Omg man, those pics are awesome! I'm using around 8 of them as my shuffle desktop background!
If not asking too much, can I have those in 1920x1080 or more? I think they will be even more beautifull in the background, even being hard to be better!
You say like LFS don't have ghost collisions... I saw plenty of times people saying "you hit me" and the other say "I didn't, you can look at the replay" and you go to the replay, and for example in a braking part, the car in front is like thrown away, like the car in the back didn't brake, bit it did brake and don't suffer anything
hotmail, in the first tape, it was onboard of my brother's car, in the last tape, it was onboard in my car...
I recorded this video too, I was playing with some friends from other cities and you can see that no car are 'teleporting' like the video from LFS on lan, and the 'spiky teleporting' is even worse on online servers...
edit: and you can see the ping from the cars on the side of their names, on lan is like 1ms, in this video, one is almost 120ms... and looks less laggy
why is LFS so laggy? I mean, look at this video, I'm playing with my brother in a room next to me, both with good computers (getting like more than 100fps) with a 100mb/s lan connection, and... it's lagged! 1x1 on lan on LFS, is more laggy that a online server with 128 players around the world in BF2 for example.... but, why??
Scawen, is there any news about a "smoother lag system"? the spike lag in LFS is not cool, playing on lan on LFS look more laggy that playing online on other games...
It's not nice you racing in a league with 20 other racers and then someone teleports inside other's car and there is cars flying everywhere
like my signature says, sorry for bad english, hope you can understand what I said
yeah I know, I didn't make this skin, who made it was the skinner of our team, and he made it in hurry before a race, without any LFS or viewer installed in his work computer, so it's not perfect
and I can't make more ajusts, I was looking on my backups and found this pic so I posted in here, but I can't find the .max of this scene
but, if it's not too hard to you, and if you are still thinking in release new versions, in the next version you think that could be possible to make a "bouce limiter milliseconds" ajustable for each car?
because I think it's better for example 120 milliseconds in XRR, but in the UF1 I prefer 250 milliseconds