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Scawen
Developer
You should find this bug is fixed in LFS Host version E12.
Scawen
Developer
I stated that Guests will need E12 in the Host E12 announcement:

https://www.lfs.net/forum/post/2091846#post2091846
Scawen
Developer
The fix for this bug is now available in host version E12.

https://www.lfs.net/forum/thread/108079
Scawen
Developer
Checking the replay, I caught the packet that set the split times to zero.

There are two cases that could cause this packet to be sent.

Admin (or InSim program) typed:
/zero_all
Or:
/setlap USERNAME 0 (for each user name that got set back to zero)

These are the only places in the code that send that packet.

EDIT: further inspection shows it must have been zero_all as no user name was specified.
Last edited by Scawen, .
Scawen
Developer
The /setstops command is now available in host version E12:
https://www.lfs.net/forum/thread/108079
Version E12 is now available
Scawen
Developer
Hello hosters.

Host version E12 is now available. You can stop your host and select E12.

NOTE: Guests will need Test Patch E12 or later to join an E12 host!

Changes in E12:

FIX: The 49.7 day bug is fixed (previously, the host got stuck after 49.7 days)
FIX: JOOS on connect when a car, now disallowed, is on track
FIX: Old version could sometimes fail to spectate a blocking car

New command /specdnf specifies number of stopped seconds before DNF
- this is activated when a stopped car blocks a result confirmation
- default value is 12 (was 8 in the past) and range is 0 to 240

New command /setstops USERNAME Y :set user's number of stops to Y
Scawen
Developer
You should find this is now fixed, in E12.
You can have more than one space between commands (including if that 'command' is a comment).
https://www.lfs.net/forum/thread/106967
Scawen
Developer
Some minor updates in E12:

Cameras:

Small change in calculation of free view camera smoothing
- only intended as preparation for a future change
- slightly more efficient calculation
- should provide identical motion

Multiplayer:

Support for new command to set number of stops completed
- requires updated host not yet publicly available

Commands:

FIX: Multiple commands now allow more than 1 space between commands

Translations:

More updated translations - Thank you translators!

Download: https://www.lfs.net/forum/thread/106967
Scawen
Developer
You paid for LFS tweaker? Face -> palm

We don't support memory hack programs.

I will now close this thread.
Scawen
Developer
I see that one of your hosts is configured to allow an IP address to connect to InSim. The other host does not allow that.

I don't know if this will solve the problem but maybe you should make sure there are no IP addresses that are allowed to connect?
Scawen
Developer
It will happen 49.7 days after the host is restarted.

While waiting for the fix (version 0.7F) hosts can check how long their host has been running.

https://www.lfs.net/forum/thread/107678-Avoid-the-49-7-day-bug
Scawen
Developer
I am not sure but think this may happen when you join the server and your load time is long.

So then I agree with turbofan, disconnect and reconnect should fix it (or load the correct track before joining the first time). I don't think restarting the server is relevant.
Scawen
Developer
They are there because they can use licensed content free of charge, although there were many ways to extract money from people over there, like VIP packages and payment for "unban" etc.

In the past, the LFS Pro community became more active than the legit community and sales were so low we didn't earn enough money to live on.

But it's not just about my family having to live a frugal lifestyle so we could pay the bills. Worse things than that happened to other people.

I agree this thread should close, it makes me too sad.
Scawen
Developer
This is just too suspicious and strange.
Scawen
Developer
Message to Skinzinho / SKC / Negan:

Yuri, do you think maybe it is now time to move on?

You have made a career out of ripping off a tiny team of dedicated developers, to the point where we nearly had to close the business. This isn't a rich company that can afford such losses. We've recovered from that worst time now after making significant changes but you are still here trying to continue to extract whatever you can from us and harming the community.

Eric and I have dedicated our careers to working on this game for the enjoyment of thousands of people worldwide. I am sad that you are always there, engaging in illegal activities, scams and fraud, supplying malware to unsuspecting victims, making things difficult for so many people and damaging what we work so hard on.

Do you think, for your own sake, it may be time to move on and do something constructive with your life?
Scawen
Developer
If you can find them in the cfg.txt file then you can delete those lines (when LFS is not running) and save the file, then when you start LFS again it will use the default values.
Scawen
Developer
Editor E8 has an option to exclude the PNG files for faster upload.

Option to include or exclude PNG textures when exporting for upload
- Exclude PNG to reduce file size and allow a faster upload
- This does not affect the appearance of a mod in game
- The PNG textures are not required for a functioning mod
- DDS (in-game textures) are included whichever option you choose
- PNG files can be useful if you allow derivatives of your mod

https://www.lfs.net/forum/thread/106792
Scawen
Developer
Editor E8 has an option to exclude the PNG files for faster upload.

Option to include or exclude PNG textures when exporting for upload
- Exclude PNG to reduce file size and allow a faster upload
- This does not affect the appearance of a mod in game
- The PNG textures are not required for a functioning mod
- DDS (in-game textures) are included whichever option you choose
- PNG files can be useful if you allow derivatives of your mod

https://www.lfs.net/forum/thread/106792
Scawen
Developer
Quote from r a m o s :First of all, as a co-owner of BRCruise, I can guarantee that it does not...

We have also removed the new BRCruise started by this alternative account of Skinzinho.
Scawen
Developer
Quote from guialmeidag :Good morning Scawen, how are you? I'm here to clarify any doubts you may have about a Brazilian server, which I and 2 other people own.

Thank you. We don't have cause for concern about other Brazilian servers at this time.

It's only the BRCruise server we were surprised to learn about, that was actually a paid server started by Skinzinho.
Scawen
Developer
We have stopped the host and refunded his payment, but we will leave this warning visible in case he starts another host under the same or another user name.

PLEASE BE ALERT AND DO NOT INSTALL SOFTWARE UNLESS YOU KNOW THE SOURCE IS LEGITIMATE
WARNING: BRCruise - City Driving
Scawen
Developer
Dear LFS Racers,

We have just learned that a well known unscrupulous user who is known for fraud and piracy has started a server "BRCruise - City Driving".

It is user 'Skinzinho' who we once made the mistake of trusting as a reseller, but when we didn't do everything his way or as quickly as he wanted, he went on to develop "LFS Pro" which was popular as it offered free access to Live for Speed, by use of an alternative master server in Brazil.

He gets users to install his own application, that sits on your computer, constantly downloading never seen ads in the background. This is an act of fraud to extract money from advertising companies. As with any software you install that is provided by a fraudster, there is a severe risk that they will access your hard drive, sending any amount of data including personal and financial data to their own computer.

Skinzinho (aka Negan and various other names) is a dangerous person and I recommend you do not join his server (if you do, he will know your IP address) and UNDER NO CIRCUMSTANCES install software that he wants you to use.
Scawen
Developer
Quote from OpenClutch :Hope this helps!

Thanks, unfortunately the solutions aren't simple, though I'm sure we'll do something eventually.

I'm wondering about a partial solution I could do on my side, an option to export the 7z without including the png files, to reduce the upload size.

For a lot of mods that wouldn't make any difference. The png versions of the texture aren't included in the mod that is downloaded in game. The pngs are really only included in the upload for people who want to make a mod derived from the original mod (if allowed) or maybe if the author's computer dies, they could get a copy of their mod with the original png files. Although we don't guarantee safe storage for mods, this has actually happened before. So there is good reason to have the pngs in there. But I wonder if there should be an option, when exporting from the editor, include png or not?
Last edited by Scawen, .
Scawen
Developer
Thanks, I don't think we need another test at this point. I guess it's just about the size and how the connection happens to be at the time.
Scawen
Developer
I suppose it just depends on if the upload takes less than 100 seconds or not. When it worked OK for you, how long did the upload take?

I am trying to understand if one of these may be the case:
1) Your uploads always take a long time, and sometimes that happens to hit the 100 second limit.
Or:
2) Your uploads usually are quite fast but something can go wrong that makes it takes a long time and eventually fail.
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