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Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed


PiranMOTDestructionDerby s14e12
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
I'm just talking generally about insim programs rather than lapper-specific.

Mine can be setup with a separate insim if I follow a couple of rules when building the layout, that one just populates the database for the main insim to use.

It looks like you could automate the layout setup you've got though: read all the checkpoints in as the track loads and determine which ones are for clips from the coords/widths/headings automatically?

If you can get at, there's enough data about the car and checkpoint in the packet to work out a pretty good check with trigonometry just as it is, and with a little setup per mod I reckon you could make it really good.

(If only I didn't have a million other things to code, that's my kinda challenge Big grin )
Racon
S3 licensed
If I'm remembering correctly, in order to reduce the freeze that happened when a new mod left the pits, some of the texture loading was deferred from then until later. I don't know how the client decides when is a good time, but it sounds like it takes a while for you sometimes.

I've seen it once when there was a lot of different mods on track at once, but it only lasts a minute or so for me. (Scared the life out of me for that minute because it was one of my mods that I had just updated... I thought I had messed up the upload Big grin)
Racon
S3 licensed
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
Top tip: If you ever need an index for something that doesn't have one, hash whatever it is about the object that is unique and use the hash as an index.

I'm using ~100 checkpoints for a project (I can't see a way to set indices in the layout editor, other than the first 4) and I've just hashed the X and Y coords together to use as the index as none of them are going to overlap.
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
PiranMOTODestructionDerby #229 (non-season)

Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
The hotlap record is 1:32.96 and the only one in the 32s, but there's about 100 in the 33s Cool

You can download the replay here to get some hints as to how to attack the lap Thumbs up
Racon
S3 licensed


PiranMOTODestructionDerby 14/7
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
What did you do to fix it? (for the benefit of people who have the same problem and find this post in their search for help)
Racon
S3 licensed


PiranMOTODestructionDerby 14/5
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed


PiranMOTODestructionDerby 14/4
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
#66 present for Round 0
Racon
S3 licensed
Entry number : 66 (66 for shared car, 66 and 67 for separate cars)
Entry team Name : PiranMOTO
Car: 4M GT3
Entered driver (Ingame name / LFSW name / Country) :
1) [PM] Jam 66 / racon / United Kingdom
2) [PM] O.A. / Omar1 / United Kingdom
FGED GREDG RDFGDR GSFDG