The online racing simulator
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rjm1982
S2 licensed
If nobody reposted Ideas this forum would have 15 threads... not very entertaining.

If you don't like the thread, ignore it...stop whining already. You wasted more effort replying to it that you would have ignoring it...and top top it off, you brought it back to the top thereby keeping it more visible and frankly, retardedly negating your own point.
rjm1982
S2 licensed
Quote from Btoryo :Was in first place in the SR Racing servers with FOX AS2 Last lap I was winning and ran out of fuel about 500 feet from the finish line. Although the 2nd place guy had a magnificent lead over the others and gave me a push and took 2nd. That's what I call true sportsmanship One of the nicest guy ever although I forgot his name

Yes, there are some great guys out there when it comes to sportsmanship. I ran out of fuel on the ctra-1 sever all of 500 feet from the line (i was in like 2nd) ... when 3rd passed me and finished, he asked if I was out of gas...then pushed me across so i got my points I ended up like 8th, but still finished on lead lap...so i got a few points...better than none.
rjm1982
S2 licensed
Quote from Nathan_French_14 :Thats odd, according to your stats, you have never even done a lap on BL GP, neither normal or reverse.

Yeah..!!!

I mean, there's NO WAY he could have been playing single player...nope.
State-aware binds?
rjm1982
S2 licensed
Is it possible to create binds that work based on the state of the key?

Basically, I want to make a control panel of sorts, with some 2 way switches. The silver "toggle" kind, some 3-ways two, probably.

I would like to be able to bind them to things hud elements...ie, the chat window. I know I could make it a button and it would work, but if i left it "off" or "on" ... does LFS understand the concept of states for a command. Like, no matter what, if that switch is on, then the chat is visible, and if its off, its hidden?

I can think of a few bings that would be nice on switches like that, as well as making an easier access set of switches for chat binds and the like. I've built a usb switch board before for flight sim for a buddy, so I'm thinking the actually mechanical and setup from a hardware perspective will be easy...its just the integration into lfs...
rjm1982
S2 licensed
Quote from BlueFlame :I think your wrong there, Porsche engines are in teh back, apart from the oddly crap 928, 968 and 944 which aren't popular enough to want to put into a game tbh.

I'll take the 944 over any new Porsche out today. That car had class, power, and handling. Will it outrace some of the newer ones, nah...

Does it look damn nice when it tries? Your damned right.

I've NEVER driven a car that handled as good as the 944...to each his own, though.
rjm1982
S2 licensed
I wouldnt mind paying for a good league...

It 1) gets rid of wreckers/idiots ... they wont pay to do their thing and 2) provides a more mature atmosphere overall.

I've raced in paid leagues in other games (namely nr2003) ... no prizes (other than small things...nowhere near what the total entries come to) but it did provide a good server, consistent -enforced- rules.

One thing you should do for the league, as it was done in the one I raced in for nr2003, is require everyone have teamspeak or the like. No talking during races is allowed. However, admins can talk... This way, drivers can hide the chat windows, and admins can still give warnings, etc...not to mention people seemed to take warnings more seriously when they were verbal.

1 thing I don't think any league has done, is like corner marshals. I think it would be great if you have people spectating in the shift-u view, 4 or 5 of them per race, acting as corner marshals at various places on the track. You would also be kinda the "spotter" for wrecks. IE, let people know there is a wreck in t1, that there is a stopped car on the inside...and tell the stopped car to stay put, untill you clear them... I would love to do that, I spend alot of time spectating races anyways, I love to watch them as much as drive them.

I would pay for that... Hell, i would pay to spectate that as a marshall, just to see what kind of racing quality we could get.
Ahhh...embarassing. (what's the worst way you've lost)
rjm1982
S2 licensed
Barring getting hit by someone else, whats the worst way you've lost?

I was headed for my first win online in an xfg last night. BL GP Rev. I got first with 2 laps to go, coming out of the chicane and onto the pit-stretch. Next lap was perfect, my best lap of the race. Last lap, ok...perfect all the way to the chicane, and 2nd place bobbled in the first turn, putting probably 250ft between us. All i have to do to win is not screw up, i could drive slow and pick the win up now.

Well, the first 2 splits were my fastest of the race...so i decided to push it. I pushed too much. Clipped the right curb into the chicane too hard...and over I went, sliding into the pit entrance upside down and backwards, watching 2nd place drive to the win... gerrr!!!

Fun though... Love this game...
rjm1982
S2 licensed
post a time up, im in for traffic
rjm1982
S2 licensed
You have to enable horizontal spanning in the ATI Control Center...

Then set windows to work in that mode...

Then it should work. If you havent figured it out by the time I get home, i will go into further detail, im at work now so i dont have it in front of me.
rjm1982
S2 licensed
Unless we have full course cautions, a tow truck/return to pit with time penalty is about the only decent option. Limping back to pits isn't acceptable on most tracks, too many high speed chicanes that don't have room for 2 cars at once...
rjm1982
S2 licensed
Open your mind a bit...

"My car has a boo-boo, im retiring". "I'm in the sand, im packing it up."

Wonder why Nascar has as much appeal as it does, drivers love driving (dont believe it, look at the california busch race...carl edwards was trying to get back out with just a few laps to go...he has nothing to lose as far as points are concerned to just pack it in, but he WANTS to race...)

Nascar drivers dont give up if you can get the car up to speed again. Running 50 more laps might mean the difference of 3 or 4 positions depending on attrition...
rjm1982
S2 licensed
http://www.lfsforum.net/showthread.php?p=537589#post537589

because i dont want to type it all again.
rjm1982
S2 licensed
If you dont want people to have your skins, dont upload them to a public system. period.
rjm1982
S2 licensed
Yeah, well, the point is, their setup see passengers that arent there.

So you have a bug that creates a major PIA...i've tweaked setups offline before for an hour or so, then try to join and get the passenger error. NO PASSENGER enabled. Nobody seems to know the magic combo that make it think there is one there...

So my point was, keeping that check in there is retarded.

You think a wrecker is going to go "damn, i cant have a passenger, I'm outta here!" ... no, hes going to turn the passenger off and still wreck.

Arguments based on correlation masquerading as causality are rediculous...thats the reason the "games are the reason for columbine" arguments are so weak.
rjm1982
S2 licensed
Quote from zeugnimod :Wreckers often use passengers.

I think thats the main reason.

Wreckers often use cars. We should ban those as well..

"Every tool is a weapon."

Banning something because wreckers happen to do it is retarded, and if thats the case, the CTRA people need to look up the difference in Correlation and Causality.

I doubt thats the reason though...CTRA seems too smart for that.
rjm1982
S2 licensed
what really needs to happen is that ctra needs to stop looking for the passenger, its unacceptable, frankly, to have to deal with that.

A passenger will pose no advantage, especially in the power-limited street cars...

I don't mind legitimate bugs, but this is a bit dumb to leave it in there broken.
rjm1982
S2 licensed
Quote from richy :rusty irony?

Yes. Scientifically known as "Irony-oxide."
rjm1982
S2 licensed
FFS, stop telling people to search, get the hell over it.

You have two options, just post without searching, and get bitched at...

Or search and add your thoughts to an existing thread and get bitched at for digging up an old thread.

GTF off of your high horses already, it doesnt make you the least bit cool to act like a prick.
rjm1982
S2 licensed
He needs to change his thinking and base it on the model itself, not static numbers.

X-Plane (flight sim) determines all of the aerodynamic properties of the aircraft based on it's model. It works on a point weighting system to determine sharpness (the physics of a wing is smooth even though the model is less smooth due to LOD issues...but you can tell points to be weighted more and maintain more of their squareness)

This system works live in X-Plane, and on top of that, X-Plain is a single man/small team of support project as well, similar to LFS. So it could definitely be done.

The affect this would have would be great, as it would open up alot more features automatically. Damage modeling affecting the aero would be automatic... allowing for custom cars would be easier, it could figure out the properties on the fly...etc.

Apparently, its not too cpu intensive because X-Plane is very very low on teh cpu hit... i run it on my laptop all the time... and it makes things so much better, like if you over stress the airframe and lose a control surface, no only does your control go away, but the effect of extra drag and reduced lift is felt as well, and its all automatic...the developer doesnt have to think about what happens when a piece falls of, it just works
Proper Dual Monitor Support?
rjm1982
S2 licensed
I don't mean having the full 3d view in on both screens, I know that's possible. The division between screens (and the inability to ever seem to get the damned colors exactly the same across 2 monitors) make it really impractical to do that...

However, Being an avid Flight Sim fan ... The beauty of dragging UI elements and other stuff (radio stack/gps, etc in the flight sims) to the second monitor...

I know that IRL you dont get to see all of the info that LFS could present, but IRL you're generally not the Driver and Crew Chief at the same time. I think having your pit options, and stuff like that there would be great...as well as a larger map with the driver indicators, so you can actually see who is behind you... as well as expanded lap info (ie, showing split times and lap times for your last 5 or 10 laps)
rjm1982
S2 licensed
Tristan...

Dude, you're dense...really.

High down force IRL cars don't run ovals in the rain, the physics are very different.

Most people who feel the need to knock Nascar, frankly just don't get it, an never will.

F1 is about DRIVING. Most of the time its a few drivers who happen to be hot lapping at the same time. Competition is almost nill ... lets not even bring team order BS into this...

Nascar is about RACING. There is a big difference.

Driving is about the track. Racing is about the drivers. If you cant get that, there's no point arguing.

Rain has been tried, I've watched nascar races in the rain, I've seen them in person. See, on TV, you get the top two series, but there are many levels of nascar, and many more of non-nascar stock car. Rain has been tried over and over, it doesnt work.

Now, I dont think F1 drivers are pansies, I dont have to emasculate people I dont know to make myself feel better. However, I find the idea of driving a computer controlled car with traction control, automatic shifting, auto clutch, high downforce car with extra-wide tires a little less challenging than driving a 4000lb, low tech, half-downforce car with tires half as wide.... Nascar Drivers, F1 Pilots...
rjm1982
S2 licensed
http://en.wikipedia.org/wiki/Racing_flags

FIA seems to be the one varying the most.

Frankly, most series originiated in different countries...its not suprising they have different flag systems...
rjm1982
S2 licensed
Quote from Forbin :Besides, what you're asking for is pure eye candy, and we tend to frown upon such things around here.

No, its not.

It affects downforce in a serious way, and just as importantly, it affects visibility for the driver...neither are trivial..
rjm1982
S2 licensed
The track texture resolution isnt worth it to me...stuff moves too fast (well, not that fast, i suck...) to really enjoy it...

However, high-def cockpits, suits, steering wheel, and (for the open wheel cars) tires...those are worth it to me...and make a noticeable difference.

The sound files are good to if you can find some good ones...get some more bass into the bigger engines...
rjm1982
S2 licensed
Quote from thisnameistaken :Hmm. I didn't see you in there. Envy?

Hell yes I'm envious... I'm at work flowcharting a gigantic site/webapp/viral for a huge client... grrrr....

I would have been there, I can't drive those that great, but I still love driving them
FGED GREDG RDFGDR GSFDG