

Thats just...
FGED GREDG RDFGDR GSFDG