The online racing simulator
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Scawen
Developer
Quote from dadge :Microsoft teams does it well. It'll auto edit the quote to the first few words...

OK here's my new attempt. REPLY does a short quote, up to about 80 characters.
Scawen
Developer
Replying to k_badam :

I've added a new REPLY button, let's see how it goes. Smile

EDIT: There was a bug, couldn't edit post. Might try dadge's suggestion after a cup of tea.
Last edited by Scawen, .
Scawen
Developer
Quote from dadge :Add an option in the quote menu to remove all text. should put it on your to-do list Big grin

Well... seriously I do wonder why some people do that "quote" reply when they could just type their message. Uhmm

Would it help if there was a REPLY button next to the QUOTE button? And it would provide a link to the original text, which would be as I think you are suggesting, something like a quote but without the quote?

Maybe instead of "Quote from Scawen:" it could say "Replying to Scawen:" ?

I don't know but I think I'll have a quick look in the code as a bit of Sunday work.
Scawen
Developer
Quote from NumberTwo :its probably disorganized mess like the whole development process of this game.

You confuse me.

A genuine community contributor and proper racer, but always harshly critical.

I think you don't understand the development philosophy here. I would say again, if you know so much better than us how to make a game (and presumably that would involve a larger team) you should secure the funding, start up a company and just do it right. I would be happy to see your success. But I'd be surprised if it lasted as long as LFS.

On the other hand, if you like a game done the way we do it, you can wait a bit, have a little patience and enjoy the outcome.
Scawen
Developer
Quote from Aleksandr_124rus :A person uses a derogatory term for another nation and it is ignored. The same person criticizes the game development (as I have time to notice, the comments were deleted, maybe I am wrong) and the person is banned from the forum.

You are welcome to use the button to report the post if someone makes an offensive comment. Do you think I read every post in minute detail? Maybe, I am very busy so I have to read over things quite quickly, even if I am following a thread, and might not have time to analyse every word.

On the other hand, I suppose if someone came to the forum every few days and wrote repeated posts about how bad the people of a certain nation are, it would get noticed. Especially if this went on for many years.

The person we are now talking about has been extremely negative, toxic and unpleasant for a very long time. I don't know why someone like that keeps coming back. I'd be happy if he stayed away for good. But something tells me to always be very tolerant and give tiny short bans even when long ones seem deserved.

It's pretty hard doing this job when under attack so often. Also, I could do something else. I do this job for the community members. So it's actually quite upsetting to hear constant anger from bitter members who really have no idea what they are talking about or what is involved.
Scawen
Developer
Wow you are a real genius.

As if I don't already have piles of notes of things to do on paper all around my desk. Face -> palm
Scawen
Developer
No, I'm not a perfectionist.

I just want to release something that will be fun and not containing extreme flaws that would destroy racing altogether. No, I will not expand on this comment. I need to spend some peaceful time focused on the tyre physics, to understand exactly what is good and bad about it.

I'd like to get back to the tyre physics so we can get something released, although LFS will never be finished or perfect.

Unfortunately I have not yet worked even one hour this year on the tyre physics as I've been dealing with mod stuff most of the time. There were too many holes in the system and people were exploiting every crack. I hope that is coming to an end now with various improvements.

The mods system is simultaneously the best and worst thing ever to have happened to LFS.

The idea is to release a new version hopefully in a week or two (just like the current test patch with a couple more updates) then I can get back to work on the new version. So basically at start of April I'll be in the position I wanted to be at start of January.
Scawen
Developer
Quote from MousemanLV :...because as Scawen has said, this game is a hobby for him...

When have I said that? I've never said that.

A full time occupation, working 10 to 12 hours most days, is more than a hobby, I think.

Unless you have a different meaning of hobby?

I have said, I like working on it. Maybe you interpret that as meaning it's a hobby and not a job?
Scawen
Developer
That's now done on the mods web page and will also be in the next LFS test patch.
Scawen
Developer
No, it's not possible.

This is not related to the test patch so that's as far as my answer will go.

Please do not use the test patch thread to talk about things unrelated to the test patch.
Scawen
Developer
Can you give some more information?

Was it one particular mod, and not others?
Are you talking about downloading the mod in game or on the website?
Where were the players located? (may affect download location).
Scawen
Developer
It's a funny thing that before we started the shop, we wanted to gauge stock, so we did a poll, asking people to only vote if they were absolutely certain to buy particular goods, without any doubt at all, as soon as they were available.

Well I can't remember the exact numbers but let's say 1000 people said they would buy a shirt. Well, we ordered something like 500 in that case, only worried that we wouldn't have enough stock to meet the demand. This was at a very busy time in LFS's history when it was really active (let's not get into that conversation).

Then, with a variety of high quality shirts, printed and delivered and a special new site created, we were all ready to go for the substantial sales promised.

What happened then? Well instead of 500 sales it was more like 20. Then a few more each week until it fizzled out almost completely.

Sorry for not knowing the exact figures, but these are roughly representative. Basically the vast majority of the stock, that community had promised to definitely buy, just sat there in boxes. It was quite disappointing really.

Lesson to learn: If people claim they will absolutely, definitely purchase something with no doubt at all, the instant it becomes available... well when it comes to actually getting their credit card out to buy, only a very tiny number of those people will actually do it. I don't know, what seems like a good idea suddenly isn't a good idea when you actually pick up your credit card?
Scawen
Developer
Have you tried "Start Windowed 1" in cfg.txt?

You should find that on the second line. With that, it should try to run in a window. I'm wondering if there's something up with D3D9 in exclusive mode on your computer.

If that does solve it, you might try full screen window with SHIFT+F11.
Scawen
Developer
OK, I think I've done what you asked more directly and without changing page layouts.

I was able to allow the filename to be saved correctly, using the Skin ID but leaving the car name displayed as it was before.

I see long names aren't too much of a problem as it uses '...' and shortens them if necessary, not messing up the screen layout.

Maybe that's OK for now?
Scawen
Developer
EDIT: Post is now obsolete as I found a simpler solution - see following post

I see what you mean. You can't see which car it relates to, and if you click the setup to go to its page, the car name isn't displayed there either.

I'm sure I can figure out how to display the car name on the setup's own web page but in that list we are short of space. If I replaced the SkinID with the car name for display purposes, it might be a problem if the car has a long name, which can be up to 27 capital letters.

I'm not sure what solution is best. It seems like it would be easy to add hover text with the car name but would that be helpful? Maybe not if you want to see at a glance. Shrug

I see this page has been designed for official cars and that's why it needs some attention. https://www.lfs.net/files

How important is this page? Would it be worth going full width, to display car name and skin id and maybe some other info? Then 'popular' and 'latest' would have to be one above the other? I'm open to suggestions and don't mind having a go at it.

EDIT:
I see the same problem on this page although it is already full width: https://www.lfs.net/files/setups/XRG/FE00
I guess the "Downloads" column can be made thinner with a title like "DL" and maybe the class could be made narrower if some suitable abbreviations can be found.
Last edited by Scawen, .
Scawen
Developer
It took me a few hours (website coding is still quite new to me) but you should find it's fixed now! Thumbs up
Scawen
Developer
I've done some improvements for this. It's not perfect because not all the required information is known. For example, a setup doesn't actually know how many gears it has so you will see all the gears up to 7th. It may be possible to extract some more information from the vehicle at some point to improve this display, but I hope this is more helpful already.

Known issues:

- doesn't show ABS/TC/Anti-engine-brake for mods
- doesn't know how many gears a mod has so shows all 7 gears
- downforce is shown if front or rear wing is set (doesn't know if mod has downforce)
- shows rear diff settings for bike or kart although they don't really have a diff
Scawen
Developer
I don't understand the question, but maybe you can find the answer in the terms and conditions?

https://www.lfs.net/agreement
Scawen
Developer
Just one more off topic comment from me, in case anyone missed this.

Mods that do not have public access will not be approved.

Approval is for public mods only.
Scawen
Developer
I've been joining servers fine.

Which car were you using?

I'm sure a lot of people have used it online as it is on the auto updater, but this is the first report of an OOS.
Scawen
Developer
Quote from UnknownMaster21 :It is not "Pro2", it is "PR02"

Thanks, mystery solved! Smile

Mod's page: https://www.lfs.net/files/vehmods/F5A69B

It was made unavailable on 15 February, with this reason:

Mod exceeds limits: LOD2 triangles (limit 8192)
More info: https://www.lfs.net/forum/thread/106757
Mod Approval Log
Scawen
Developer
You can subscribe to this thread to be informed of newly approved Vehicle Mods.

Mods may be approved after publication if they are of high quality and have received good support through community ratings.

For a mod to be approved, it should comply with the Mod Approval Checklist.

Please give thoughtful ratings to unapproved mods or comment on their threads to help them reach approved status.
Last edited by Scawen, .
Scawen
Developer
Funny, I can see 6 of his BAVARIA cars. Big grin

But I don't (yet) have a way to view the list of allowed users per mod. Uhmm
Scawen
Developer
I'm not sure if this helps but I guess you will now have to manually edit their names or delete them in your data\misc folder.

If there is a guaranteed set of steps to reproduce this bug then I could have a look at it but I think it is too rare for me to look into it at this point. It looks like something to do with code pages.
Scawen
Developer
The mods screen in game isn't different for reviewers (we don't see private mods unless we have permission).

So for everyone, on the mods screen you will only see a padlock if it is your own private mod or someone else's private mod and you have permission to use it.
FGED GREDG RDFGDR GSFDG