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Engine Requests For Your Mods
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Thu 18 Nov 2021, 03:01
scania
S3 licensed
you mean engine tune or sound?
Advance Speeder (ARVW)
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Advance Speeder (ARVW)
Wed 17 Nov 2021, 23:56
scania
S3 licensed
2.4t diesel
175hp
320 top speed
base on VW ARVW
Last edited by scania,
Thu 18 Nov 2021, 01:30
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Work in progress mod - starting from scratch
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Wed 17 Nov 2021, 14:45
scania
S3 licensed
Quote from ELDemon
:
Click the frame numbers at the bottom
thx
and then, y I can't copy the change of this point?
Last edited by scania,
Wed 17 Nov 2021, 14:52
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Work in progress mod - starting from scratch
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Wed 17 Nov 2021, 13:58
scania
S3 licensed
y it always said no frame select?
& y the hip point can't copy to all frame?
STOCK CAR 03
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Wed 17 Nov 2021, 11:49
scania
S3 licensed
Quote from Flame CZE
:
Yes but solid axle is not supported in LFS.
how about liner?
STOCK CAR 03
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Wed 17 Nov 2021, 11:39
scania
S3 licensed
rear should be live axle?
Mods System Suggestions - OLD
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Wed 17 Nov 2021, 09:17
scania
S3 licensed
Quote from Scawen
:
I've renamed the thread as I think there will be too many threads if every suggestion has its own thread.
will the ev power upgrade or just let it there?
Mods System Suggestions - OLD
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Wed 17 Nov 2021, 09:16
scania
S3 licensed
Quote from Flame CZE
:
You can temporarily hide points you don't want to see by selecting them and clicking "hide selected" or "hide unselected".
but I can't select the point I want if I "hide unselected"......
Work in progress mod - starting from scratch
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Wed 17 Nov 2021, 09:06
scania
S3 licensed
I tune the main obj to my target height, but it drop back down when I back to vehicle editor, how to fix it?
LX8 GTR
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Wed 17 Nov 2021, 07:43
scania
S3 licensed
Quote from henricat2006
:
I'm also making an LX8 GTR, but I need to get the tire size right and put in the correct colors.
I also making 1!
LX GTR & FXO SS
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Wed 17 Nov 2021, 01:52
scania
S3 licensed
Wing skin texture fixed
wide body kit
wider wing
center wiper
wider tire
rim change
Mods System Suggestions - OLD
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Wed 17 Nov 2021, 00:52
scania
S3 licensed
could it have a option that only show the top surface points? it is impossible to take the point I want like this.....
Let's see your brickmobiles
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Tue 16 Nov 2021, 16:43
scania
S3 licensed
I'm making a RWD rival for UF1000
Work in progress mod - starting from scratch
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Tue 16 Nov 2021, 13:13
scania
S3 licensed
Quote from Scawen
:
There are two ways to create a hub (wheel centre).
1) You can add extra points and lines to the cross-section in "Edit Rim".
2) Or you can build the hub using triangles in the spoke editor "Edit Spoke". You can build triangles between the white points and the magenta points, and these triangles will join from one "spoke" onto the next.
how to save a complete wheel? I try to save a wheel from other but still only get the spoke
or can I just input a obj to be the rim?
Last edited by scania,
Tue 16 Nov 2021, 13:26
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Work in progress mod - starting from scratch
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Tue 16 Nov 2021, 12:51
scania
S3 licensed
how to make a complete wheel? I spent half an hour to try but still only do this
MRT5 Dragster
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Tue 16 Nov 2021, 08:01
scania
S3 licensed
how to pull the model long?
Work in progress mod - starting from scratch
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Mon 15 Nov 2021, 01:32
scania
S3 licensed
how to open other mod car in editor?
Work in progress mod - starting from scratch
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Sun 14 Nov 2021, 13:41
scania
S3 licensed
Quote from Scawen
:
OK, thanks for trying!
I know the documentation is not complete, because we tried to release this system for testing as soon as possible.
I would suggest this approach:
Suppose you want to find out how dashboard triangles are mapped.
- Load XF GTI (or any car)
- Enter modeller
- Select a dashboard triangle in "tri" mode
- Look at bottom left of screen - you can see which mapping, cutout and page it uses
- You can click the buttons there to go directly to that page
Dashboards use a specially named "page". You can see that name beside "CLOCKS" un the "Textures" tab of the vehicle editor.
I hope that helps! Keep it up!
I just make it a mess but at least it can display now.....
it is too complicated for who have nothing concept about mod making without complete tutorials
I'm trying to 1 day learn 1 step
Last edited by scania,
Sun 14 Nov 2021, 13:48
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Work in progress mod - starting from scratch
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Sun 14 Nov 2021, 11:13
scania
S3 licensed
Quote from Scawen
:
Scania, you really need to get into the idea of looking at the supplied LFS cars. That's why we provided them.
There is so much information you can find out by looking at them in the modeller. See what they are assigned to and you will very often be able to understand from that.
I tried but I can't found it.......
Some mod ideas
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Sun 14 Nov 2021, 04:10
scania
S3 licensed
Quote from sinanju
:
Maybe an old caravan as an object for when you want to try your own Top Gear type challenges?
how to tow it?
Work in progress mod - starting from scratch
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Sun 14 Nov 2021, 03:21
scania
S3 licensed
how to put dash board on the car? I can only found the dash board editor to make how the dash look like, but can't found how to put it on the car
Work in progress mod - starting from scratch
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Sun 14 Nov 2021, 02:17
scania
S3 licensed
when I use ctrl + right click to mass select, it will select all layout in the box, how can I select the top surface only either click the tri face 1 by 1?
and Y it can't show my page png file?
Last edited by scania,
Sun 14 Nov 2021, 02:29
.
Mods Technical Assistance
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Sat 13 Nov 2021, 16:57
scania
S3 licensed
Quote from Scawen
:
Please have a look at an LFS official car.
In "page" mode you will see one has its "type" as "skin". I hope you'll see how it works.
fixed, thx
Mods Technical Assistance
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Sat 13 Nov 2021, 16:16
scania
S3 licensed
Quote from Scawen
:
It is a texture page in "page" mode that is set to be a "skin". For an example, look at any of the official cars in the modeller.
A skin is a user customisable paint texture.
If you do not want a skin (or not yet) then you can remove the skin name from the default colours in the vehicle editor.
If you DO want a skin:
- mark a texture page as "skin"
- name the skin (jpg) in default colours
If you DO NOT want a skin:
- do not mark a texture page as "skin"
- blank texture name in default colours
is it what u mean " texture page as "skin""?
Work in progress mod - starting from scratch
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Sat 13 Nov 2021, 15:40
scania
S3 licensed
Quote from Scawen
:
Yes, use the rotate function.
- Create a new point at the origin (0,0,0)
- Select all points in POINT mode
- Deselect and select your point at the origin, so it is the GREEN selected point
- Go into 2D view (TOP view I think in your case)
- Click rotate and enter the degrees to rotate around the green point
thx
what the meaning of "skin texture page" is?
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