what i understand, is that basically LFS's replay is replacing what you do with a fake driver. therefore, LFS replays still load environments, etc. what the replay data stores is what you do, and then lfs just LITERALLY replays the outcome.
coming from a drifter, the best car to master first imo is the XRG. if you master the XRG, you learn how to use the chassis and control it, instead of just mashing the gas like in the more powerful cars. from the XRG, go to the XRT, which is the car that the majority of drifters use, used to use, and still love. from there, the next step is the FZ5, which you have to be careful with due to its rearward balance. then the LX's are the most difficult, due to their light weight and high power, and are VERY twitchy.
personally, the car i drift most often the the XRT, and when i feel like i need to hone my basic skills i go back to the XRG, or if i'm having problems with speed i'll go FZ5.
not anyone that i've met in real life, but met a lot of good people like mr. Clarke, Tristan (did you block me on MSN?) and lots of drifters like Sai, Sam, and others...
there are no 'drift-specific' tires in real life, the tires drifters use are actually very very fast around a race track... the tires they use to drift one day are the same they use to time attack the next. IRL vs. LFS it's like drifting supers and racing supers... same tire, just using it differently.
i was thinking keeping multiplayer open... having a FULL day-pass. why?
it's very simple. the reason why most of us play lfs is because of the community. blackhole motorsports awarded LFS the best multiplayer award. LFS multiplayer is more than just physics... to be honest, if a game had great physics, wouldn't give a doggy shitpile about it if it had a crappy community. same reason why i've never liked gran turismo. it used to have the best physics, but (obviously) doesn't have a community. and nothing sells a game better than playing with other real, living people.
with regards to abuse, as previously noted, each day pass would be directly linked to the host account. if the day pass-ee acts up, the host account will be directly affected. this will ensure discipline within the system.
this daypass system would be exclusive, with only 2 (or 1, however many) per month per account, ensuring that s2 will remain for s2 license holders, this is just a way for more exposure.
yes but they won't have the ability to PLAY the game, which is what would sell it. watching movies isn't nearly as fun as being able to feel the BF1 bite you in the ass
now i've been telling friends to grabs s2, but they don't want to, even after trying the demo. why is this? because they don't know if the other cars and tracks are worth it. to be honest, even the XRT isn't up to standards to attract people to the game, and they also don't want to deal with the hassle of wreckers which they believe are rampant in s2 as they are in demo.
i have a solution.
every month, you could offer each s2 account 2 day passes for other computers. for example, if i had a friend that wanted to try the game, i could give him a day pass where he could have full s2 content for the day. each pass would be held accountable to the host account, so that would prevent wrecking from said parties. if i lend out a day pass to my friend, and he wrecks and gets banned, then i would be held accountable. this would help improve exposure of s2, and i believe would do wonders to getting those licenses 'off the shelves.' we would both be able to play online for the day without hacks, violating the EULA, all while buildling up a base for new customers.