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scania
S3 licensed
Quote from Flame CZE :The units should be in metres.

I use mm in fusion 360Schwitz
scania
S3 licensed
I'm in China Hiong Kong


Ping 103.194.166.91 (使用 32 位元組的資料):
回覆自 103.194.166.91: 位元組=32 時間=102ms TTL=52
回覆自 103.194.166.91: 位元組=32 時間=103ms TTL=52
回覆自 103.194.166.91: 位元組=32 時間=103ms TTL=52
回覆自 103.194.166.91: 位元組=32 時間=102ms TTL=52

103.194.166.91 的 Ping 統計資料:
封包: 已傳送 = 4,已收到 = 4, 已遺失 = 0 (0% 遺
大約的來回時間 (毫秒):
最小值 = 102ms,最大值 = 103ms,平均 = 102ms

----------------------

Ping 43.239.136.59 (使用 32 位元組的資料):
回覆自 43.239.136.59: 位元組=32 時間=3ms TT
回覆自 43.239.136.59: 位元組=32 時間=3ms TT
回覆自 43.239.136.59: 位元組=32 時間=3ms TT
回覆自 43.239.136.59: 位元組=32 時間=3ms TT

43.239.136.59 的 Ping 統計資料:
封包: 已傳送 = 4,已收到 = 4, 已遺失 =
大約的來回時間 (毫秒):
最小值 = 3ms,最大值 = 3ms,平均 = 3ms

--------------

Ping 213.179.200.59 (使用 32 位元組的資料):
回覆自 213.179.200.59: 位元組=32 時間=37ms TTL
回覆自 213.179.200.59: 位元組=32 時間=38ms TTL
回覆自 213.179.200.59: 位元組=32 時間=38ms TTL
回覆自 213.179.200.59: 位元組=32 時間=37ms TTL

213.179.200.59 的 Ping 統計資料:
封包: 已傳送 = 4,已收到 = 4, 已遺失 = 0 (
大約的來回時間 (毫秒):
最小值 = 37ms,最大值 = 38ms,平均 = 37ms

------------------

Ping 185.179.202.59 (使用 32 位元組的資料):
回覆自 185.179.202.59: 位元組=32 時間=215ms TTL=53
回覆自 185.179.202.59: 位元組=32 時間=212ms TTL=53
回覆自 185.179.202.59: 位元組=32 時間=213ms TTL=53
回覆自 185.179.202.59: 位元組=32 時間=212ms TTL=53

185.179.202.59 的 Ping 統計資料:
封包: 已傳送 = 4,已收到 = 4, 已遺失 = 0 (0% 遺失),
大約的來回時間 (毫秒):
最小值 = 212ms,最大值 = 215ms,平均 = 213ms
PS C:\Users\Scania> ping 188.122.82.59

Ping 188.122.82.59 (使用 32 位元組的資料):
回覆自 188.122.82.59: 位元組=32 時間=237ms TTL=48
回覆自 188.122.82.59: 位元組=32 時間=236ms TTL=48
回覆自 188.122.82.59: 位元組=32 時間=236ms TTL=48
回覆自 188.122.82.59: 位元組=32 時間=236ms TTL=48

188.122.82.59 的 Ping 統計資料:
封包: 已傳送 = 4,已收到 = 4, 已遺失 = 0 (0% 遺失),
大約的來回時間 (毫秒):
最小值 = 236ms,最大值 = 237ms,平均 = 236ms

Ping 162.244.52.59 (使用 32 位元組的資料):
回覆自 162.244.52.59: 位元組=32 時間=161ms TTL=50
回覆自 162.244.52.59: 位元組=32 時間=161ms TTL=50
回覆自 162.244.52.59: 位元組=32 時間=162ms TTL=50
回覆自 162.244.52.59: 位元組=32 時間=161ms TTL=50

162.244.52.59 的 Ping 統計資料:
封包: 已傳送 = 4,已收到 = 4, 已遺失 = 0 (0% 遺
大約的來回時間 (毫秒):
最小值 = 161ms,最大值 = 162ms,平均 = 161ms
scania
S3 licensed
what the scale of the car model should be?
I build it by fusion 360 as 1/10 scale, it still crazy big after I put it in the editor.Looney
scania
S3 licensed
there is nothing different with 2T & 4T engine
scania
S3 licensed
a bug that can't save frame file
editor try to save the frame file in data/frm, but it only got data/frame
it can fix by create data/frm folder by yourself
scania
S3 licensed
Quote from Flame CZE :Yes, you can, in the suspension tab:



And you can move the pivot points in the Special draw mode (S).


and then, this system is base on the point to found where the wheel is, however, normally we want to set the wheel position first & find the right pivot points
scania
S3 licensed
Quote from Scawen :We are working on this. It has been impossible for our (currently very small) group of reviewers to approve the mods that have been submitted so far. Some may deserve approval but we couldn't really decide.

We are trying to act very fast on this.

The trouble is we have received one or more:

- mods that are just LFS cars with slight tweaks
- mods whose license we need to question
- mods that we aren't certain are 'original work'
- mods which really need more work - why not improve it a bit before submission
- mods that look like a good adjustment but could be one of many of the exact same idea

Our current thoughts are that the mods should go through a process of community evaluation and discussion before being submitted.

This was first mentioned by user luchian https://www.lfs.net/forum/post/1969335#post1969335

Right now we're considering trying to make this a workable system and a way to sort out these issues above, and remove the problem of an 'authority' (group of reviewers) making the decisions.

Current plan is, using the mods work in progress forum, a user could post their ongoing work there, in early or late stage. They might receive any kind of comments, help, suggestions, approval - depending on how advanced a modder they are. Anyway in the end, maybe aided by a voting system, it should become clear if the mod is ready for submission.

On the Submit a vehicle mod page there could be a box where you must enter the forum thread where the mod has been discussed and generally approved by the community.

How does it sound?

for the "UF1300 like" car, is it possible to make another in game system for standard car tuning?
scania
S3 licensed
Quote from Flame CZE :Yes, you can, in the suspension tab:



And you can move the pivot points in the Special draw mode (S).


b
but no actual position of pivot points & actual upright design
scania
S3 licensed
Quote from versiu :What's hard in curent system? U have document about it ;p

can't set the actual length of arm & shock, and nothing can do on upright
scania
S3 licensed
Quote from Scawen :I've renamed the thread as I think there will be too many threads if every suggestion has its own thread.

yes, it is.....

e.g.: a easier suspension design system
Mods System Suggestions - OLD
scania
S3 licensed
[EDIT by Scawen: Suggestion for electric vehicles]

y the electric power was limited?

Max kw is 500 kw, Max torque is 1000 nM, it is nonsense, lots of electric hypercar can make much
more than that
Last edited by scania, .
scania
S3 licensed
Quote from Flame CZE :I've renamed the thread if you won't mind.

I also have a suggestion about the layout square map - it can be annoying to have the roads and intersections going through the area, because they have different heights and it can create problems when trying to make some custom track layouts. Also cars tend to dip a little when going over the roads at fast speeds. So I think it would be nice to just have a flat plane of tarmac.

+1, just go flat plz
scania
S3 licensed
Quote from kagurazakayukari :This RAC GTR as I remembered, is an rendering work decades ago. Forgot author either.



Work in progress. 製作中。

By the way, would you mind testing the ping of servers for Hong Kong area? 你能為香港玩家測試一下伺服器的ping嗎

which server?
I can try tmr
scania
S3 licensed
Quote from Flame CZE :Your "Redline" is set to just 10 RPM, that's not enough I'm afraid. Big grin Try putting in a higher value, like 7000.

yeah, but It go 10 automatically when I chose any engine file, need to retune by hand
scania
S3 licensed
I get no power when I use default engine
scania
S3 licensed
Quote from klbbadd2002 :Im loving this WIP. Ill take high revving NA engines any day.

what's the meaning of WIP is?
Layout Square - discussion & suggestions
scania
S3 licensed
Layout Square is a great map that we can make lots of new lyt, but it is not easy to make it right if just put the cones & line 1 by 1, so I suggest that allow to input a map on the floor, so we can set up the object base on the map on the ground, just like pic Smile
scania
S3 licensed
fixed, deled plz
Last edited by scania, .
scania
S3 licensed
fixed, deled plz
Last edited by scania, .
scania
S3 licensed
I also have a suggestion:
can the suspension editor more Precise & easy, just like https://www.racingaspirations.com/ ?
scania
S3 licensed
y it still said skin not found even I made it?
scania
S3 licensed
is it possible to add a option of aero drag that input CdA directly?
scania
S3 licensed
Where is the setup page of the suspension pivot is?
scania
S3 licensed
suggest: allow EV adjust regen brake
scania
S3 licensed
engine capacity can't lower than 1000cc when I use Formula layout
FGED GREDG RDFGDR GSFDG