Probably not, but you might be able to use your phone to "sniff" the best signal position where you live. If your dongle is plugged directly into your tower - say at the back - it might not be picking up the best signal when it's marginal anyway.
Give it a go, and see if you can find a USB extension cable to place the dongle in a better position once found.
I've tried to recreate your problem without success. The log doesn't show whether the setting is made or not, so it can only be seen ingame. It works every time for me, so its odd that you have problems.
Do other configuration changes work?
How do you start Aonio? (manually, via a bat/cmd or script)
Have you tried an original copy of the cfg?
The only other thing I can suggest, is you post your Aonio cfg.txt file to see if one of us can see the problem. (remember to remove your password entry though)
[Edit]
I think I've found why you are not seeing any change.
It is possible to set SmoothInCarCamera=on via an Aonio reinit (W in console) The fixed horizon works as expected.
However, setting SmoothInCarCamera=off followed by a reninit does not reset the default LFS view.
The only way this seems to work is to restart LFS and Aonio with the SmoothInCarCamera=off setting in place. In other words, the setting isn't dynamic.
Last edited by Squelch, .
Reason : Added live change info
Great! Can I get my suggestion for Dogging in then?
Damn! I just broke 400, so there's no hope for me then.
There's a place for all types, and everyone is not expected to agree. I hate the hate that's involved in the disagreement.
My recollection as a former staff member at on Dev Heaven (ACE Mod) is that it was far from dead. Not too many public servers, but many many private teams and clans who got together on occasions.
However, and this is the important point, zombie mods were treated with a certain amount of derision by some sections of the community. The same went for City Life which is comparative to cruise here. After all, ARMA is a military sim, as LFS is a racing sim, right?. I have a feeling of deja vu right now.
The unique selling point of DayZ is that it's predominantly a survival mod with a zombie twist, and is probably the reason why the devs have chosen to support it and release it as a standalone. Cruise on the other hand is far removed from racing, and doesn't have the same hook as far as I can see.
That's not to say cruise doesn't have merit. It's a matter of taste. I love stunt driving and rally, neither of which is really accommodated in LFS yet. Autocross and RallyX are the closest we get right now, and cruise seems to have far more support despite coming to the scene much later.
What we should all hope for, is that once the core features of LFS are done, we can enjoy a more open modding scene which is supported by the devs. The pace of development is slow, and the reasons well discussed and documented, but when the day comes, I do hope we can tailor our favourite driving sim to fit our individual tastes.
TLDR? Let's stop arguing over our individual wants, and enjoy what we have right now, and hope with what's to come.
The only thing I can think of is that you are on Vista/Win7, and have Aonio installed under Program Files. This is a protected area, and the changed config won't load correctly. You might want to move the folder somewhere else if this is true.
As previously noted, this request is quite long in the tooth now.
It did get me rethinking about how it might be realised today.
Features
Large elevation change from point A to B
Switchbacks/hairpins
Off camber and banked corner sections
Variety of possible routes
Close trackside objects/boundaries
At least two standard layouts
Justification
Satisfies downhill/hill climb requirements
Emulates historical venues while limiting the total area used (also see 1)
Car setup, entry/exit variety
Combined with surface type changes and open layouts, could be used for rally stages or point to point.
Sense of speed increased while reducing render distance (efficiency/performance)
As an elongated circuit with two possible start/finish points to aid open layout or simply as a new circuit.
Point 6 came about while looking at Fern Bay, Kyoto and Aston open configurations. I accidentally changed the aspect ratio of the track layout renders and ended up with long narrow layouts that looked interesting. Combined with a large elevation change, this kind of layout would hopefully satisfy all types of events. It would still be a circuit (think mini Nordschleife'ish) but would include more specialist layouts like downhill drift, hill climbs, and pave the way to rally/point to point stages.
I'm inclined to agree with ToxicKlay here. The overall decline of the forums in general, combined with this "Toxic" atmosphere of treating all demo racers asking about S2 content as pirates, is a little saddening. New drivers were once welcomed and encouraged, but now it appears they are treated with suspicion from the outset.
To wonder slightly off topic, but keeping it related, I've long believed that allowing demo drivers to see the full content in action would inspire them to take the leap and buy the full license. The growth of YouTube, and the availability of rigs capable of capturing real time races has alleviated this somewhat, but not everyone is capable of producing thoroughly enjoyable content. With the odd exception, I often find myself wanting to change camera, or linger a while longer on the action while viewing some of the huge library of LFS YT productions. I would certainly love to see a viewer only client that simply renders an S2 replay or allows spectator only viewing of live races. Such a "render only" client may bring new vectors for cracking to full S2, but hopefully it could be done without issue.
Bringing it back on topic - When I joined these forums (as opposed to the one previously hosted on RSC) I was shown as a demo racer despite me be fully licensed. At the time my user name didn't match my license name, and there wasn't any provision to link the two accounts. I even had a sig of "Not a demo racer, but a Demon racer" and even then I felt uncomfortable with the demo tag. I may even have been treated as suspicious at the time, and I certainly still see forum users that have the demo tag who have been around for years. They probably have different user names to their licenses, and haven't done anything about it. I brought another license, but I could understand why someone wouldn't want to post here when they see this level of suspicion.
As for the cracking. There will always be those who steal. It's part of the human condition along with those who murder. There is an argument of "try before you buy" used by some, but that is moot when applied to LFS's business model. Indie developers are a rare breed these days, so circumventing the license isn't "sticking it to the man" or corporate giants, but quite literally taking the bread from a few individuals mouths. However, this does not mean that anyone who asks, or refers to S2 content while they are a demo racer is a crook, and this atmosphere of suspicion across the board is killing the community.
So, could we please moderate ourselves a little while remaining vigilant for the real villians?
This sounds familiar, and I was asked to look a a friends PC for the same reasons. What transpired was that the anti malware/cleaning applications that were used to cure the original problem, left resident portions of themselves to prevent further infections. The problem here is that they tend to intercept all web traffic and disk access to prevent damage. Unless you have an uber machine, this will actually slow things down, and even more so if there are several different applications trying to do the same thing at the same time.
If you are confident that you are now clean. Remove/uninstall the cleaning products. Windows defender is pretty good and should help prevent further infections, and also appears to be non invasive. A good antivirus tool is worth researching, and will probably be less intrusive too.
This course of action was effective for XP and Vista, but Win7 is far more resilient, and doesn't need such drastic action to fix problems. I'd recommend against it unless your OS is fairly young where you'd have nothing to lose.
This is a good point, and the 3G dongles do appear to be fragile and poor at managing heat. Try to see if your slow down is progressive ie. your web slows down as the dongle warms up.
Finally, speaking of the dongle. The anti malware/ cleaners can also be very aggressive, and on occasions clean more than they should. The app for your dongle might have been affected, so a reinstall of its software might help here.
Disclaimer!
Probably and might, are used to reflect the uncertainty of any recommendations on offer. There are just too many variables to consider, so while I don't recommend a reinstall of your OS, it might be the only remedy
Originally raised by Wizard DK and simultaneously researched by myself.
Issue:
When an attempt is made to load a skin from LFSW and it is not found, some users experience a stutter, hitch or warp.
Below are selected quotes from the main thread discussing the problem together with conjecture on causes, and possible workarounds.
aah.. woohoo im not the only one.. good to know. my con is 30mb so i could not understand why this happened.
thread back on track
Could be the harddisk, I had some microstuttering too on skin loading so I made symlinks to the skins_x/y/dds folders on my ssd and kept the rest on the old hdd, since then it's not happening anymore.
It would be lovely if there was a third option to download / apply skins while not in an active session or while not moving.
That's a good point, but it seems to happen whenever the skin isn't available from LFSW, so your suggestion probably doesn't help in this particular case.
Can anyone else confirm the stutter/hitch while attempting to find a non existent skin on LFSW?
I wonder what would happen if the skin was cached locally, and wasn't available from LFSW? (after a skin had been deleted for example)
What you mean by stutter / hitch? Is is connection wise or FPS / screen wise?
I had this strange thing yesterday, was having some lag but was fine. Entering corner and everything is ok, then it just seems 0.5 sec disapeared. I was not in the corner anymore I was at the exit of it with an blink of an eye. The others did not notice anything but I have never experienced such a thing in LFS anymore, like a shortime warp.
For me it is a short freeze of the screen, but the frame rate doesn't appear to drop. Warping could be another way of describing it, and as I said before, during cornering is very disconcerting. The replays do not show anything happened at all, so I do not believe it is a connection problem, but could be wrong as the required skins are pre loaded anyway for replays.
Wouldn't lfs still access the disk while searching for it locally? I know demo users can't use skin downloads and get around that limitation by just putting the skins in their skins folder manually. So it could still be something with disk access? Not 100% sure of course, you only getting it on skins not available on lfsworld rules out dds loading when a new car joins I guess.
You are absolutely right of course, but my point was that the hitch occurs when the skin isn't available, unless you mean the process of searching for the non existent skin on disk is causing the hitch? If that's the case wouldn't the conversion from full to compressed be far more resource intensive than a simple search? I have Full (as opposed to compressed skins) turned on, and available skins do not give any problems. It's only the missing skins that cause a hitch/stutter even with compressed turned on.
My thoughts are that the process of accessing LFSW, or some other agent (antivirus) might be slow and causing the interruption. For now I just set skin downloads to off and the problem is circumvented.
i have the exactly same thing.. so its not just you.. what i do is to disconnect when it happens then connect or res lfs, it solves it for me.. sometimes i can do it ingame also by changing thru all cams and go back to cockpit view.. for some reason it also reduces my lag.. dunno why tho..
Skin names are mentioned in the InSim so I could make something to auto spectate people who doesnt use a skin which is uploaded to LFSW.
Better would be; "this skin doesn't exist" ... But, no idea if he wants to do this change.
.
i think i mentioned that to you at some point recently. to spec people with no skins,actually? maybe im wrong, but was thinking it anyways remember to add helmet skins also as those gives the same issues.. well with my game anyways. dunno if others have the same also tho?
That could be useful, but is only really relevant for mid race joining.
Happens to me too time to time
i think lfs have already this. the only time i see the "New" skin being applyed is when my car goes under 60kph otherwise when above 70kph there is no skin being apply, in fact i never saw a sking being apply on the fly while racing in my years on lfs.
I dont know if just lucky from my end but was allways like that.
also i'm still experiencing when a car popup in the pit some times i have that small ( 0.1sec) freeze when the game generate the plate on the car.
To me my problem was never with the downloading of them And that screen stutter, To be honest I learned to ignore it. But it was when I was behind a car that I hadn't loaded the skin for, Noticed it when I was behind a [SR] dude when he came out of the pits, When he came from behind the wall, he had a soild white car, and my frames went down to about 2 - 5 FPS until he was out of my field of view, It even lagged when he was in my mirrors, but the second his skin popped up it was all fine and dandy, back up to 200+ FPS or whatever it runs at. xD
It was also saying some weird stuff like "cannot open skin" or such, It was a long time ago, but I thought I should add it in since I was just lurking.
So even if the skin is available then it can cause problems. OK then I have no fix for it.
On the other hand I wonder why people demand 2012 stuff while they are at a computer with parts from 2005.
Meh, the issue - whatever it is - is likely there for everyone. It could be that a slower PC highlights the issue/bug/feature... for which we should be grateful, right? Cos then we can squash it
That's a bit harsh. It's only the odd occasion when the skin isn't available that this happens, otherwise I'd say that LFS runs better than it ever has - even on older kit.
My gut feeling is that the local search method or accessing LFSW for a non existent skin is not optimal, or has a too higher priority thread. An already saturated CPU would struggle in such a case. I've monitored the network bandwidth, and reviewed replays, niether of which show any problem. The stutter/hitch only seems to happen during a live game, and is most noticeable while driving. A small hitch can be seen while spectating in cockpit view, but is not as pronounced.
It would benefit everybody if LFS was lean and mean in all areas, so therefore allowing for more processing power dedicated to physics rendering imho.
To stress the point. It is not the skin download that appears to be the problem, but the attempt to retrieve a non existent skin. Furthermore, the message notifying that your own skin is not available also shows this behaviour. Perhaps LFS client is waiting for LFSW to reply, and this causes the hitch.
CPU cores and the GPU are nowhere near 100%, FPS in the 100s and happens occasionally. Very inconveniently in corners or close to other cars. Whatever can be done to minimise or eliminate this is a good thing.
On the other hand I wonder why people demand 2012 stuff while they are at a computer with parts from 2005.
That's a bit harsh. It's only the odd occasion when the skin isn't available that this happens, otherwise I'd say that LFS runs better than it ever has - even on older kit.
My gut feeling is that the local search method or accessing LFSW for a non existent skin is not optimal, or has a too higher priority thread. An already saturated CPU would struggle in such a case. I've monitored the network bandwidth, and reviewed replays, niether of which show any problem. The stutter/hitch only seems to happen during a live game, and is most noticeable while driving. A small hitch can be seen while spectating in cockpit view, but is not as pronounced.
It would benefit everybody if LFS was lean and mean in all areas, so therefore allowing for more processing power dedicated to physics rendering imho.
To stress the point. It is not the skin download that appears to be the problem, but the attempt to retrieve a non existent skin. Furthermore, the message notifying that your own skin is not available also shows this behaviour. Perhaps LFS client is waiting for LFSW to reply, and this causes the hitch.
Last edited by Squelch, .
Reason : Spectating not suspecting
Wouldn't lfs still access the disk while searching for it locally?
You are absolutely right of course, but my point was that the hitch occurs when the skin isn't available, unless you mean the process of searching for the non existent skin on disk is causing the hitch? If that's the case wouldn't the conversion from full to compressed be far more resource intensive than a simple search? I have Full (as opposed to compressed skins) turned on, and available skins do not give any problems. It's only the missing skins that cause a hitch/stutter even with compressed turned on.
My thoughts are that the process of accessing LFSW, or some other agent (antivirus) might be slow and causing the interruption. For now I just set skin downloads to off and the problem is circumvented.
What you mean by stutter / hitch? Is is connection wise or FPS / screen wise?
For me it is a short freeze of the screen, but the frame rate doesn't appear to drop. Warping could be another way of describing it, and as I said before, during cornering is very disconcerting. The replays do not show anything happened at all, so I do not believe it is a connection problem, but could be wrong as the required skins are pre loaded anyway for replays.
Could be the harddisk, I had some microstuttering too on skin loading so I made symlinks to the skins_x/y/dds folders on my ssd and kept the rest on the old hdd, since then it's not happening anymore.
That's a good point, but it seems to happen whenever the skin isn't available from LFSW, so your suggestion probably doesn't help in this particular case.
Pre LFS dedicated forum (RSC) or the date we signed up here? I've been lurking and playing since the early days fwiw - Still just as slow - I still have the odd flurry of activity on the forums around patch cycles, but inevitably these are rarer these days.
I'm patiently looking forward to S3 and perhaps the Rally pack that was alluded to all those years ago.
... regarding lag. another thing i noticed, is when skins download, and the skin is NOT on LFSW , it can freeze my screen for quite some time.. about the same time as it takes a xfg going from one end of straight to another on WE. so thats a serious issue. the same happens, tho its a shorter freeze if many is connected on multiclass servers. if i drive a roadcar, most gtr cars coming out from garage, to track, yanks my connection somehow..
I have the same issue, a definite "hitching" while skins download is turned on and the skin isn't available.
really annoying in races. and its a eternal mystery to me why people who had LFS for some time STILL DOESNT UPLOAD THEIR FREAKIN SKINS to LFSW. how hard can it be.. or if you know your skin is private or team skin, change it to one that IS uploaded on lfsw, so all others dont get the message constantly about the missing skin on lfsw. people on S2 / S1 should know this. maybe more info about it when getting lfs download from main site as it seems ppl cant read anymore.. if you dont want people to see your skin? why da hell make it then??? stupid... it really is. at least you can write a text on the skin saying its private.. maybe all the kids drive around with nude ladies or something nowadays, idk,idc, its just annoying to see s2 / s1 persons with white cars and getting the msgs from lfsw constantly.. learn peeps...today.. you all got i think 50 skin uploads for each account. how hard can it be to use 2 min to upload...
We were on CGNL S1 at the same time last night, and my skin wasn't available on LFSW so you might have been suffering as a result of me. I was experimenting with this exact issue, so your report confirms my findings too. I've reviewed the replays, and cannot see anything that confirms the problem, but, it is definitely present in the live game.
For the record, I'm on a AMD 3200+ @2GHz, 2GB Ram, ATI 4850 1GB, Stable and fast ADSL connection.
I know I'm CPU bound, and can tolerate the occasional slow downs, but the hitching while attempting to retrieve the skin - especially at turn in - throws me right off my pace.
GT spec cars leaving the pits is an odd one and I was under the impression this had been fixed. As for the rest of the multiplayer improvements, everything seems to be much more stable, and my impression is that I see fewer people lagging out.
[Edit]
I omitted to say that whenever a new client connects and the sound/message is played to notify you that your own skin wasn't available, seems to cause a slight hitch too. - Hence the reason for my experiment last night.
I just ran into this problem, and it seems to have resolved itself. I attributed it to the server outage today, but I'm logging it here with details for completeness.
I tried accessing lfs.net while the server was down and received the notice about the problem.
I then went a completed a couple of races online at CargameNL S2 setting a Pb.
Attempting to log in kept returning me to the login dialogue. Logging in as guest worked.
I reported the problem Here, and tried again shortly afterwards to find logging in was working again.
I'm sorry I wasn't aware of the IRC channel so couldn't participate in a live test. I hope the info I give here might help.
On a related note. LFSWorld does not appear to have picked up my last races, nor do Pb's show on CGNL. Has the connector broken, or live updates stopped working?
Browser Chrome Version 23.0.1271.95 m
Last edited by Squelch, .
Reason : Added Browser details