The online racing simulator
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Specht77
S2 licensed
you just need to complete the first mission and win the phone, then go on the phone and search for multiplayer
Specht77
S2 licensed
correct me if i'm wrong, don't flatout only have cockpit with mods?
Specht77
S2 licensed
Rigs of Rods
Track Attack
Game Stock Car 2012
Viper Racing
1nsane
Specht77
S2 licensed
Quote from Omar1 :its so smoooooth, i like it.

thanks! I'm using icenhancer (dunno what version) with some tweaking of settings by myself, i tried to make it not exagerated, os it became realistic and pretty
Specht77
S2 licensed
I tried for a bit, it's really hard, I didn't survived for more than 10 minutes i'm reading the guide now to see if I can go further...

it would be AWESOME³³ if it was online with cooperative (or counteroperative, you choose)... like day-z



edit: ok, I survived a bit more, killed 3 guys, and I died because I touch one boat that was stopped... did everything again, killed those 3 guys, and died because one part of the wall broke and touched me... it's really annoying that you can't save your progress, and you can die by such stupid and bugged ways :/
Last edited by Specht77, .
Specht77
S2 licensed
awesome Seldon and TuomasH!
Specht77
S2 licensed
sorry, I saw that the video was uploaded 07/07/12 and the last post in this topic was 06/07/12, so I didn't took time to open the last youtube link... didn't know that there was a non listed link uploaded one day before
Specht77
S2 licensed
dunno if I understand correctly your problem, but try this:

you can go in materials, and press the "Standard" button and go on "Scene Materials" and chose one by one "Multi/Sub-object" and press "make instance"
Specht77
S2 licensed
or you could get a monitor with higher resolution
Specht77
S2 licensed
I played 31 minutes of it today... I'm shocked with the low FPS...

My computer is a I7 2600k @ 3.9Ghz, GTX 560 TI 1gb...

and I got around 30FPS with graphics on ultra and 4xS AA (from nVidia inspector)


I had to play with 0AA, graphics on high/medium to get 45~70fps


The camera inside moves too much, it seems that the driver is not wearing any seatbelt, I had to play on the good camera, and that rev counter without number is too arcade


and I think this engine is done, I mean, it has more than 7 years by now!
Specht77
S2 licensed
just Shift + U and put the camera very far away, where you can see the whole track before exporting


Quote from Taavi(EST) :Weird, i have an i5 2500k and 4Gb of ram. Did not encounter a huge slowdown, it's a bit choppy (~10-20 fps) with all the viewports displayed, but when i maximize the viewport it's silky smooth. No idea what causes the slowdown for you. Any custom textures used?

I don't think it's textures fault, moving the camera etc is smooth too, but when I select some objects it freezes, and I try to render, it spend almost more time "Updating instances" than trully rendering...
Last edited by Specht77, .
Specht77
S2 licensed
One quick question, I exported blackwood with this 3d ripper some months ago, but I didn't made much thing because it was extremely slow on 3Ds max...

My computer is not weak, it's an I7 2600K @ 3.8ghz with 8gb ram, but almost everything I do on 3Ds with blackwood loaded, it freezes for some seconds...


did you guys made something to optimize the exported meshes, or you are just very patient?
Specht77
S2 licensed
Quote from Bose321 :This is a valid reason not to keep improving games.

Quote from Dennis93 :Maybe you should get a new pc then

Specht77
S2 licensed
Quote from 5tag :The further away rain is the more it looks like fog so from about 100 m distance on it should get a little more foggy. Also it would help would he have used different sizes of rain drops for different distances.

Edit: Actually I once had a go at a rain edit, in fact I messed around with it again just before posting this.

omg awesome edit!
Specht77
S2 licensed
dunno if it's just me, but it appears that it's just raining right infront of the camera...

and use AA ingame!
Specht77
S2 licensed
yup I'm sure

dunno how to use aonio

edit: actually it's pretty easy to use :o

there you go:

Last edited by Specht77, .
Specht77
S2 licensed
Quote from VicaNo :xfg 201 i cant belive

It's actually even more:

Specht77
S2 licensed
Quote from kiste :i think( but i am not sure) he just rendered the car and the track.

I'm almost sure that the car is rendered, but the track is a normal screenshot ingame with some photoshop on it
Specht77
S2 licensed
indeed, you merged the two images (car and track) extremely well!
Specht77
S2 licensed
Quote from nikopdr :just because you think its a render doesnt make it one.


I think Taavi is quite skilled enough to do an edit like that, after i've seen his edits.

it's not just because I think it's, i'm sure it's, I do things on 3Ds since 2005, and I can say with 100% sure that the RAC is rendered
Specht77
S2 licensed
top speed? 720km/h, close thread.

now seriously, do your screenshots with F9/F10 open, it shows G forces, if you have force forward, it means you are not on top speed, because your car is still pushing forward it need to be 0.00G
FGED GREDG RDFGDR GSFDG