Isn't it possible to use tail and then forward messages to an InSim client? Combined with grep, even high priority messages can be filtered and dealt with, and in virtually real time too.
I think Bernie did a slick manoeuvre there. He didn't want to be seen by the Bahraini Royals or other Middle East States as being the decision maker. He simply left it to the technicalities and teams to make the call.
Wasn't it Ted Kravitz who forecast this exact outcome?
There are just too many reasons not to go there this year.
Thanks for the clarification and emphasis. It was your ISPackets.txt warning that made me think of avoiding re-optimisation, but for the wrong reasons, and it's now clear.
I was going to suggest flashing the selection/object while in editor mode.
Does this mean an InSim packet on the dedicated host will allow intersecting objects then? If abused, it could lead to some very interesting... erm... sculptures?
That's my assumption too from reading Scawens post and the new LYT.txt.
I was originally thinking the same, but realised that creating and deleting an object would fragment the static vertex list. Where there are many objects, my understanding of Scawens posts, is that the list is best optimised for better frame rate. If my interpretation is correct, an analogy can be made to file fragmentation on disk/memory, and the optimisation simply makes objects contiguous. I may be wrong and often am though.
Not sure about the Zchar, but you might be getting muddled between the index of the array of all available objects (see note 5 of new lyt.txt) and the total number of objects.
No two objects can occupy the same space, so each unique object can be identified easily, thus
On that note, currently if an object intersects another while moving, it is dropped from selection and is effectively lost. What happens when objects in a multiple selection intersect with an existing object? I'm assuming we would need to avoid this via InSim too, but how to detect intersection? Would these objects be silently dropped too?
In regards to multiple objects in shift+U (editor mode), where will the origin of the multiple objects be, first selected object, or the geometric centre?
Will it be possible to inject sets of objects via InSim while in editor mode? ie add further objects with relative offsets/rotations/indices from the last editor added object detected via ISF_AXM_EDIT
Example: Bale garage
Place first bale in editor, then use an InSim app to build a garage based on the last placed object position and rotation.
Is it possible to have a new generic "InSim object" available from the editor control objects list?
This would simply be a token that can be detected and trigger an InSim app to send a pre prepared payload. In the example above, the "InSim object" is used instead of the first bale, and the first object in the payload is placed at the vertices. I suggest a control object so it is invisible under normal circumstances, but would enable bulk object addition via InSim.
Good suggestion, and yes I'd replaced the .pth files with the files from the smx pack a week or so back while testing out another theory. Checking the file dates reveals that the SMX pack are quite a bit older. That kind of breaks the whole purpose of my experiment based on those files.
Although my AI was pitting correctly during a race, I always ended the race before they entered garages, so I guess those .pth files control that. Edit: and leaving the garages during qualifying of course and why I had the problem now.
Thanks.
Last edited by Squelch, .
Reason : Added bit about leaving garages
I just tried to access the autocross tracks, but it's greyed out and cannot be selected. I have absolutely no idea why should be, and hadn't noticed before. Anyone else?
Obtuse: The over revving before the clutch model was introduced, allowed a speed increase without absolutely no penalty. This was done while the gears were neutral, and was a win/win situation. The clutch model fixed it somewhat, and prevented the speed increase. I know you know this, and you still remain obstinate.
Ill-mannered: Your treatment of some forum members is frankly appalling. Treatment of AudiTT earlier in this thread is one such example of your insensitivity. Yes he was off the mark, but English is not his first language, and he relies on translation software to read these forums.
Arrogant: Your ego leads you to believe I read your past posts. You're wrong. I was researching the clutch-button exploit, and came across your name in relation to cheating, that's all. You seem to believe your opinion is correct at all times, and I haven't come across a single instance where you admit to being incorrect - and no I haven't searched.
Let me stroke that ego of yours. Some of your posts are insightful, knowledgeable, and useful. If you could only respond in a similar way as this you might find you don't rub people up the wrong way.
Your post back then infers that the whole drive train needs refinement, and gearbox inertia is one of those refinements which could be made. I thouroghly agree with those observations. There is currently no requirement to double clutch a dog (crash) gearbox with the current model, and similarly synchronous gearboxes do not need the finite time they do in real life to come up to speed where the gears rotations are drastically different. The ultra fast clutch that the exploit enables, bypasses any chance of a missed gear, and making autoclutch quicker is not the solution imo.
Can we please agree to disagree on some matters, and not get personal?
Thanks for considering it at least.
I guessed you might be using an internal buffer hence my retraction. It's nice to know it isn't being cleared, so therefore makes it available to the next layout which that is also excellent.
If the contents of the buffer (array?) could be put onto the clipboard too, it means we could paste them into a text editor to create a library of layout feature snippets without having to meticulously recreate them manually. The system in its current form would suffice, so clipboard support is only an enhancement that can wait.
It seems that a user who has not activated their wiki account in the database in the past has their user name dropped from the post method.
This only happens when the correct LFS Web credentials are input. A wrong password, invalid name etc are handled in the correct manner by displaying further prompts. The correct credentials throw the following error;
So far, other users with activated accounts have responded saying they have no problems, however at least one other user who also has not activated their wiki account, has confirmed the problem exists for them with the same error.
Mod note:
While this may look like a dup report, it has a different mechanism to the previously reported problem, and may be a result of the fixes that were made. Furthermore, this new report might get noticed as being new and not overlooked as noise in another thread. Please delete this as necessary. I have asked for the relevant posts to be merged with this one.
The last I'll say on the matter here I promise.
[Off Topic]
Gear change timing also changed.
I'm not sure if you are being deliberately obtuse, ill-mannered, or plain arrogant. I did a bit of searching of the forums, and found your name linked to other unsavoury practises, so no wonder you defend this behaviour.
This thread from 2008 discusses the problem, and I'm sure it was discussed way back on RSC, but internet archive wasn't able to capture those pages.
Thanks for confirming that GAVD999. I suspect the lookup between the two databases (LFS web and LFS wiki) is broken. The user name for an inactivated wiki account is dropping through to a default value.
The Autosport article is good but not entirely neutral. It makes the assumption that Hamilton "booted" Maldonado off, where many others have questioned whether it was indeed a racing incident. To use the same language as the article, the pass attempt on Massa was reckless, but Massa's attempted pass/block was plain dangerous.
I'm split on the outcomes. The Massa incident was Massa driving dangerously, Hamilton was reckless in continuing the attempt. The Malonado incident was a case of inexperience on Maldonados part, and over optimism on Maldonado making the right call on Hamiltons part, and therefore a racing incident.
If these incidents are taken in the context of what has already happened this season. Maldonado is in his rookie year, so should be cut a little slack. Hamilton has already pushed the boundaries several times and needs to keep his nose clean. Massa is desperately trying to justify his seat at Ferrari, and is trying so hard to the point of being a liability.