The online racing simulator
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r4ptor
S2 licensed
Excellent recaps. Keep on doing them
My3id Gaming: Victory in Masters of Endurance!
r4ptor
S2 licensed
Some brief 3id highlights from the recent 12h MoE race, which I feel I must share with this forum:

Youtube HD

Dave, Hugo and Jack: You guys rule

On a side note: Our GT2 team finished 2nd in the class. Big gratz to Karolis, Laszlo and Niki :clapclap:
r4ptor
S2 licensed
Congratulations on the second championship win, spdo

Also thanks to all the teams for a great season and the admins for making it happen
r4ptor
S2 licensed
mMMMmm.. looks tasty. Can I eat it?
r4ptor
S2 licensed
Quote from andRo. :Hmm, my new render. I like it myself, I worked a bit harder on this one. Everything was done by me, but Gustix told me how to fix the glass and the reflection problems, so thanks to him.

Very nice - your renders are improving quiet well
r4ptor
S2 licensed
#05 My3id Gaming GT1

v1rg0, Jack Basford, United Kingdom
DaveWS, David Williams, United Kingdom
hugoluis, Hugo Luis, Brazil

#39 My3id Gaming GT2

Night_Racer, Laszlo Kotrocz, Hungary
N I K I, Nikifor Dakovic, Croatia
Karolis[Lt], Karolis Kliaudaitis, Lithuania
r4ptor
S2 licensed
I've updated the 3id skins and filenames.
r4ptor
S2 licensed
My3id Gaming Media Day skins
Last edited by r4ptor, .
r4ptor
S2 licensed
#05 - My3id Gaming GT1 and GT2
Last edited by r4ptor, .
r4ptor
S2 licensed
Quote from KanseiDneova :I'll make some headlights soon and post a bigger shot.

Looks great
r4ptor
S2 licensed
Quote from 5-6-ACE :

That's Al Pacino being bitch slapped there lolol!
r4ptor
S2 licensed
Quote from iFastLT :with my team skin

Awesome - finally someone who can shut up all the "Blender can't do good renders" ppl
r4ptor
S2 licensed
Oh my, oh my... I feel like it's Christmas - I pretty much solved my problem :elefant:

I just tried running 12 instances of LFS - FPS was crap with that many, sure, but regarding the responsiveness of the computer (which was by far the most annoying and biggest issue), it felt like it was 90+% responsive.

I just marshaled the 8h IGTC race last Saturday (before I fixed the problem). Chatting on IRC on the side was painful with just 1 instance running - 2 felt like.. well, doesn't matter - just go watch my Youtube video and imagine having to chat with that kind of updates. Jikes!

Although I haven't been looking hard lately, I found it to be difficult to Google the issue - but I finally found something - so here it is - and I found it when I wasn't looking for it :hypnotize
http://forums.nvidia.com/index ... iew=findpost&p=570733 (post #2. I can't seem to link directly to it).

Who would ever had though that?? Really? Now that I know exactly what the problem is, I also know that I actually saw the first symptom some 1-2 years ago, when I bought a new mouse. It lags badly whenever I render. So bad that I eventually made a .bat file to always start the 3D app with lowest priority - because if not, then once the render had started, I often had to wait for it to complete before being able to do anything with the PC - but the mouse lag is complete gone too. I just rendered 8.000.000 polys and PC was like.. gimme more. I need polys nom nom!

I've had major sound stuttering issues too (which actually were what I was trying to look for when I found that threat - I had completely given up on solving the "LFS issue"). I had them first time when I installed Vista some 10 months ago. then on Win 7 TC.. a little tiny bit on CP 64 - none at all on XP 32 and I just installed Win 7 final tonight.. stutter as hell, which made be go look for a solution again again.. but sound stuttering is completely gone now after the fix (LFS behaved as before too on Win 7 - so it's not a Win 7 thing!).

3 seemingly different issues, but they are all caused by the same thing.. and yaya "now I can see how they connect". So great to be hind sighted

...imma go dance now :monkey:

Oh btw - that app thingy you can test with - before solving the issue: Bars were about halfway up to yellow or even red occasionally. In idle mode. Holding down F5 on desktop = constant red bars.

After the fix: barely come up half way up to yellow line - with F5 or whatever. Epic win!

Edit: an important note - in the guide it's mentioned to set the PCI Frequency to more or less than 100. I fixed my issue by setting it to 90 - more than 100 didn't work for me.
Last edited by r4ptor, .
r4ptor
S2 licensed
Quote from xenoa :Protest against inferno racing on lap 104 T1

When we came out of the pit they draft passed us and pulled ahead of us just before T1 and braked HARD, forced our driver to move outside of the line

RPL later

No penalty at this time, but a warning to Inferno for a dangerous maneuver.
r4ptor
S2 licensed
Quote from f!nal :hi

lap 78

Safety is out

#23 leave the pit in front of #02, on the straight to turn 1 #02 passed #23 !

#02 returned the position in the following SC lap (lap 79). No penalty.
r4ptor
S2 licensed
Quote from iFastLT :I use blender and I'm pretty sure that that's rendering errors, because made some renders before with lower quality and didn't see any of these spots

Looks like very bright hotspots to me (judging by the placement of the different "pixels" - doesn't appear to be random).

See if there is anything called clamp or clip in the renderer options or framebuffer perhaps - I don't know Blender, so can't point to the exact location. But it should be somewhere.. I think.

If I'm right, then whats happening is that the hotspots (reflections of the lightsource or whatever it is) are so bright that the intensity differences to the neighboring pixels are too great for the anti aliasing to kick in. So, what you need is to tell the renderer to clamp/clip the values so they fall within a lower dynamic range. That way they are much more likely to be be antialiased properly and look better.

A real world example would be the very bright sparkles you see on water. Tiny tiny sparkles, yet so bright.

Ps. not seeing them in lower quality only means that the renderer isn't aiming for as great precision, and can therefor miss the areas that has these spots. Try moving the cam to the side and see if the spots shifts places as well (like reflections would behave) - if yes, then that's defo your problem.
r4ptor
S2 licensed
Quote from Bose321 :I might want to render some stuff again. But I'm wondering if I could use CUDA on my laptop (9600m gt) to render faster then my PC's Quad core @ 3Ghz.
I will be using Max 2009 and vray. Thanks in advance.

Nein, you can't do that.

there have been a number of hardware based rendering accelerators for 3D, and so far they have all failed - don't ask me why. CPU is just the way to go.

Edit: Get a renderfarm :P
Last edited by r4ptor, .
r4ptor
S2 licensed
Team Name: My3id Gaming
Car Number: #7

Drivers:
D.Williams [DaveWS] GBR
H.Luis [hugoluis] BRA
J.Basford [v1rg0] GBR
N.Dakovic [N I K I] HRV
Last edited by r4ptor, . Reason : mumbo jumbo
r4ptor
S2 licensed
Thank you all very much
r4ptor
S2 licensed
Thanks

Here's something different.
r4ptor
S2 licensed
Quote from itsphilthy :-.-

That's a cool render (FOX render too) - I love the floor. But you really need to tighten up the smoothings on the car which will improve overall shading, and use a different refl map/shape. the current one isn't really doing the trick IMO.

Just my 2 cents.
r4ptor
S2 licensed
Few renders I did for nFinity.
FGED GREDG RDFGDR GSFDG