The online racing simulator
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Racon
S3 licensed
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
The 500 is now up for review, complete with fender mirrors and the meanest-looking low spoiler you've ever seen Wink It's a how-far-can-you-push-a-street-mod-before-it's-just-a-race-car mod Thumbs up



The 300 has new wheels and is nearly ready with skin support - update soon! (it's the last wheel change! Yes, they're a bit extreme, but it's just too much car for a more 'proper' sidewall height. There's no point having 50% more power than the 200 if you're not able to lay it down nicely. You were all right about the sidewalls for the 200 and I took it further for the 100... but this one just needs less to feel right).

That's mostly wraps for the Firefly series. Other than fixes, the next updates will be after I'm sufficiently familiar with blender to be able to re-topo the parts of my model that goraud doesn't want to play ball with, and then some general upgrades to the interiors.
Racon
S3 licensed
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
Racon
S3 licensed
Racon
S3 licensed
You guys put on a great event, and that track choice was perfect. I learned a lot about setting it up for racing and I loved every minute of it. I will be rearranging the default sets soon to include the set I used for the race, which was based on your setup Thumbs up

It's a quite a thing to be sat on the grid surrounded by a large field of your car... and facing a tricky chicane for T1, too. The practice races helped a lot, but I still managed to leave space on the track for an echo several times Big grin

Avraham: The fender mirrors test was successful, so the 500 has them available as a config option Thumbs up
Racon
S3 licensed
Updated classes info attached
Last edited by Racon, .
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
You need skin 'slots', one for each skin. You don't get any with a demo account, but you get 25 for each level of licence you buy, and/or you can buy 50 slots for £1 if you put credit on your account.

https://www.lfs.net/account/skins
Racon
S3 licensed
Entry number: 28
Entry name: PiranMOTO
Car: Piran Firefly 200
Entered driver (Ingame name / LFSW name / Country): [PM] Jam 28 / racon / UK
Last edited by Racon, .
Racon
S3 licensed
Quote from xolan1993 :So mainly the goal here isnt to make a copy of LFS but to document the binary for mod development.

Assuming Scawen was OK with it, wouldn't you still need to redo this work every time there's an update? I don't know much about the practicalities of compiling source to an executable (mine are not-that-kind-of-compilation), but is it possible and/or practical to steer a compiler to store variables in a set place in an exe?

Quote from Gutholz :I am simply not a fan of too much on-screen GUI in sims. For many car classes it feels out of place, too high-tech. I feel that being aware what happens around your car (mirrors, sound, looking around) is an important skill. Radar goes against that. However, on some setups with small screens can be hard to do that so I do not mind if people use it.

Same, if I use a radar it's more for other people's benefit than my own Big grin

I always preferred to use the AONIO radar over Lazy's because it was 'lower-tech'... but have to admit Lazy's was much more helpful (too helpful for realism, as you say, but it is nice to not be "that guy who doesn't know what's happening around him" now and then).
Racon
S3 licensed
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
ah, sorry, I misread your question - I can't help with win11 as I'm trying very hard not to move on from 7 Smile
Racon
S3 licensed
I had the same moment of panic with my G29, I'm win7 and hadn't even considered the OS when I got the wheel. The box and the manual both say win 10/11 is required. But, good news, I installed "Logitech Gaming Software" from their site and the wheel is recognised and works perfectly on win7 (except for a row of LEDs)
Racon
S3 licensed
You must also set your home IP address to be allowed to connect to the server.

In the control panel there is an 'access control' tab, inside there is a box labelled 'Allow IP addresses to the InSim port' - put your IP address in there and save changes.
Racon
S3 licensed
Haha, I really, really hate fender mirrors Big grin

If it's possible to do them as a config option, I will do them for the 500 Thumbs up
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
Racon
S3 licensed
Quick update to the development plan: Several attempts at smoothing the problem areas in the mesh have failed spectacularly, so it's time to bite the bullet and start out with blender, I think. If I can't fix the door outline that way, I'll just draw the $%*%& thing into the skin Wink That pushes the mesh-smoothing part of the project to the longer term as I don't have much free time, but it will be worth it in the end.

I've added a GT-compatible 100 to the line-up, with an NA inline 4 and more basic styling (smaller bonnet vents, rear bumper, and the much requested exhaust at the back Wink ). It seems to sit nicely between the XFG and XRG performance-wise, but is subject to tweaks with online testing. (test)

The 200 is staying as is, except mesh smoothing.

The 300 I'm still not happy with the tyres, there's just too much sidewall for that car. I will go back a step with that one soon, but much testing is needed as I want it to be the last physics change on that car.

To follow is the GTR-compatible 500. It'll be compatible in terms of performance but the lore is that it's a street car rather than a 'proper' race car. Reference images attached.
Last edited by Racon, .
FGED GREDG RDFGDR GSFDG