Don't expet too much from that config. Even on my E8200@4ghz, 4gb ram HD4850 pc it struggles to give enjoyable fps online. In single player its around 30-40-60fps, but online it often goes below 30-25. At minimum graphics of course.
See, that's why It's not a rewarding job to make anything for the community. Theres a bunch of layouts, all of them are quality ones, a kart set, and everything thats required for some organized karting, and you ppl ask for a soccer server. I had the same experience 2 years before, and as I see ppl hasn't changed much...
Back in the old AXP days, I used winter for my yearly OC session. I just put the case out in the -10 -15 C temperature, and let it cool down. Then turned on, ran the tests. It didn't even have time to warm up hehe Suprisingly, the mobo read correct temps even under 0.
New track added. I'm planning to make more narrow ones than the first few, because it's a lot easier to make chicanes and corners that are actually chicanes and corners, not just liftoff-flatout ones.
Still, I'm stuck at the fact that vista64 is that much slower. If I'm correct, which I am I guess Haven't really noticed this level of slowdown in other games tho.
I've run the benchmark. With mininum graphics, I almost have the same avg fps as Eza, but on max settings I get 100 fps avg compared to Eza's 146. I think I can only blame Vista64.
This makes me curious how GTA4 would run under XPSP3
Thanks guys. Hope I'll have time this evening, and make some more. The problem is that it's really hard to make a layout thats fun to drive, not too hard and has many overtaking points, which is important for a fun race. Usually it takes around 3-4 tries to get the one I want, which is quite a lot of time, and I'm running out of ideas...
Tracks need fast corners, with more than 1 ideal lines, slow corners, hard braking points, where drivers can overtake each other. It's really not easy to make a track that suits everything..
I had several watercooling systems before. First I started with a home made stuff, back then it was quite good, could handle those power hungry 1.4 athlons, and AXP over 2.7-9ghz.
Then I switched to branded one. Had dangerden blocks, pump, radiator and stuff. Dont know the current prices, but if you want a quality system, that does work well, it can easily cost you around 150-200$ at least.
About the noise. Pumps can make noise, especially if they vibrate in the case. The fan can make noise on the radiator. Although my system only had a 12cm fan at 800rpm.
BUT, and theres the but. If you arent doing extreme overclocks, its just unnecessary. Expensive, and its usually a pain to maintain (rearranging pc, cutting tubes, cleaning the block,s tubes and all that stuff). I had them for over 4-5 years, never had any problems with it. No leaking or anything. So I can call myself a WC fan. Still, Id recommend good air cooling.
As LFS now gives the opportunity to use some new objects, and up to 800 of them, I updated some of my old tracks. Nothing fancy, just some facelift. Further improvements might come as we race more on the layouts, as the new barrier physics already helped a lot and nothing is final yet. We will see...
Now they all have a dedicated pit area, where cars spawn in practice mode:
Grid slots for 16 cars:
Entrance to the grid - race mode - thru the pit box:
And here are the tracks I updated so far, some others will follow:
01 - Hidden Kart Track
02 - Hiddenlike Kart Track
03 - Short
04 - Nonet
05 - Goodmorning ring
06 - Classic re-revised
Setup:
I use a 50% restricted MRT with a hard suspension, and brake bias mostly on the rear. It's recommended to use a 1 gear setup for the best experience, since the tracks are made for speeds under 100 km/h. I use a very short 1st gear to avoid clutch burning after spinning, and then a longer secound gear with ~80 km/h topspeed.
Setup is in the attackments.
How we race:
After a couple of practice or qualifying lapslaps we set a number of laps to race, and then approach the start-finnish line, and everyone takes his spot. Then I write something in chat, and we start when it disappears, simple as that.
Shows the differences between dual core and quad core. Really impressive tbh. Even with my E8200 clocked at 4,5ghz I have some fps problems when it starts to rain, or doing some intense chase. Wish I bought a quad back then, but they were just insane on the price.
I don't think we really need a more advanced automatic tranny. It's not that hard to learn when it's time to shift, and with time, it will come naturally. It's just pure laziness and carelessness that makes people stick to auto gears.
Of course, later it would be nice to have a all-round sim, but for now most things have a lot higher priority than proper auto gear for cruisers.
Just learn how to use that stick, or paddle properly :P